GasBandit
Staff member
If you want I can probably just get you in, now. I feel like I have a higher standing in APC than I did in DCP.Makes me wonder if I should show up as a Repo man and "repossess" things for the APC for a percentage...
If you want I can probably just get you in, now. I feel like I have a higher standing in APC than I did in DCP.Makes me wonder if I should show up as a Repo man and "repossess" things for the APC for a percentage...
Maybe when things calm down at school for me. After coasting through almost 2 years of classes, I completely bombed a math test worth about 1/6th of my grade and it's kind of got me freaked out.If you want I can probably just get you in, now. I feel like I have a higher standing in APC than I did in DCP.
Very exciting read indeed.. There is plenty to gain from you..I really want to understand deep rules so can you help me out?Didn't get to play my dark level tonight because I, on a whim, logged into the server I play multiplayer on just to check on stuff.
I knew it was a bad night when all the medbays except one were not showing up on my spawn list.
Fortunately, I did have that one medbay floating in the middle of nowhere with nothing but a solar panel, or this would have been a much, much, MUCH worse night.
So I spawn in, and start jetpacking toward DPF HQ's coordinates, fearing the worst - that I'd get there and find nothing but empty space. On the way I inquired of the leader of the APC (Anti-Pirate Coalition) if they'd raided a base today, and they said no.
I get there, and to my mixed relief and consternation, the main base structure is still present, but many of the ships are gone. My mobile factory is missing, along with two large drilling rigs (both 49 drills each), the Rubix, and my monsterous grinder ship - which still had all the parts from that capital ship I ground the other day in its hold. The only ships remaining are the small ones - Bob the builder, a couple fighters, and a small sized 5x5 drilling ship.
I check the base's medbay, and sure enough, it's ground down just enough to make it nonfunctional. I manufacture some medical supplies quickly and weld it back up to operational.
I go and get Bob the Builder, intent on repairing the turrets on the base which show obvious signs of disabled-by-grinding, when I see a red name come floating out of the gloom. He doesn't know I'm here, so I whip Bob around, lock the grinders in the "on" position and shred him to ribbons within a moment of him seeing me.
At first he plays innocent and offended ("Why you do dat! I /waved!") and I let him in on the fact that I see his faction leader's name on the parts of our base that they hacked to take control of (funnily enough, they only hacked one cargo bay, which was filled with 1 million kg of gravel. It must have disgusted them to such an extent that they didn't bother hacking any other cargo bays, where all the good stuff was stored. Got lucky there). He drops the pretense.
I don't waste time. Using Bob, I weld several large thrusters and a dozen gyros to the space base (which is 5000 tons, incidentally), fix up the turrets, add a couple more in the blind spots for good measure, start the base to manufacturing more missiles and gatling ammo, then mergeblock together all the remaining small-ships and start moving stuff. I fire off steam messages to Dust and Crow - don't ever get a response from Dust, Crow's got company over he says, and can't log in. So I'm on my own, as is usual these days.
I manage to move the amalgamated small ships 17km deeper into the oort cloud in a sorta-diagonal direction, then suicide, respawn at the space base, and sloooooowly move it out to the same place. I also get a tip from someone else who spotted my huge grinder floating in space - turns out the server crashed while the guys who stole it flew it back to their base, but its dampeners were on so it slowed to a stop with no pilot and sat there waiting. I manage to get to and recover Big Bob - lucky break, all the materials from grinding the G Dub are still in its cargo bay. I take it back to space base and merge it with the base so it can be moved together.
This shit took 4 hours, all told. The biggest loss is the Rubix, which was loaded with ammo but shut down to reduce lag (kicking myself over that one) - it being seized by a new, upstart faction represents a major shift in the server's balance of power. It's one of the most powerful warships on the server, and my faction is now very much diminished without it.
Ok, giving the benefit of the doubt here...Very exciting read indeed.. There is plenty to gain from you..I really want to understand deep rules so can you help me out?
Seems to me you would want it to have the potential to meander a bit.Seems to me it'd need a gyro at least for stabilization.
Gyro only helps if it hits something. This actually stops before impact.And you tested this? Seems to me it'd need a gyro at least for stabilization.
I'd suggest a slight alteration then... a gyro, a heavy armor "lance" to be a bumper on the front, and an RC module - not for actual RC, but so the sensor can stop the probe by toggling on the RCM's inertial dampeners.[DOUBLEPOST=1411678955,1411678834][/DOUBLEPOST]Gyro only helps if it hits something. This actually stops before impact.
