[Gaming] Diablo 3 : Ser Farm-A-Lot

Honestly, yes it worked in killing at least 90% of the stutter I had before. I still experience 10% "load area" micro stutter, but entire groups of enemies, large loot drops, and general running is stutter free now.
 
You know I have not been back to play in awhile, but really it's not because I dislike the game or feel it was some failure, it's just I don't really see the need to play more then once in awhile, most of my free time being used to get used to changes at work, hopefully get back into my art, get ready for the baby, and playing WoW (either live or beta), since I still prefer WoW as my RPG of choice when I do have the time.

I might take some time this next weekend to play though, if anyone wants to start some new characters.
 
Well, that's fine for Windows users, but doesn't explain why Mac users are still getting stuttering (unless they need to disable Spotlight to get the same sort of results).

--Patrick
 
Okay, to prevent some misinformation from spreading due to that headline, they are not banning players for using Linux or WINE. The issue is Warden is picking up some sort of bot usage on most Linux players, and after checking to see if they were getting a false positive they don't believe they were. Whether this was legitimate or due to some false positive they are unable to detect, I don't know, but it's not them attempting to ban Linux users from playing just because they use WINE.

It sucks, and they need to check into it to make sure innocent players are not getting banned, but let's not get sensationalist about it.
 
Okay, to prevent some misinformation from spreading due to that headline, they are not banning players for using Linux or WINE. The issue is Warden is picking up some sort of bot usage on most Linux players, and after checking to see if they were getting a false positive they don't believe they were. Whether this was legitimate or due to some false positive they are unable to detect, I don't know, but it's not them attempting to ban Linux users from playing just because they use WINE.

It sucks, and they need to check into it to make sure innocent players are not getting banned, but let's not get sensationalist about it.

On the one hand, it's still in the "alledged" phase.
On the other hand, there's this:
What's more, is that in a related story on the
D3 forums
(warning: the comments in that thread will make you lose IQ points), it was found out that the way Wine handles memory allocations can sometimes trigger Blizzard's security system, Warden, which resulted in a mass ban of Linux users. So it's not like it's something people are doing or triggering from malicious intent.

Plain and simple, these guys have been banned on false charges and Blizzard is refusing refunds.

Blizzard needs to look into that, seriously, honestly and openly. If Warden is detecting Wine memory allocations as tampering and banning on that basis, that's an error of Warden - not the fault of those players.
 
Blizzard needs to look into that, seriously, honestly and openly. If Warden is detecting Wine memory allocations as tampering and banning on that basis, that's an error of Warden - not the fault of those players.
I agree. I am just trying to curb misinformation that Blizzard is out to get Linux users or something. I am curious if there are any Linux users with WINE that are not having the issue. We don't really hear from them so we don't know if this is a widespread 100% dealy or only some random WINE users getting caught in something else.

Though I am curious why this is only happening for Diablo 3. SC2 and WoW both utilize Warden, so what is different during D3 play that could be causing the false positive?
 
I still have yet to understand why Linux, other than being free, is preferable to other OSs.

Other than being a tech hipster, that is.
 

Dave

Staff member
There was a blue response that said WINE was not the issue but instead other programs which were flagged for cheating. I have not seen if any of the complainers had responded.
 
Apparently the Magic Find nerf in 1.03 wasn't nerftastic enough, and people are still complaining about some people getting better gear than they do because of the ability to swap out your normal gear for an MF set just before the last kill, so Blizzard is thinking of new ways to re-nerf Magic Find and/or punish people for swapping out gear in their attempts to actually find decent gear.

I still have a hard time fathoming why Blizzard is kowtowing to people who whine about other people having/getting better gear than they do. Even if you take the ever-shrinking multi-player community into account (D3 is becoming more and more of a single-player game, as it's apparently still harder to get through Inferno with a group, punishing people for playing MP), the MP play is cooperative, not PvP. Shouldn't you be happy to get into a game with someone with kick ass gear, with the hopes that you will also get some kick ass gear while you run with that person, instead of trying to find ways to reduce everyone else to your level?

There was a blue response that said WINE was not the issue but instead other programs which were flagged for cheating. I have not seen if any of the complainers had responded.
The issue that I, and I think a lot of other people have, is that the blue post was made by Bashiok, and whether he's telling the truth to the best of his knowledge and ability or not, Jay and Wyatt have a habit of countering what Bashiok says. Bashiok was the same person who, back in the days before 1.03 came out, said on the list that while it wasn't a dynamic factor (dynamic meaning something that's constantly changing, as opposed to a constant), Blizzard absolutely did take the availability of the AH into consideration when tuning drop rates on gear, because it would have been "rather poorly thought out" for them not to have taken it into account. Then, a week or so later, when asked for further clarification about that post, Jay Wilson responded that the only reason he would have said that the AH was taken into account when calculating loot drop rates was if he was drunk at the time. This caused even more confusion/anger among the player base, so Wyatt re-clarified that they didn't have access to the AH when they were playtesting the game internally, so what Bashiok meant when he made his statement that the AH was definitely taken into account was that they took the AH into account by not taking it into account.

After that little fiasco (I still don't know who to believe in that chain of confusing babble, nor do I care anymore, since I've only been playing HC and I'll take every advantage I can get, even if I do have to buy my upgrades because they never drop), and after all of the people who are catching bans (which are being reversed/resolved by calls to CS) for first loading money onto their Battle.net balance and then attempting to use it to buy things on the RMAH when their PayPal and/or CC address doesn't match their Battle.net account address, and the apparent confusion amongst the Blues regarding the 72 hour digital copy lockdown, and however many other blunders there've been surrounding this launch, how can we trust Blizzard/the Blues about these bannings or any other major issue that comes up?

