I like how the faulty strap broke, yet his solution was to no longer allow the kids to play for the time being.
I like how the faulty strap broke, yet his solution was to no longer allow the kids to play for the time being.
Well of course, how else are they gonna learn about life if you don't arbitrarily punish them for things that aren't really their fault...I like how the faulty strap broke, yet his solution was to no longer allow the kids to play for the time being.
We're both talking about product differentiation. Differentiation is making people understand what it is, and then how it's different (if it's different). Since Nintendo isn't generally stupid, and they've made the second-screen concept a key part of their console design philosophy, explaining it and making the value of it clear is going to have to be a key part of their marketing.But that's because making people understand it's a new console with new controls solves both problems... not because it's the same problem.
Actually, after E3, lots of people were saying it about SmartGlass, and confusing it with Surface. Since then, MS has simply come out and said, "Surface is a Tablet PC" and has stopped really talking about SmartGlass since the app platform isn't ready yet anyways.No one says MS's or Sony's attempts at using tablets/smartphones to control their old consoles are confusing.
That's because "stuff" is a very generic term, which is why they need to make better videos to show what the gamepad does.To add to Miseur Prime's point, with the Wii, they told me "It's motion controls, you can swing the controller and stuff," and I went, "Ah! That is cool!"
For the Wii U, I have been told, "The controller has a screen, and you control stuff separately from the screen," and I go, "Oh. What? Why? Like menus and things? Or what?"
We're both talking about product differentiation. Differentiation is making people understand what it is, and then how it's different (if it's different). Since Nintendo isn't generally stupid, and they've made the second-screen concept a key part of their console design philosophy, explaining it and making the value of it clear is going to have to be a key part of their marketing.
The Wii-U has a bit of a unique problem compared to the 720/PS4 because a huge part of the Wii's install-base are non-gamers/non-premium gaming customers, and second-screen interoperability (and as you mentioned, making it clear it's not a Wii accessory) is something that's going to be key to get those people to re-purchase. Xbox and Sony won't have that problem unless they set out to take those people from Nintendo, and it doesn't seem like they're really going to beyond a couple gimmicks like Wonderbook.
So they where confusing it with another tablet related MS thing? No wonder i didn't notice that.Actually, after E3, lots of people were saying it about SmartGlass, and confusing it with Surface. Since then, MS has simply come out and said, "Surface is a Tablet PC" and has stopped really talking about SmartGlass since the app platform isn't ready yet anyways.
Which is why they really have to do both.Explaining how to use the gamepad without making it clear it's for a new console won't really help people understand it's not a accessory for the Wii.
Well of course they do, better safe then sorry is the best policy for a reason.Which is why they really have to do both.
We heard you threw your Wii-mote through your TV screen. So we put a screen in your Wii-mote so you can throw your TV through your TV.I remember people getting mad cause kids tossed their wii motes through the TV when the Wii first came out. Isn't that why they have a stronger strap now?
Where are you seeing the reports of Ninja Gaiden 3 being a "technical mess"? The reviews I've seen make out the pre-existing issues of the game as the biggest problems, and even then some say the Wii U version is better than the existing versions. It might not look quite as good, but that could simply be a result of typical launch day game unfamilarity with the systemNot any good news, but apparently the WiiU ports of Ninja Gaiden 3 and Mass Effect 3 are absolute technical messes. Worse even, than the Ps3 versions.
IGNVisually, Ninja Gaiden 3 is hardly going to make your PS3 and Xbox-owning friends envious. In fact, Razor’s Edge is arguably uglier than its cousins, with bland textures and a bad case of the “jaggies” combining to create a muddy look that would’ve been called out seven years ago during the Xbox 360’s launch. Still, the framerate stays (mostly) smooth, which is crucial for a game like this. Plus, at this stage it’s nice – if admittedly a novelty – to be playing a Nintendo game in high-definition.
"- Muddy visuals, jaggies, occasional framerate stutters"
Early Wii U adopters can rest easy in that this iteration of Ninja Gaiden 3 can visually stand on equal footing with its other console siblings, at least until too many things start happening at once. The framerate noticeable stutters at times when the screen starts to bustle with activity -- an unfortunate circumstance that shows up especially whenever rocket-totting enemies appear. It's weird because sometimes you almost expect everything to chug, but it doesn't. A helicopter boss battle in the second chapter ran fine at times, but would suddenly slow down out of nowhere. It's difficult to pinpoint the cause of these slowdown issues, but they happen. The slower combat speed shows off a visually satisfying combat system, an unexpected outcome, for sure. I wonder if the results will inspire some ambitious YouTube producer to make slowdown videos of other visually stimulating video games.
I didn't say you couldn't, but your characterizations of the reviews didn't match what I was seeing, with reviews generally more favorable to the Wii U version than the Xbox360/PS3 versions. Personally, I'll be more concerned depending on feedback to new games, rather than ports of older ones. Also, as ME3 is concerned, more not done by EA.I guess I have higher standards for a brand new console than arguably uglier than a version on a 7 year old console.
As much good as patches have done for the world, on consoles they've been nothing but an excuse to release things before they're God damn finished.Although it is not a huge deal they have delayed Nintendo's TVii
http://www.engadget.com/2012/11/16/nintendo-tvii-delayed/
You're in luck, a new Mario hits today.I'm just not excited for this console at all. Maybe when a new Mario or Metroid hits, but until then, I've seen nothing that warrants me getting one of these.
Yeah, but it's one of the "New Super Mario Brothers" line which are really really boring.You're in luck, a new Mario hits today.
I haven't finished a LoZ since Minish Cap. Got maybe 60% into TP and just got bored, have no real interest in Skyward Sword. If they give me something on par with Mario Galaxy or Metroid Prime, I might start considering the system, but they'd have to be ridiculously amazing.I think we're still a couple years from the next-gen of Playstation or Xbox.
But I doubt a lot of people with those systems are going to buy a Wii U for third-party games they could play on the other systems. I don't know how strong Nintendo's pull is with their own stuff for that matter. I got rid of my Wii knowing that Skyward Sword would be out a month later. I loved Bayonetta, but I'm not getting a Wii U just to play the sequel.
Smash Brothers Brawl was a big draw for the Wii, but I never had as much fun with it as I did with Melee. The movement was off for some reason--it never felt as smooth. Not sure why. Also didn't care for the characters' limit breaks.I haven't finished a LoZ since Minish Cap. Got maybe 60% into TP and just got bored, have no real interest in Skyward Sword. If they give me something on par with Mario Galaxy or Metroid Prime, I might start considering the system, but they'd have to be ridiculously amazing.
I will admit a new Smash Bros would probably do a lot of convincing, though.