I agree. I just think that there are some issues with the way BioWare designed the dark side factions. Some of the choices are pretty stupid, like chastising you for recommending that an assassin who failed in her mission be killed because "a good tool is a useful thing." How is someone who failed in her assassination mission a "good tool?" She failed for cryin' out loud. If she'd been arrested after killing her target, that'd be different, but if I wanted to send someone to fail to kill a republic agent, I'd send an apprentice, or any of the imperial soldiers I run into on missions, or my master - he's pretty friggin' useless. It just seems to me like they got a really "in-touch with their dark side" programmer to do the initial programming and then someone came along afterward and said "You know... there are going to be kids playing this game and we can't have them thinking that we're OK with all of these choices. We better brighten things up a little, this is too dark." So now you just have a mess.Actually that's pretty good, as long as they do initially appear to favour you the most...
Well if all the DS choices hurt the Empire, then it's a problem... if not then the real problem is the fact that having both light and dark points isn't different from having only one type...
Otherwise, a computer game will always be pretty much unable to differentiate from helping others out of goodness and doing it because it's advantageous for you...