Things You Hate About Today's Gaming.

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Here are some of my favorite games of all time:
Ogre Battle
Ogre Battle 64
FF: Tactics
Dragon Force
Brigandine

They all have three key elements in common: highly customizable armies set in a rich fantasy setting, complex turn-based combat, interesting stories. To my knowledge, there are exactly ZERO games like those on the market nowadays*.


*I don't own a handheld (3DS, Vita, etc.) and never will, so I don't pay attention to those formats. I want these games on a PC or console, dammit.
Disgaea.
 

GasBandit

Staff member
Bad console-to-PC ports, and PC games hampered so they can also be run on consoles, is pretty high up on my list. Ridiculous price points as well. I was only able to shell out 59.99 (x2!) for guild wars 2 because I rationalized it as an mmo that doesn't have a subscription fee.

I don't mind DLC done right (see Borderlands 1), but zero day DLC and other DLC that is PLAINLY necessary for the full original game experience drives me mad.

Games for Windows Live requirement is almost always an instant veto/no sale these days. As is Origin. If it ain't steam or GOG it's a hard sell to me (obviously games that self-distribute like GW2 and Minecraft are exceptions).

Less a matter of principle, I can hardly find time to play single player games any more, so I grumble a lot when a good game comes out with no multiplayer (Skyrim, Sleeping Dogs).
 
Oh, and speaking of multiplayer, what I hate is when they shoehorn multiplayer into a game. Not the way you're probably thinking, though. I'm talking about games that have single/multi capability, but which have quests/missions/whatever where you absolutely have to have more than one player in order to hold down enough trip plates, pull two (or more) levers, or even just do something stupid like give the final boss alternating immunity to fire/ice and then make it so no single character can learn both. The minimum number of players needed to finish the game should be ONE. Otherwise the front of the box (or the download page) should tell you, "Multiplayer only!"

--Patrick
 

GasBandit

Staff member
Oh, and speaking of multiplayer, what I hate is when they shoehorn multiplayer into a game. Not the way you're probably thinking, though. I'm talking about games that have single/multi capability, but which have quests/missions/whatever where you absolutely have to have more than one player in order to hold down enough trip plates, pull two (or more) levers, or even just do something stupid like give the final boss alternating immunity to fire/ice and then make it so no single character can learn both. The minimum number of players needed to finish the game should be ONE. Otherwise the front of the box (or the download page) should tell you, "Multiplayer only!"

--Patrick
bub-7.png


The ultimate gotcha. A bajillion levels with no hint that 2 players are required for the "good" ending.
 

Necronic

Staff member
Are you just talking about Spore?
Actually I was thinking of Peter Molyneux in both cases and trashed Wright instead. Spore was pretty horrendous though.

He's such a prime example of what's wrong with the industry. He started with Dungeon Keeper and Populous, both of them, without a doubt excellent games. Then, somehow, he ended up making Fable/Fable2, both of which are terrible games at their core. There is almost no balance in them. There's little variety, complexity, or challenge in the combat. All of that is thrown to the side for a thin veneer of "YOU CAN GET WIFE!"

Compared to Dungeon Keeper it's a massive step back.
 
Actually I was thinking of Peter Molyneux in both cases and trashed Wright instead. Spore was pretty horrendous though.

He's such a prime example of what's wrong with the industry. He started with Dungeon Keeper and Populous, both of them, without a doubt excellent games. Then, somehow, he ended up making Fable/Fable2, both of which are terrible games at their core. There is almost no balance in them. There's little variety, complexity, or challenge in the combat. All of that is thrown to the side for a thin veneer of "YOU CAN GET WIFE!"

Compared to Dungeon Keeper it's a massive step back.

I figured you meant Peter Molyneux lol. Did you enjoy Black and White at all?
 
Peter Molyneux's only real issue is that he promises more than he can deliver. I'd say that Black and White, Fable, etc... aren't bad games at all, there's just no way they could live up to the hype that Peter Molyneux builds up for them.

As far as gaming conventions that I want to just completely die is Quick Time Events.
 
Peter Molyneux's only real issue is that he promises more than he can deliver. I'd say that Black and White, Fable, etc... aren't bad games at all, there's just no way they could live up to the hype that Peter Molyneux builds up for them.

