I'm just going to get this out there. D3 has been removed from my system. It wasn't fun. I might pick it up again when they release more content, assuming that they do (they usually do), but I probably won't.
- Story. The story in this game has been blasted every which way by critics, gaming mags/sites, and players; yet Jay Wilson claimed in the AMAA that he, Wyatt Cheng, and the beer drinking koala guy did, that the vast majority of responses they've been getting have been positive. No one seems to know where this positive response is coming from. I believe I may have found it. It's the positive response to the first time they released this story, back in D2. Seriously. How many people have recently started a playthrough of D2? I started one just before D3 launched and have continued to play it (and have more fun) since the launch of D3. I'd like to take the opportunity to break down the story/quest lines act by act, between the two games.
- Diablo 2, Act 1, Quest 1: Quest to prove yourself to the leader of the rogue encampment by clearing our a small map.
- Diablo 3, Act 1, Major Plot Point (MPP) 1: Quest to get into town by killing a bunch of undead that are attacking the town.
- Diablo 2, Act 1, Quest 2: Quest to prove yourself to the other leader of the rogue encampment by killing one specific female NPC - Nightraven.
- Diablo 3, Act 1, MPP 2: Quest to prove yourself to Leah/CoG by killing one specific female NPC - Wretched Queen.
- Diablo 2, Act 1, Quest 3: Quest to save Deckard Cain.
- Diablo 3, Act 1, MPP 3: Quest to save Deckard Cain.
- Diablo 2, Act 1, Quest 4: Random quest to clear a tower and kill the evil Countess.
- Diablo 3, Act 1, MPP 4: Quest to clear out the rest of the cathedral and kill the Skeleton King.
- Diablo 2, Act 1, Quest 5: Quest to retrieve magic item - Horadric Malus.
- Diablo 3, Act 1, MPP 5: Quest to retrieve magic items - Pieces of Tyreal's Sword.
- Diablo 2, Act 1, Quest 6: Quest to kill the big-bad of the act: Andariel.
- Diablo 3, Act 1, MPP 6: Quest to kill the big-bad of the act: The Butcher.
Thankfully there's some divergence from the D2 plot-arc in the rest of the acts, but mainly they've just moved things around. What happens in D2, Act 2? You go to a desert city (Lut Gholein) where the guards have all vanished and mercs are protecting the citizens, you have to assemble a horadric artifact to open a portal to the boss, and you spend time either out in the desert or in the sewers before discovering that the real path to the boss is through the palace and the guards are all dead. What happens in D3, Act 2? You go to a desert city (Caldeum) where the guards have all been pulled back to the palace (except the ones that have been sent to Alcarnus) and mercs are protecting the citizens (Iron Wolves protecting the refugees), you have to assemble a horadric sorceror to open a portal to the black soulstone, and you spend time either out in the desert or in the sewers before discovering that the real path to the boss is in the palace and the guards are all demons.
What happens in D2, Act 3? You go to a new town, where your first quests involve beefing up security, before heading out to find more pieces of an artifact in order to break a different artifact, in order to kill Mephisto. D3, Act 3? At least this time you don't have to reassemble anything, but you do start in a new town/castle, where your first quests involve beefing up security, before heading out to kill Azmodan.
D2, Act 4? You head through a portal to Hell to find and kill Diablo. D3, Act 4? You head through a portal to Heaven to find and kill Diablo.
My issue with the story of D3 isn't so much the fact that it's rushed, it has logical leaps to fill gaps in discovering things, or that Act 3 and 4 are so... sparse; it's that it really feels like Blizzard just dusted off D2, moved some stuff around, and re-released it. It's like we're playing Diablo 2.5; or a new expac, Diablo 2: Prime Evil.
2. Drop rates. This has been a massive, massive bone of contention. For all of normal difficulty, when you kill a boss, it drops rares. That stops in Nightmare and Hell, but apparently picks back up again in Inferno. Blizzard's reasoning for this is that they didn't want people gearing up too quickly. My issue, and that of a lot of other people, is that it makes levels 30 - 60 boring. Face it, nobody plays through the game on Nightmare and Hell for the story. We've seen it already in Normal, it doesn't change, we don't care. We're playing through Nightmare and Hell for more of a challenge and because we want cooler gear. Unfortunately, a lot of people have taken complaining about the lack of drops in NM and Hell to be whining that Inferno is too hard and that we're going into things undergeared. Let me spell this out in as clear of language as I can think of. I do not, under any circumstances, want Inferno to be made easier. I do not want NM or Hell to be made easier, I want them to be more fun. I bet Inferno is fun as all get out.You're working super hard to kill massively challenging mobs, and getting cool rewards for doing it. Unfortunately, I (and a lot of others) will never know first hand, because NM and Hell are so boring that we just stopped caring and went off to play something else.
I think Inferno should be difficult as, well, something that's more difficult than hell. I want people who are beating Inferno to be the best of the best, in skill, gear, and dedication. Because if I gut it out, and beat Inferno, I want to know that I did it only because I really, really put in a lot of effort. I don't want it to be based entirely on welfare epics, or a lowered difficulty level so that the majority of people can do it. I want it to mean something. I don't care if you get your gear from drops in game, or from trades, or from the auction house. That is not what this is about. I'm actually pretty disappointed in Blizzard for dropping the difficulty of Inferno Acts 2 - 3 (4?).
All I wanted, was for more rares and legendaries to drop in NM and Hell, because that's cool and fun. If I manage to fight my way through a dungeon with a bunch of elite and champion packs and a big bad demon at the end, I want a nifty new piece of equipment for it. It doesn't even have to be for my character class - I play D2, remember? It could be something completely useless for me, like a new wand or spirit focus when I'm playing Barbarian. I'm used to getting an awesome new piece of equipment, only to see that it's a rare Cestus. I just want to see something cool drop. Hell, now that I'm replaying D2, I spend a fair amount of my time looking through my new drops just hoping that I'll find a new axe that has 3 sockets instead of 2. It could have all of the same stats on it, and just one more socket, and that's enough of an upgrade to make me giddy. I'm not asking for the world here. I don't need a new weapon to do twice as much damage, or a new piece of armor to give me twice the stat bonus. If Blizzard really is just concerned with how quickly characters gear up, and that's the reason for the rare-item drop drought, they could easily just drop the ilvl and attribute bonuses and make things slight upgrades. Just give us something for our trouble before we hit Inferno; then leave Inferno as difficult as you wanted it to be in the first place.