Their latest update seems to address all the concerns.
It seems fairly clear to me, Microsoft won't let them.The only thing that I think is shady about the Shadowrun thing is not disclosing why post-Berlin DLC is Steam-only, and that only matters to my sense of fair disclosure.
We said that post-Berlin Campaign DLC would only be available on Steam but we never said why. We regret the omission. The reason is that our license to develop Shadowrun Returns actually requires that the game and its DLC be distributed under DRM. This didn’t come up earlier because the situation was complicated by the number of parties involved in the license and because the process was “ongoing”. Ultimately, we were able to successfully negotiate an exception with Microsoft for us to provide our Backers with a DRM-free version of the Kickstarter rewards (specifically the game and the Berlin Campaign) but that exception does not extend to non-reward DLC. So unfortunately, we cannot sell or give away DRM-free versions of the game or DLC on stores like GoG, and that’s why any future Shadowrun Returns DLC will only be available for purchase on Steam.
I mean they didn't disclose it before the Kickstarter ended. That clarification didn't come until Saturday, months after they had received the pledges, even though they're saying now that they knew this all along.It seems fairly clear to me, Microsoft won't let them.
Ah, I see, my apologies.I mean they didn't disclose it before the Kickstarter ended. That clarification didn't come until Saturday, months after they had received the pledges, even though they're saying now that they knew this all along.
This question was last updated April 23rd, 6 days before the kickstarter ended. My take on this matter is that while the kickstarter was running, negotiations about the license were not complete (given the "details are still being worked out" part of the FAQ question), but they were optimisitic about them. However, sometime between then and now, whenever the deal was finalized, reality proved to be less than their expectations, leading to the current "Post berlin dlc isn't DRM-free" status. This has caused issues for some people who thought their optimism was more concrete and backed them/increased their pledge based on the idea that everything would be DRM free always. I haven't seen anything to indicate to me that they intentionally misled anyone, merely that things that were in flux (and had been stated to be in flux) changed to non-optimal final conditions.What type of account system/DRM can we expect?
While the details are still being worked out, we hate draconian DRM as much as the next guy. We expect there will be an account system but it would be primarily used to enable the social elements of the game like mission and character sharing--not to restrict access to the game itself.
That's absolutely possible, and probably what occurred. But the details here are important, because they set radically different expectations. I won't be affected, because I'm just going to use Steam anyways, but given the prominence of the "DRM-free!" talk on the original page, they really should have been much clearer.It's entirely possible that they were totally honest in their expectations, but their expectations merely turned out to be wrong.
Where's the shit yourself and cry button? Not because you play a 2-year old, but because that's what every horror game I play needs.http://www.kickstarter.com/projects/krillbite/among-the-sleep
This one looks really neat. It's a horror game where you play the role...of a two-year old. I might pledge to this one, myself, soon enough.
Prepare for invasion! Robotech® RPG Tactics™ is a fast paced strategy battle game that expands on the popular Palladium role playing game. Take command of the brave men and women of the United Earth Defense Force to valiantly defend Earth from annihilation. Or, command the alien armies of the Zentraedi Armada to recover an alien artifact of immense power and enslave humankind. Collect your forces from an expanding range of world class game pieces. Relive the massive battles on your tabletop at home to enhance your Robotech® RPG adventures or as a stand-alone game.
Why is it affecting faux-minecraft/Ace of Spades graphics when it isn't actually voxel based?
Voxels would be an extremely inefficient paradigm to use in such a situation, when such a dynamic could be done with polygons for much less computing power. The point of a voxel based sandbox is the ability to work block by block. If that's not enabled, it makes it... well... pointless to have voxels.Does that preclude it from being voxel-based, though?