As far as gaming conventions that I want to just completely die is Quick Time Events.

I actually have to agree with Necronic about the Fable games... I thought they were terrible.
 

GasBandit

Staff member
I liked Black and White, except for the creature dynamic. And I was the biggest dungeon keeper fanatic on the face of the earth (somehow I don't think you guys are surprised). I gave the fable series a pass, though, based on what other people said.
 
That's just the way he is.

For example... look at this Bro Fist.

untitled-2nyjrc.gif


Mr. Molyneux wanted to deliver a great bro fist. He promised a great bro fist.

He seemed to be genuinely interested with a big smile on his face and trying to please the other person with an availability of two different hands for this great bro fist.

You can clearly see and cannot deny he is open for different approaches to his bro fist game.

And thus in conclusion to this bro fist example... while he promised a great fist bump but he barely hit the mark.... leaving you wanting.... just like his games.

Bro fist if you approve.
 

Necronic

Staff member
I never played Black and White, although I heard good things. Fable is my main concern though. That game got more attention and made more money than Dungeon Keeper could have ever hoped to in it's wildest dreams. It was a wild success, even though it was a pretty poorly made game.

But that's what gets rewarded because that's what people (console gamers) buy, so that's what will be made in the future. This isn't the designers fault, this is the market's fault.

That's one of the reasons I'm always pretty generous to computer game designers, they serve a niche market and have the freedom to really pull out the stops and create art. Even if the game doesn't live up to it's hype (Diablo 3), I'm just happy that they are out there trying to keep that genre going.
 
Black and White was good, I found, but got increasingly bad as the game went on. The last level was incredibly buggy. I think most of the rave reviews came from people who played the first few levels only.
 
I actually liked Black and White...except for the creature. I thought it would've been an absolutely amazing game if they hadn't forced you to have that creature.
I swear he spent more time chained up at my castle, watching my town for me, than he ever did fighting.


As far as gaming conventions that I want to just completely die is Quick Time Events.

Also, QT events? How the Hell did we not mention QT events yet???

PressXNotToDie.jpg


QT events need to die. Someone needs to pass a law. If I wanted to play DDR, I would've bought DDR, not SoulCrushRacer XVI or whatever.

--Patrick
 
I actually liked Black and White...except for the creature. I thought it would've been an absolutely amazing game if they hadn't forced you to have that creature.
I swear he spent more time chained up at my castle, watching my town for me, than he ever did fighting.

Also, QT events? How the Hell did we not mention QT events yet???

View attachment 7890

QT events need to die. Someone needs to pass a law. If I wanted to play DDR, I would've bought DDR, not SoulCrushRacer XVI or whatever.

--Patrick
Um.... go back a few posts.
 
Black and White was good, I found, but got increasingly bad as the game went on. The last level was incredibly buggy. I think most of the rave reviews came from people who played the first few levels only.
This was my experience. Cool at first, and then got worse and worse. You barely get to feel like a god before you're put on an invisible timer. And then if you do depend on your creature, you get fucked over for it on the final level.
 

GasBandit

Staff member
Heh, meanwhile gods like me who completely neglected their creature had their "completely fucked over" moment in the MIDDLE of the game (the return to the storm-shattered first world) but breezed through the end.
 
I was born in the 90s, when the emergence of CGI gaming was taking place. This was the age of the CGI plat-former, and had the best games for it's medium. Nowadays...eh. Most of the plat-formers today just seem to mesh together, being about shooting sneak-attacks and shooting sneak-attacks. Where are the fun adventures about mascot characters who fight randomly evil villains? Other than the franchise games, CGI platformers don't feel as good as they used to be.
 

GasBandit

Staff member
Wait.....aren't all games CGI?

What am I missing here
He means rasterized sprites of 3-d rendered objects, like Donkey Kong Country or Killer Instinct. Their models were rendered originally as 3d objects but then made into 2d sprites because the hardware of the time couldn't handle displaying/animating the models on the fly. In the 90s, "CGI" in games usually referred to objects rendered not in real time to be played back as a movie... like the FMV cutscenes in final fantasy 7. Ironically, the actual 3d gameplay was not labeled "CGI," just the cutscenes.
 
Sorry for the confusion, I'm always not sure if I call it "CG" or 3-D gaming. It confuses me a tad.

