2K building Civilization V

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Alucard

http://www.gamespot.com/news/6251457.html?tag=latestheadlines;title;3
By Brendan Sinclair, GameSpotPosted Feb 18, 2010 10:30 am
PTLatest installment in Firaxis Games' PC strategy series will sport new engine, hexagonal tiles, in-game community hub when it launches this fall.

Those worried that Sid Meier and Firaxis Games' upcoming free-to-play Facebook effort would mark an end to Civilization as it is known can rest a bit easier. 2K Games today announced that in addition to the upcoming Civilization Network, the strategy specialist studio is also working on Civilization V for the PC, with an expected release this fall.

That's not to say Civilization V won't change up the franchise's formula. For example, the game is being built on an all-new engine, and for the first time the series will move to a hexagonal playfield grid. 2K is also promising an "entirely new" combat system with ranged bombardment options, animated world leaders who will speak in their own languages, and a built-in community hub allowing players to swap scenarios and other content without leaving the game.

Last year came and went without a new Civilization title from Firaxis, although the studio had two major efforts released in 2008. First up was Civilization Revolution, the critically acclaimed streamlined edition of the series for the Xbox 360, PlayStation 3, and Nintendo DS. Later in the year, the studio wrapped up its work on Civilization IV with the launch of a final expansion, the New World-focused Civilization IV: Colonization.

Firaxis' other current announced project, Civilization Network, is set for launch sometime this year.
 
I dont know how many hours i wasted on Civ 4.It's addicting. Plus,the huge Mod community.adds days of game play to it. I probably have to call in sick for a couple of days once Civ 5 hits the shelves.
 
After the disappointing CivIII, I skipped CivIV all together. I still play CivII from time to time. I wish I could find a working copy of Civ. I don't think I have all the floppies still. I know I am missing the manual that you need for the copy protection.
 
Civ IV still causes many sleepless nights for me. I'm definitely going to check V out when it's released, but in demo form, first. As I said in the comments on the link, there, I really don't like the idea of the hexagonal style. It doesn't look as organic as previous Civ games.
 
S

Soliloquy

Those worried that Sid Meier and Firaxis Games' upcoming free-to-play Facebook effort would mark an end to Civilization as it is known can rest a bit easier.
I still think that the facebook app will mark an end to civilization as we know it, but not in the way they think...
 
i almost won my first large deity game.

Damn you Cathy, evil backstabbing bitch.

yeah, can't wait for CIV V, i'm pretty sure i've seen all there is to it when it comes to CIV IV.
 
I loved Civ IV, but hated the whole political system. It had way too few options and the CPU declaring war on you seemed mostly randomized especially later on in the game.
 
well yeah, if you have a common border with a warmonger, you check your border as soon as they go "too much on our hands".

Except if it's freaking montezuma. then you watch twice per turn and then you axe rush him into oblivion just to make sure
 
Well I knew when they would attack, but normally, there wasn't any reason to do so other then 'fuck it, let's just start a war'.
And nitpicking here a bit, asking me every 2 turns if I want to declare war on someone got pretty annoying after a while.

Warmongers you always had to rush with your first few axemen, else they'd screw you royally later on.
 
besides a few nutjobs (Alexander, Gengis, Montezuma, motherfucking Shaka), leaders actually never randomly declare war. There is always a reason:

your army size < 0.5 of theirs
their vassals hate you and the appreciation score goes into negatives
they need space. IA goes nuts when it can't expand anymore.
you refused their calls for help
they get bribed to declare (happens quite a lot at higher levels)

oh yeah, i could write a book about that game.
 
For the Civ fans, GOG is releasing Call to Power II this thursday, for $5.99. I know, I know, Call to Power, but I liked those games too. Heck, I prefered CtP II over Civ III, to be fair.
 
A

Alucard

My two ways in dealing in any situation was this.
Buy them out through economic means and when that doesn't work I pound them into the ground through sheer military might.
 
besides a few nutjobs (Alexander, Gengis, Montezuma, motherfucking Shaka), leaders actually never randomly declare war.
You know if you made a game with randoms, it seems you'd always have 2 of the ones you listed. At least that's how it went in most my games. Shaka was usually the worst with Montezuma a close second.

I played mostly on Prince (or whatever it was called), the one above that would always end with me losing :(
 
shaka is by far the most dangerous of those listed. Why? Because of his UB and the fact that he will sometimes keep up in techs while Montezuma never does.

My favourite diff level is Emperor because i can relax and get away with a mistake here and there. Immortal, i can beat but i have to bring my A game every damn turn.

If you play Prince, you should actually play monarch, take the incas and do a quechua rush. you'll feel good :)
 
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