Now, personally, I'd rather give Blizz the benefit of the doubt until I see proof otherwise, and ultimately it doesn't matter to me - especially since HC play is getting boring too and I've gone back to playing Minecraft and Tera instead - but I can see why there's so much frustration and why some people are so quick to judge Blizzard following this report.
 
To Gared's first point there about cooperative multiplayer, Blizzard has always managed to cultivate the worst fucking communities. Of course they're petty fuckwads.

And if the WINE allegations are true, fuck Blizzard doubly.
 
Another point against trusting Bashiok, this time specifically related to the Linux/Wine controversy:

Bashiok states on the official forums that it's Blizzard policy not to discuss account actions publicly. However, back in May, when people were complaining about their accounts being hacked even though they had an authenticator, he didn't seem to care about that policy. Now, I can draw several conclusions from that. Either Blizz does have such a policy and Bash violated it, Blizz doesn't have such a policy and Bash is covering their asses, or the policy can be changed to suit their needs depending on whether or not revealing such private information would help or harm the company's reputation. Personally, I'd like to believe that the hacking account info release was a slip-up by Bash; but I'm running out of benefit faster than I'm running out of doubt.

Again, I'd rather give Blizz the benefit of the doubt on this and other matters. I have no personal beef against Bashiok, or any of the forum mods, or the devs. I just think they're digging themselves an ever-deepening hole/grave when they can't even seem to adhere to what are supposedly their company policies regarding account information privacy. I'm more disappointed in them than anything else. They're Blizzard, not EA, they should be doing better than this.
 
Correction - they're activision. Which is almost as bad as being EA.
Sigh... yeah. I suppose this is the truest point of all. I wonder if the FTC/SEC would stop EA from buying the majority stake in Activision from Vivendi, or if the two companies will merge to create the absolutely shittiest gaming company of all time. Not only are you required to be constantly connected to play a single player game, you're required to be constantly connected to Origin, which will only run on roughly 1/3 of the buyers' computers, and then only when the stars are perfectly aligned and the player sacrifices a live goat on an altar made of Dragon Age boxes and shaped like a Mass Effect Relay.
 
Runs fine for me, but I've gone back to Grand Ages of Rome (a Caesar-like city sim)... Nothing really keeping me there in Diablo. Storyswise it isn't captivating enough, playing in the hopes of getting a great drop, which is fun, is useless because it won't happen; multiplayer doesn't really interest me anyway but at the moment, it's not even worth doing, buying things off the AH means I don't even feel that much satisfaction over my kills anymore.
It's a shame, really - it really is a good game. Just not as addicting, and, to me, it feels too designed by committee/scientists to appeal to everyone as much as possible. It's gone way too far in catering to casuals or whatever you want to call it.
 
I played around with video settings and its playable again :) It's not fantastic so until I figure out how to fix it completely, I'm going to work on my monk for a bit.
 
wow!!! omg! I read that as do share your class. So sorry.

I took the suggestion in the post on the last page and changed that option on my c drive. I then went in to options and reset everything. I clicked yes to vertical sync. Then I went between several widescreen options until I found a decent one. Its not perfect, but at least its playable now. I will wait to play my WD until I have it completely sorted out, but I'm impatient and really wanted to play tonight.
 
I must have been having really bad luck on my WD the other day. Last night I got a crazy amount of rares on my monk. A lot of crossbows and axes but still I was surprised.
 
Been playing the starter edition enough over the past week to seriously cut into my Minecraft time. Running a 6-core AMD 1090t under a 2GB 6950, 1.0.4 game stays right near 60FPS all the time except for things like area loads, people joining/leaving, or the first time I use a skill (I'm not using a SSD) when it will drop to 25 or so for about 1/4 second. It even stayed at 60FPS during a 104-monster massacre kill streak while I was on a frenzy boost.

The game is fun to play up until about level 9, at which point the item drops kind of level off and opponents start being a lot less of a challenge. With 1 or 2 other people in the game, the monster scaling peps up the play enough to keep it interesting up to level 12, but the lvl 13 cap really restricts how much excitement you can realistically expect in the whole bigger/badder/battle progression. Still, it kept me occupied for about 36 hours raising all 5 classes up to lvl13. I'll probably end up buying it when I can finally justify the purchase amount* (since I will not be able to buy it just for myself).

--Patrick
*ie, when I can afford multiple copies at the full price OR enough time passes that it comes down quite a bit.
 
I'm curious if anyone has tried any of the new paragon level stuff. I found the game mildly entertaining, even if all I was doing was farming the same stuff over and over once I hit 60, but once I realized I could play for a good 3-4 hours and find literally nothing worth keeping my excitement waned until I stopped playing altogether. If they have truely increased drop rates and the usefulness of legendary items I may take another whack at it.
 


RISE FROM YOUR GRAVE!


Jay Wilson, lead developer of Diablo III, has officially admitted that they don't like the effect that the Real Money Auction House has had on their game, and that they'd turn it off if it were an easy thing to do.

http://www.ign.com/articles/2013/03/28/jay-wilson-wed-turn-off-diablo-iiis-auction-house-if-we-could

Jay Wilson said:
"It's not good for a game like Diablo. It doesn't feel good to get items for money, it feels good to get items by killing monsters,"
 
Top