Please explain. I'm not sure how this causes any DRM complications. You sell the game back to Valve, they remove it from your Steam account and you can't play it anymore. What extra DRM is necessary beyond what is already there?I really don't see this happening. Too many issues with the DRM that this would necessitate.
Games bought that were bought via Steam online don't have keys (unless they use other DRM in addition to Steam). Well, no key that the user ever sees. I really can't see any technical reason why Valve couldn't do something like this.No retailer buys back PC games because it encourages/allows piracy. Once the CD Key has been used once it typically can't be used again.
The only way I could see this working on Steam is if it randomly generates a new key every time it's purchased and the old one is stricken from some kind of online database. I don't see it working out. Piracy on PC games is already rampant as is.
More than one, I think. I remember when Half Life 2: Episode 1 came out, the retail copies downloaded more data in "patches" than got installed from the disc.In fact, wasn't there a PC games recently that, even if you bought the disc, it still downloaded the game?
We're talking about digitally downloaded games, via steam, which already require an online check every so often. And there's really no point in buying a game disc to "crack" when you can just go to any torrent site and download the cracked game, no purchase needed.Remember the Assassin's Creed 2 DRM debacle? That's the sort of thing that they would have to package with every game to make sure that people didn't just buy the game, download it onto a couple different machines, crack it, then "return" it. A required online check every time you start up the game would screw over those of us who don't always have an internet connection.
I still fail to see why a constant internet connection would be necessary just because there are cracks for games. Why would someone buy a game and lose money trading it in as a method to piracy?Remember the Assassin's Creed 2 DRM debacle? That's the sort of thing that they would have to package with every game to make sure that people didn't just buy the game, download it onto a couple different machines, crack it, then "return" it. A required online check every time you start up the game would screw over those of us who don't always have an internet connection.
How so? No DRM tweaking is needed on steam's end. as was pointed out earlier, they can simply remove a game from your steam account. DRM would be no different than it is in it's current form on steam. Allowing returns would in no way effect current steam users in any way. We're talking about a solely digital medium. It's not even a return in the classic sense, just a small refund for agreeing to remove the game from your account.Yes, but there's a difference between every so often and every time you try to play the game.
I'm not saying that there aren't easier ways to pirate games. I'm just saying that allowing returns would force intrusive security measures on those who did legitimately buy games via Steam. I don't think Valve is willing to deal with that.
What kind of security measures are you thinking of? I know keys can be sticky, but if keys are tied only to play licenses instead of retail boxes, and they're all tied into a unified online client (which they are), being able to invalidate keys (and generate new ones), should be relatively simple to do. They already keep a list of what licenses you have already, after all.Yes, but there's a difference between every so often and every time you try to play the game.
I'm not saying that there aren't easier ways to pirate games. I'm just saying that allowing returns would force intrusive security measures on those who did legitimately buy games via Steam. I don't think Valve is willing to deal with that.
I don't see where benevolence or trust comes into this. If Valve did allow game trade-ins on Steam, it would be because they can make money off of it. There's no trust involved. If they get a higher rate of trade-ins than they'd like, they lower the price they pay out. Chances are trade-ins would go into the recently introduced Steam Wallet, "in-store credit only" so to speak, so they'd just have the customer locked-in to some future purchase (and if the money is their Steam account, it's that much easier to talk them into flitting it away on micro-transactions.)I suppose. I just tend to think the worst when it comes to DRM and companies being benevolent enough to trust their customers. Still, if there's a developer that would do it, it'd be Valve, so who knows.
WHAT?! Pirated games don't use valid cd-keys in the first place.No retailer buys back PC games because it encourages/allows piracy. Once the CD Key has been used once it typically can't be used again.
The only way I could see this working on Steam is if it randomly generates a new key every time it's purchased and the old one is stricken from some kind of online database. I don't see it working out. Piracy on PC games is already rampant as is.
I'm pretty sure the data is already on the disk, but you have to run it manually, while the default installer d/l from Steam...In fact, wasn't there a PC games recently that, even if you bought the disc, it still downloaded the game?
Well, offline mode would work until you want a new game, or access to any of Steam's online features. I don't see that being any more of a problem than multiple people trying to share a Steam account by abusing offline mode.What about offline mode? We can play most of the game in offline mode, but if we sell it back and went offline, it "may" work or some pirate will figure to "patch" the steam game to think it is offline and don't "phone home"
Well, offline mode would work until you want a new game, or access to any of Steam's online features. I don't see that being any more of a problem than multiple people trying to share a Steam account by abusing offline mode.[/QUOTE]What about offline mode? We can play most of the game in offline mode, but if we sell it back and went offline, it "may" work or some pirate will figure to "patch" the steam game to think it is offline and don't "phone home"
I'll repeat what I said earlier "Why would someone buy a game and lose money trading it in as a method to piracy?"well, that is true until the hacker can figure out a way to "move" the directory to another location, patch it, and viola! fully unlock game and just sell back the "original unpatched" game.
I'll repeat what I said earlier "Why would someone buy a game and lose money trading it in as a method to piracy?"[/QUOTE]well, that is true until the hacker can figure out a way to "move" the directory to another location, patch it, and viola! fully unlock game and just sell back the "original unpatched" game.
Ehh... they still have to get rid of the steam protection stuff... and that is already something that's being done (hacking steam games).well, that is true until the hacker can figure out a way to "move" the directory to another location, patch it, and viola! fully unlock game and just sell back the "original unpatched" game.