Majora's Mask was my favorite in the series. I hope it gets remade.
I want a Majora's Mask remake so I can actually play it. Late N64 games not only look awful on HDTV, but their graphics blur with movement, which is visually painful.I hope they never ever remake it, and it is as forgotten as the CDi Zelda games. That was... just painful. The story was interesting, but the gameplay was horrific. Side-quest-o-rama, instead of an actual story thread you can follow through with. It's like Skyrim, except FORCING you to do all the little side-quests for that one item you need, or for getting HEALTH, instead of making them there for flavour when you want to. And also making you wait around for 5-10 minutes at a time (or more) if you fail an event to try again. Not to mention the fact that the stupid game only has 4 main dungeons (plus the final one). Ugh. I got all the masks in that game, got Fierce Deity, completed it, and have literally not played it since. Too many painful memories.
Twilight princess may have been late, but it was exactly what I was waiting for. Tons of dungeons, few side-quests, no annoying retry/time mechanics.
I want a Majora's Mask remake so I can actually play it. Late N64 games not only look awful on HDTV, but their graphics blur with movement, which is visually painful.
This I agree with. I noticed, as did others, and I agree with everything I quoted. I don't necessarily agree on the bloom thing being bad, though I agree it was "flirting" with too much.and the items felt pidgeon-holed, like they were good for one part and that was it, as opposed to the versatile usage of dungeon items I'd experienced in other games. Instead of making areas blocked off or accessible based on items, let's just have plot boulders. Get far enough in the plot? Then you may pass the boulders. Yay, progression.
No biggie IMO. I enjoyed playing as Wolf-Link most of the time.And let's not forget having to catch a hundred little fireflies as a wolf to open each area.
IMO Twlight Princess could have been 50x better if you could just kill the annoying people and take their stuff to progress. I hated the people, and would rather have done that than help them. Then it'll be "all good" next cycle anyways, so it's not like it REALLY matters. Also, I thought the "main" masks how you "healed" people into them was creepy as fuck. You "help" them by trapping their spirit into masks that let you take control of them. I felt like I was a body snatcher or something. It has NEVER felt right. The only time that is actually "in a good way" is with the zombie father. You de-zombie him and turn the essence of that into a mask, and not HIM. That was the only "good" use of song of healing in that game.But if you didn't like the lack of direction in Majora's Mask, I can see why you'd prefer Twilight Princess. That game had more railroad than Spirit Tracks.
But Majora's Mask was at its best when it was being overly creepy for no reason!IMO Twlight Princess could have been 50x better if you could just kill the annoying people and take their stuff to progress. I hated the people, and would rather have done that than help them. Then it'll be "all good" next cycle anyways, so it's not like it REALLY matters. Also, I thought the "main" masks how you "healed" people into them was creepy as fuck. You "help" them by trapping their spirit into masks that let you take control of them. I felt like I was a body snatcher or something. It has NEVER felt right. The only time that is actually "in a good way" is with the zombie father. You de-zombie him and turn the essence of that into a mask, and not HIM. That was the only "good" use of song of healing in that game.
But overall, we disagree on the two titles. Hey, it happens.
Phoenix Wright Trilogy sounds like a must-buy for me; I haven't played any of them.