Honestly? That would be a game we call
Oh Hell. We of course have our own variation of it, but this (along with Pinochle) has probably occupied more of my time than all my hours of video game time
combined. We sat down weekly to an 8-10hr stretch of either Oh Hell or Pinochle (or occasionally Canasta) for
decades.
If I'm going to go electronic/video, though, my history of favorite games started with Dark Castle, then Starflight, then MoO2, then Riven, then Thief, then Age of Empires II & Diablo II. Warcraft/Starcraft are in there somewhere, but since I pick 'em up and put 'em down so often, they aren't anchored to any particular time.
Right now the fight is between Minecraft and Wizard101, with W101 slightly in the lead.
--Patrick
Ok, so I'm supposed to explain what's up with each of these games? Let's begin.
Oh Hell/Pinochle/Etc have a loooong history. I learned to play Pinochle at 13, and discovered I had a knack for it (for a 13yr-old, at least). Sitting down to a table with my Dad and a couple other folks was an opportunity that did nothing but get better with time. 8 hours of banter, ribbing, and strategically screwing over your opponents can be very satisfying.
Dark Castle was one of the first really slick games for Mac that ignored a lot of the original Mac's limitations (no color, mono sound). It had killer sound design and was a pretty solid platformer for its day. You can find another DC player in a crowd just by making the "you've been stunned" sound and seeing who answers.
StarFlight was my first space opera game which had the biggest world I had ever seen in a game. It is still amazingly vast even today, with a huge overarching plot and a universe populated with hundreds of systems, each with their own individually explorable planetary companions.
Master of Orion 2 built on the original MoO to become the first 4x game I ever played that got it right. It has a long, satisfying tech tree, satisfying combat, and just enough of that "...just one more turn" allure to keep me playing it for a long, long time. Heck, my father has been playing it almost continuously for the last 15 years. I literally drove a couple hours during a Winter weather emergency to get the Mac version of the original MoO from a store which miraculously hadn't thrown it away when it was discontinued (I called, they had it, I went. This was in the days before Amazon).
Riven was a huge upgrade from Myst. Sure, it is linear, but it was probably
the most immersive world story pre-2000, and it held up for quite a while after. It practically spawned its own mythology.
Thief. The graphics are dated, sure. But it was the first game to really make
use of positional audio, and combined with the gameplay and the fantastic story (which unfolded through cutscenes and better-than-average voice acting) it would stoke my adrenaline, make my heart race, and sweat run down my face as I realized I only had 5 water arrows to last the rest of the level. If this game got an update with modern graphics, it would not look at all out of place on the shelf next to Assassin's Creed or Crysis.
Age of Empires II/StarCraft/Diablo II - Continuing my long tradition of playing multiple games at the same time, a coworker and I got really heavy into Diablo & Starcraft, but when AoEII and D2 came out, it was all over for me, for him, and for a few people in my family. I would play both games for 4-6hrs at a time on my own, and then I would load my tower and a 60lb CRT into my car and drive the whole setup over to someone else's house just because I found some new wand in D2 I wanted to trade or found some new castle-age strategy with the Goths I wanted to try. Either way it resulted in years of lost productivity, and I'm sure that once I find my second set of discs, Kati and I are going to lose another few weeks in D2 seeing as how we've already been through the lost months after I introduced her to AoEII. Sometimes, you just want to build a big army and go crush some stuff, and Kati just loves her some Viking action.
A few years ago, one of my good friends introduced me to Wizard101, which is a MMORPG of sorts aimed at a "family" audience. The game is very brightly colored and there are no guns/blood, the gameplay is turn-based (if you can believe a turn-based MMORPG) and the chat is filtered, but it is surprisingly fun for adults. They bill themselves as a game that parents can play with their children, and they're right. There are lots of in-jokes (mostly referencing pop culture, music, or movies) that the kiddies won't get, and the customizations that can be done to pets, gear, your spell load-out, classes, and complementary skills will keep even experienced min/maxers entertained. I swear when I started it that I thought it was going to be cute and I'd be done with it in a few months, but here I am still playing it 3 years later. We have often chewed Harry out for getting us hooked on it.
...But that's ok, because I got him hooked on Minecraft. It went something like this. A year after he got us hooked on W101, I told him he should try Minecraft (back while it was still in 1.1/1.2 beta) after Kati and I had played it for a month or so. We didn't hear from him again for 2 whole days, and when we finally caught up with him on Skype, his first words were, "I hate you." I replied that it was only fair after W101. He agreed. And once I finally figured out how to set up my own (vanilla) server, all three of us have been alternating between MC and W101. And since none of us have enough time/money/CPU/GPU to really dive into anything recent (Skyrim/StarCraft II/Steam), that's where we've been parked. So now we have two games that we can play co-op
together, and that's what
really makes it entertaining.
--Patrick