Things You Hate About Today's Gaming.

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BEHOLD-

Look at those Easter Island heads! Simple, easy designs. THAT-is the kind of graphics I'd have like to see in a G-1 Pokebattle back-ground. Like maybe a rock or something in the back or fore-ground. Hell, it could be the same back-ground! A simple black blotch in the back-ground, maybe a line cloud. I know the game-boy graphics are bad by today's standards but they could have stilled worked on it a smidge.
 


There's no room on that screen already without making it cluttered. Even worse when you consider the evolved versions of those two and how much space they then take up.
 


There's no room on that screen already without making it cluttered. Even worse when you consider the evolved versions of those two and how much space they then take up.
I disagree. There is a white box to the left of Charmander of the top monster, you could maybe put in a small object in there. You could also maybe put like a rock or some grass there. And maybe a cloud made of light lines behind the top Pokemon, maybe in the corner of the screen. And last but not least put a happy little tree, and that'll be our little secret.
I'm more amazed I used to carry that thing around. It was like lugging around a Soviet-made cellphone.
I had a Game-boy pocket. It was Red, my favorite color. Best Christmas ever.
 
I disagree. There is a white box to the left of Charmander of the top monster, you could maybe put in a small object in there. You could also maybe put like a rock or some grass there. And maybe a cloud made of light lines behind the top Pokemon, maybe in the corner of the screen. And last but not least put a happy little tree, and that'll be our little secret.
Any of those would've cut off Kangaskhan's head.
 
There are EV-reducing berries in the games, in case you screw up your EVing.

Bear in mind though that, generally speaking, EV training is only necessary if you want to get into the competitive scene. EV training (or, heck, natures) is largely unnecessary to enjoy the single-player game.
 
They couldn't even animate the damn things.

I really think you're overestimating the Gameboy's display and pinning frustration for a lack of change on a 15 year old franchise against its beginnings... because they didn't put in a pointless rock or tree that would be partially-obscured by several of the Pokemon sprites as it was? It's ridiculous.[DOUBLEPOST=1348113980][/DOUBLEPOST]
There are EV-reducing berries in the games, in case you screw up your EVing.

Bear in mind though that, generally speaking, EV training is only necessary if you want to get into the competitive scene. EV training (or, heck, natures) is largely unnecessary to enjoy the single-player game.
This is true; and I figure anyone who's going to bother with it is probably keeping track anyway. One of the few useful functions for the bottom screen on Pokemon Pearl/Diamond/Platinum was the counter app. I never used it for anything besides EVs, but it worked great.
 
They couldn't even animate the damn things.

I really think you're overestimating the Gameboy's display and pinning frustration for a lack of change on a 15 year old franchise against its beginnings... because they didn't put in a pointless rock or tree that would be partially-obscured by several of the Pokemon sprites as it was? It's ridiculous.
Well I am a ridiculous man, but I still feel they could've put a little something there. Guess we'll just agree to disagree then.

I remember in Ruby and Sapphire the Pokemon had these "abilities" that they'd have always on during a match. I always felt...conflicted about them. I mean, other than not activating them they are basically just normal effect abilities.
 
Abilities are interesting, I find, because they're another way to differentiate between Pokemon that might be quite similar otherwise. For example, Infernape and Blaziken are both fire type starter Pokemon, with a secondary fighting type, and both have good stat distributions. But Infernape gets the abilities Blaze and Iron Fist, which make it a decent Pokemon, while Blaziken gets access to the ability Speed Boost, which increases its speed at the end of every turn. This means that after just a few turns, Blaziken is capable of outspeeding pretty much everything in existence. Coupled with its high attack and powerful moves, Blaziken can basically sweep through the opposing team all by itself. Contrast this to Infernape, who's strong, sure, but not a game breaker.

Blaziken is considered by the competitive community to be an Uber, meaning the highest tier of competitive Pokemon, the tier that contains Arceus and Mewtwo and Rayquaza. Infernape, on the other hand, is pretty much never seen in that tier.
 
DAMN! I knew Blaziken was cool, but DAMN!

Also, what is the actual deal with shinys? Are they just a way to trick the player to capture the same Pokemon twice or is there actual power difference?
 
Shininess was introduced in Generation 2 (Gold, Silver, Crystal). In those games, a Pokemon's shininess was determined by its Individual Values (IVs for short), which were a set of numbers, randomly generated when the Pokemon apeared, that affected a Pokemon's stats. If the IVs were a certain value, then the Pokemon was shiny. The result was that shiny Pokemon tended to be slightly above average in terms of statistical power, but not super powerful. Notably, there was one shiny Pokemon that was always catchable in the games, the famous Red Gyarados.

For Generation 3 onwards, shininess was no longer linked to IVs or the Pokemon's stats, instead it was determined almost entirely randomly (it has to do with your trainer ID number, a secret ID number, and the Pokemon's personality value, all of which are randomly generated, so for all practical intents and purposes it's random). This means that shininess in the later generations has no connection to the Pokemon's power.
 