Anyway, there hasn't been a new 3-D platformer game that has really wowed me like back when I was a kid. Even as good as the Mario Galaxy games were, they still didn't give me off the satisfaction I got from playing games like Midievil, Spyro, or especially Super Mario 64. Super Mario 64 didn't try to rub the 3-D in our faces like games today do, they still worked hard to make a good game. Don't get me wrong I'm not hating on new 3-D platformer games but they just don't feel like they've advanced the genre much in years.
 
Going back to the point of hating the gamers more than the games themselves, the thing that irritates me the most is the insane amount of whining about power levels and balance and, most importantly, the fact that no one seems to see a character type more powerful than their own and say "Wow! That's awesome, I want to be able to do that!" Instead they see something more powerful than they are and say "That's OP, you have to nerf it down to what I can do!" And all we're left with is a pile of mediocre crap.
 

GasBandit

Staff member
A safe word for stuff like Mario 64 is "3D polygonal rendering," I would normally have said 3D would be enough but now that we actually HAVE games that project in 3D... one has to be more specific.[DOUBLEPOST=1346785757][/DOUBLEPOST]
Going back to the point of hating the gamers more than the games themselves, the thing that irritates me the most is the insane amount of whining about power levels and balance and, most importantly, the fact that no one seems to see a character type more powerful than their own and say "Wow! That's awesome, I want to be able to do that!" Instead they see something more powerful than they are and say "That's OP, you have to nerf it down to what I can do!" And all we're left with is a pile of mediocre crap.
Heh, I often reference this phenomenon by saying "I'm scissors. Paper is balanced. NERF ROCK."
 
Also, sometimes, people really do need to learn how to play a game before going and bitching that someone else is obviously cheating and/or their class is OP. I know I used to hate it when the normal response to a gaming question was "L2Play n00b" but I have to admit, after I took some time to actually learn to play various games (WoW, Skyrim)... I never really had an issue with one element being "waaaaay OP."
 
Also, sometimes, people really do need to learn how to play a game before going and bitching that someone else is obviously cheating and/or their class is OP. I know I used to hate it when the normal response to a gaming question was "L2Play n00b" but I have to admit, after I took some time to actually learn to play various games (WoW, Skyrim)... I never really had an issue with one element being "waaaaay OP."
Related: people bitching about a class or element being OP in a single player or PvE situation. WHO THE FUCK CARES YOU WHINY SHITS!
 
If you wanna talk about gamers, the only ones I seem to know are only into those damn Call of Duty games. I love a good FPS game as much as the next guy, but there are other FPS games out there. And some of which have well written single player modes!
 
Related: people bitching about a class or element being OP in a single player or PvE situation. WHO THE FUCK CARES YOU WHINY SHITS!
Yesssss.... one of the reasons D3 pissed me off so, so very much. I know the game allowed multiplayer play, but if they sold 11 million copies, and only (at peak, before they changed the way public games were reported) 60k people were playing public games, then a) constantly nerfing the shit out of classes in order to balance things for the .5% of the player base that was playing multiplayer was incredibly stupid; and b) it was fucking co-op! You are actively hurting yourself by bitching that one type of character was more powerful than another, when you're all working together, you whiny dick fucks!
 
Morality: I suppose this is a limit of programming and time, but holy crap. It's just too binary. And then the 'different' endings are so extreme: everyone is dead because of you, or everyone found true love and nothing has ever gone wrong since.
I love the Fallout games, but they're pretty awful for that. I have to give them credit though, the Pit was pretty good.
 
I love the Fallout games, but they're pretty awful for that. I have to give them credit though, the Pit was pretty good.
Morality works pretty well in New Vegas. Karma is your main determiner of whether you are good or evil, but very few acts are unambiguously considered good or evil, except murder, theft, and charity. However, you almost NEVER get Karma for doing a faction mission, unless you do it like a god damned hero (such as not killing the guys strung up in Nelson and instead saving them) or being an utter villain (leading someone to dinner for the White Glove Society).

It's equally viable to be a heroic supporter of the Legion and a villainous supporter of the NCR, just as long as you don't kill a shitload of Fiends (because clearing them out will give you so much Good Karma you will never be able to get rid of it).
 
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