Or he focuses on the character he is good versus, like Genji, Symmetra, Tracer, Zenyatta, etc.
Torbjorn is a HARD COUNTER to Winston. That is part of his design. If you were getting killed by a Winston as a Torbjorn, you wouldn't be playing him properly. It's the whole reason Torbjorn has his alt-fire shotgun, to be a viable tank cracker.
I'm not sure that's correct. When I play winston, I generally shut down torbjorns - at least I can usually kill their turrets, fall back and heal, and then attack again to finish them off, so long as molten core doesn't come into play. Even the tissue paper barrier temporarily removes the turret's damage from the equation... it's possible I've just been running into only scrub-level Torbjorns, but most of what I'm successful at when I play winston is leaping into the back to disrupt, and possibly kills, Torbjorns and snipers.
Mei, on the other hand, has no mobility, low range (minus her icicle), a generously large hitbox, and has to get close to enemies to be truly viable (regardless of what you may think, her drop off is pretty high, she is no more a Sniper then a McCree who spams LMB)
So remove her icicle and put an escape option in its place. Like I said, the problem is that unless you scramble into full-retreat mode at the slightest sound of an aerosol crackle, her freeze-icicle combo is a guaranteed kill.
You are not, but everyone else does. There is no hero in this game that has not been complained about. Torbjorn, Bastion, Soldier, right now the new favorite is Zarya, Mei, MeCree, Roadhog, etc. Every character someone has deemed overpowered or horrible or "unfun". I am trying to bring a different perspective from someone that has played for months, rather then just getting on the hate train for a character that, honestly, already feels weak to me.
But I'm not everybody else
I'm the gas fucking bandit, son, not the hoi polloi! I never really saw the problem with Torb, Soldier, Zarya or even McCree, but Mei is fucking cancer.
I don't fear a Mei on the other team, because there is nothing to fear unless I make the mistake of letting her get the drop on me. I have much more fear for a Roadhog - Hook combo, which is even more potent and brings you to him (and his team) while a Mei has to get right in the other teams face to really be effective.
What can I say, that hasn't been my experience at all. Roadhog's hook is harder to land and is a one-shot on a cooldown - Mei's M1 can be held down and slows progressively with a huge ammo reserve. Also, the post-hook stun is WAY shorter on Roadhog, and as often as not, I've actually been able to dodge the post-hook shot and counterattack because of the speed and skill required to land it. Mei has no such skill/speed requirement. The freeze lasts a whole lot longer and the icicle is trivial to land a headshot with at that point.
Also, what options you have depend on composition. A Windowmaker can shut down an open area without a proper shield, just like a Mei can shutdown a hallway if you don't have someone that can blow her up (FYI, Reaper does work well versus Mei even with the range handicap, as you can escape her freeze)
At least Widowmaker's play is heavily reliant on headshots on non-stationary targets, and can be very easily countered in an aggressive way (charging her instead of fleeing). Here, again, you're counting
retreating from Mei as being a victory.
So you never retreat? You never turn a corner, see a Bastion, and run? You never see a Roadhog staring at you, and book it into a side room? You never notice a Widowmaker staring right at you, and attempt to adjust course? I apologize Gas, but retreating to gather a better position in the game is part of the game. It's not just a Mei thing. If I see a Hanzo casting his ult, or a McCree, I will retreat just as much as if I see a Mei, because I don't want to fight her inside her element. It's like complaining about Reinhardt being too powerful because I stood right in his melee radius.
I'm not talking about finding a different angle, I'm talking about a complete rout. As in, it doesn't matter what angle you choose, your only option is to
not attack Mei and
run away as fast as you can. You go around to another angle, but whup, there she is again, and unless you're catching her by COMPLETE surprise or heavily injured, your only option is to, once again, double back/retreat. Also, consider you are comparing Mei's M1 and M2 to
Hanzo and McCree's ults.
Then I guess we should remove Roadhogs hook + shotgun combo too? I mean, maybe Junkrat's trap + bomb for good measure? McCree flashbang + FtH? (even in it's weaker state, it's still instant death for anyone outside of tanks). I mean, maybe just remove Widowmaker all together, since she can literally kill you in one shot from ten miles across the map and has insane mobility and a machine gun that can kill most flankers that try to intercept her.
As I said above in this reply, those are all skillshots on cooldowns. Roadhog's hook can miss and is on a cooldown. Junkrat's trap is visible and must either be placed ahead of time or thrown wildly with little chance to land and, again, is on a cooldown. If anything, I think McCree's flashbang is a little UNDERPOWERED because it is hard to land on a moving target and its stun is incredibly short. And
it's on a cooldown. Mei's Icicle combo is not on a cooldown, and M1 can be sprayed around until somebody gets caught in it and starts to slow down, then is easily frozen and headshot.
Don't let the salt cloud you Gas. She is a tough cookie, but she is not overpowered. If you remove anything from her kit she has right now, no one would play her. She was already nerfed heavily in the beta (where we do actual testing for this) and her changes were deemed pretty balanced by the end in the beta community.
Your previous experience with her being
even more overpowered is clouding
you. If I punch you in the face 6 times per second, and then slow down and only punch you in the face one time every 5 seconds, it feels better even though you're still getting beaten into hamburger in the long run.