So what was originally a cool idea to make certain Pokemon have different abilities than they normally would have or be more powerful....are now just the effect of lazy pallet swapping. And I remember Red Gyarodos, he was my favorite ! He was a Gyarados- BUT RED!
 
Capcom.

I hate Capcom.



Mega Man Legends 3. Mega Man Universe. Mega Man Online. All cancelled.

iPhone game.

It looks absolutely horrendous from the 3 seconds of gameplay they barely managed to squeeze into that.
 
I've lost all faith in Capcom the moment they booted Clover just so they could get the Okami and Viewtiful Joe franchises. Fuckin' dicks. Also they still haven't realeased Miles Edgeworth Ace Attorney Investigations 2. GIMME MY GAME ASS-HOLES!
 
I've lost all faith in Capcom the moment they booted Clover just so they could get the Okami and Viewtiful Joe franchises. Fuckin' dicks.
Capcom already OWNED all those franchises. Clover was just a semi-independent group of Capcom employees. Everything Clover did was financed entirely by Capcom and thus they owned it.

Capcom shutdown Clover because Clover games, while critical darlings, weren't selling. Okami and Godhand were sales flops and Viewtiful Joe: Red Hot Rumble and Viewtiful Joe: Double Trouble also tanked. They also shutdown the studio because all three of the studio heads resigned when the old guard at Capcom become less open to new ideas and simply too hard to work with. This foreshadowed Inafune and Okamoto's departures in the years to come.

If you want to play Clover games, pick up stuff by Platinum Games. It's virtually everyone who worked at Clover, but under a new company that doesn't work with Capcom anymore.
 
Capcom already OWNED all those franchises. Clover was just a semi-independent group of Capcom employees. Everything Clover did was financed entirely by Capcom and thus they owned it.

Capcom shutdown Clover because Clover games, while critical darlings, weren't selling. Okami and Godhand were sales flops and Viewtiful Joe: Red Hot Rumble and Viewtiful Joe: Double Trouble also tanked. They also shutdown the studio because all three of the studio heads resigned when the old guard at Capcom become less open to new ideas and simply too hard to work with. This foreshadowed Inafune and Okamoto's departures in the years to come.

If you want to play Clover games, pick up stuff by Platinum Games. It's virtually everyone who worked at Clover, but under a new company that doesn't work with Capcom anymore.

Kinda worded that wrong, I meant to say it bugs me that Capcom just booted the original creators and they can make content to said franchises with-out the original creator's consent or insight. Its why I won't buy Okamiden for what it represents even if it is as good as I hear.
 
Kinda worded that wrong, I meant to say it bugs me that Capcom just booted the original creators and they can make content to said franchises with-out the original creator's consent or insight. Its why I won't buy Okamiden for what it represents even if it is as good as I hear.
Again, the creators weren't booted. They left, willingly, because of the corporate culture of the company. They could have stayed and possibly made more of those titles but they jumped ship. But it was always their choice to do so.
 
Again, the creators weren't booted. They left, willingly, because of the corporate culture of the company. They could have stayed and possibly made more of those titles but they jumped ship. But it was always their choice to do so.
Arright, good point.

I can still hate them for not bringing Miles Edgeworth 2 over right? How could it be that expensive to translate it Capcom? The Ace Attorney series is regular part of gaming pop-culture, it would sell. It wouldn't be record breaking but it would sell.

Also, to Level 5....you can take as long as you want with releasing the Professor Layton games. Still haven't beaten Diabolical Box.
 
When it comes to design, I strongly feel that less is more. You want focus on your primary attribute and characters, without a bunch of useless stuff cluttering that view. Attention to detail is important, but proper detail does not draw attention to it. Pointless detail does, and it detracts from the experience.
 
All-right you guys win. Especially since I realize its ironic for me to realize that me wanting more is weird since my artistic endeavors are mostly minimalist. Though I'd still like at least a cloud in the back ground....
 
Hey, Necroing this thread because stuff still pisses me off. Here's something I've been thinking about. In Fallout 3, and by proxy Fallout NV (real 3), it's what, 200 years since the war and no one has thought to fucking sweep up the house they live in? No one? Every building is full of rubble and mess and dirt and gross.

No one has decided, in two centuries, that maybe with a day or two of effort, they wouldn't be living in a rubble strewn hell hole?
 
Hey, Necroing this thread because stuff still pisses me off. Here's something I've been thinking about. In Fallout 3, and by proxy Fallout NV (real 3), it's what, 200 years since the war and no one has thought to fucking sweep up the house they live in? No one? Every building is full of rubble and mess and dirt and gross.

No one has decided, in two centuries, that maybe with a day or two of effort, they wouldn't be living in a rubble strewn hell hole?
I believe there are mods that address this exact issue. For example, the Fallout Overhaul Kit cleaned the Citadel up, the justification being one of the most advanced military forces in the Capital Wasteland probably wouldn't live in a pigsty.
 
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