I dunno, I honestly don't see all that much that's world-shatteringly original in this. I admit, they definitely have most experience in this sort of thing with Ingress, but...Combining camera, GPS/maps, and a basic overlay isn't that hard. A local group's had a somewhat similar thing on a much much smaller scale as an IT group project a while ago - walk around the city, identify cultural points of interest, "scan" them, get a soundbyte with some info about the monument you're looking at, score points.
Anyway, their basic fuck-ups aren't technological - the AR side of things works (though, does anybody use it, besides for the occasional cute or pornographic picture? It's easier and less of a battery drain to catch them with AR off). It's the "game" side that's utterly lacking and in a shambles. Hiding IVs behind a CP value that's next to useless, the way difficulty ramp-up affects catch odds (it's ridiculous that catching a 10CP Pidgey is harder for a level 20 than it is for a level 1), the broken Gym battling system, the lack of a sparring system or direct battle system (which would seem to be the "point" of a Pokémon game for many, no?), the horrible balance of spawn points/locations,...
Some of these are (partly) understandable - I understand wanting to streamline stats to an easier system so as not to scare off non-Pokémon-fans. But none of them work, and that would've been easily spotted with some play testing.
Anyway, their basic fuck-ups aren't technological - the AR side of things works (though, does anybody use it, besides for the occasional cute or pornographic picture? It's easier and less of a battery drain to catch them with AR off). It's the "game" side that's utterly lacking and in a shambles. Hiding IVs behind a CP value that's next to useless, the way difficulty ramp-up affects catch odds (it's ridiculous that catching a 10CP Pidgey is harder for a level 20 than it is for a level 1), the broken Gym battling system, the lack of a sparring system or direct battle system (which would seem to be the "point" of a Pokémon game for many, no?), the horrible balance of spawn points/locations,...
Some of these are (partly) understandable - I understand wanting to streamline stats to an easier system so as not to scare off non-Pokémon-fans. But none of them work, and that would've been easily spotted with some play testing.