I've hopped back onto my MUD recently. I'm starting to think some of the developers on this MUD don't have the faintest clue about game design.
I recently advanced my character to the point where I got a new defensive power. Let's call it "Shield". There are two variants to this power, Default Shield and Adaptive Shield. This MUD has 10 different damage types (eg. edged, blunt, heat, cold, acid, radiation, etc.). Default Shield gives me, let's say, +50 defense against every damage type. Adaptive Shield gives me +20 defense against every damage type, but as I take damage from a damage type, my defense against that damage type will gradually rise.
This sounded great to me until I learned recently that Adaptive Shield's defense has a cap. How much is the cap? Why, it's +50 of course. In other words, I could use Adaptive Shield to eventually get an equivalent defense boost in one damage type to the Default Shield, or I could just use the Default Shield and get a +50 damage for every damage type right off the bat.
Who the hell thought this would be good design?