Search results

  1. R

    [Informational] Blacknova Traders

    Just that, if you create a planet you get the % 20 20 20 20 10 10, but if you capture a planet, which was unowned, you get 6x20%
  2. R

    [Informational] Blacknova Traders

    Unowned planets are set to produce at 120%. Is that normal?
  3. R

    [Informational] Blacknova Traders

    Well at first I just traded 1 port. (2 way and warp). And did excatly the amount needed for next lvl. When I got 16 hull I traded untill I got 32m and bought lvl 15 engines and fuel scoop. Afterwards I got lvl 10 power and started to 2 way realspace trading. Opened a new traderoute after every...
  4. R

    [Informational] Blacknova Traders

    You bought computer and torpedoe launchers right?
  5. R

    [Informational] Blacknova Traders

    how about a reset?
  6. R

    [Informational] Blacknova Traders

    exactly! :)
  7. R

    [Informational] Blacknova Traders

    That capture link is bugged in other games aswell. Btw gas, i just noticed that one of your planet has my real name on it. A scandinavian name.
  8. R

    [Informational] Blacknova Traders

    That time factor sounds more logical than my theory about level difference.
  9. R

    [Informational] Blacknova Traders

    1. In case of energy storm, then will figs and torps be used for defence. Beams are just the first defence. 2. Well if i make a planet, i put 10-20 m figs and torps on it. you never need more on a normal planet. a planet with 100m colonists is worth 510 160 000 credits to make it defended cost...
  10. R

    [Informational] Blacknova Traders

    I think there should be a reset. I dont deserve being nr 1 atm. Pluss, now you know much more so it should be more interesting.
  11. R

    [Informational] Blacknova Traders

    I saw that many of you are producing ore and goods on your planets. I would not do that. Because ore byitself does not produce intrest. And you have to use turns to convert it to money, furthermore it does not have a fixed value. i usually keep 0 on ore 10-11 on organics so the planet keeps...
  12. R

    [Informational] Blacknova Traders

    Yes, after im done with trading ore-and goods and i have about 2 b colonists, my planets make enought money to colonize even further, i stop building my ship. i only keep about 10% of my combined wealth under my ship lvls. but that is if im playing defensive. If im playing aggressive, i ignore...
  13. R

    [Informational] Blacknova Traders

    Damn typos:(
  14. R

    [Informational] Blacknova Traders

    Well, next round should be interesting then. A lot of fighting ahead.
  15. R

    [Informational] Blacknova Traders

    Forgot to mention, that i usually only take the fighters down,mbut he had so high lvl of torpedoe launchers, shields and beams. SO high that i didnt have the money for them, so i had do to it differently. usually i finish the fighters off. And buy 1-3 lvls higher ship. Also my main is 346-5 if...
  16. R

    [Informational] Blacknova Traders

    Hey guys. I read this thread and i want to make some things clear for you. First of all, are the fighters, oh the fighters. I saw that most of you had only a few fighters on a planet. They are the main way to fend off an attack. For example, if you have a weak ship and somebody attacks you...
Top