If you set it to it's lowest speed, it works. However, if it hits a sufficiently high enough speed (because the asteroid is tens of k away), there is nothing short of crumple zones like my old design that can stop it. They really need to let us set a max speed for a thruster, because that essentially eliminate a lot of problems.
If anything, it's worth experimenting with. The REAL problem is that you only have a 50 meter area. That's essentially worthless for detection.
The problem is, since this design only has forward and rear thrusters, any change in attitude makes the probe de facto unstoppable under its own power, and any bump/nudge/etc will not only cause the probe to start rotating but continue to rotate at that rate forever.
Wait, so you have to have a control unit to get inertial dampeners? Mine was already stopping on a dime without one. It seems redundant.I'd suggest a slight alteration then... a gyro, a heavy armor "lance" to be a bumper on the front, and an RC module - not for actual RC, but so the sensor can stop the probe by toggling on the RCM's inertial dampeners.
Interesting. I thought you did, but I guess you only need it to toggle them on or off, and I suppose they're on by default.Wait, so you have to have a control unit to get inertial dampeners? Mine was already stopping on a dime without one. It seems redundant.
General bugs. Using a sensor on a dedicated server causes the server to crash.Huh? What's this about sensors?
What is it, just too many server CPU cycles stolen by the sensor while it's sensing?
--Patrick
That could work, but you'd never know if the issue is it flew next to an enemy ship or an enemy station. It would also get gunned down by auto turrets too, I think.Man, if sensors didn't fuck up dedicated servers, I'd slightly modify the programming in that probe and use it to find and flag enemy bases.
Well, right now there's another bug/feature that has it so grids with all parts set to "nobody" ownership and not occupied by a player are not considered a target by any turret.That could work, but you'd never know if the issue is it flew next to an enemy ship or an enemy station. It would also get gunned down by auto turrets too, I think.
You'd have to give up ownership of the probe before it exited sensor range then, but after you accelerated, because you have to own the probe to fly it remotely. Tricky, but doable.Well, right now there's another bug/feature that has it so grids with all parts set to "nobody" ownership and not occupied by a player are not considered a target by any turret.
And I'm not too worried whether it's a station or a ship it finds - if it finds a ship stationary enough to set it off, chances are there's a station near enough.
If you would tether your probe, set it free.You'd have to give up ownership of the probe before it exited sensor range then, but after you accelerated, because you have to own the probe to fly it remotely. Tricky, but doable.
I tried this out: as long as the bug is in, it'll work. But once they fix it, it won't because any base worth raiding is going to have gatling turrets that would shred it a thousand meters, long before it detects anything.Well, right now there's another bug/feature that has it so grids with all parts set to "nobody" ownership and not occupied by a player are not considered a target by any turret.
And I'm not too worried whether it's a station or a ship it finds - if it finds a ship stationary enough to set it off, chances are there's a station near enough.
Nobody wants to fight my paddy wagon. 2 attempts at filming today, and all I get is empty space when I go patrolling. Maybe next time I'll leave my antenna on low range and see if I can sneak up on somebody instead of broadcasting my presence to the whole server.
I learned some lessons while doing it:Business shipments is good eatin. It's a little more challenging though when you figure in server latency, heh... Grind grind grind "whups it's over here" "whups it's over there" "Whups I'm embedded in the wall and dying"[DOUBLEPOST=1412222598,1412222559][/DOUBLEPOST]I just got some good footage of a dogfight between me (in the Ghetto Bird) and some local pirate's mobile base. Editing it together, will try to post it before I go to bed.
Remember this post on the first page of this thread? That was me taking down my first business shipment. Heh. Having done it yourself now, you can probably appreciate even more some of what I went through [DOUBLEPOST=1412227206,1412227121][/DOUBLEPOST]wait, no, that was a private sail. Ah well. Similar thing.I learned some lessons while doing it:
- Never go for the engines. It's movement is pure momentum, so you HAVE to hack the main console to get it to stop.
- Don't even build your ship to grind it down. Just make a fast, inexpensive ship with some armor and soak up the attacks. One it's out of bullets, ditch the ship. Probably only works on personal and business craft.
- NPC craft are not well designed... they need time to accelerate and plenty more to stop.