I thought that the sonic levels in the first 2 Sonic adventure games for Dreamcast were actually pretty fun and captured the speed and spirit of sonic pretty well in 3D. The problem was that those levels were just 1/3 of the game. The rest of the game was spent playing those horrible side characters. If they just made an entire game of those levels with no dumb gimmick or stupid side characters... well I guess that's what they're finally doing, though they've given up on 3d.The biggest problem for Sonic is also his greatest strength: His Speed. In the 16 bit era, all he needed was to be faster than Mario to get people to like him. But now that everything is 3D, the question is "What does this Speed do for me?". Unfortunately the answer is "Not a whole lot, except make him hard to control." So the problem before Sega is how do they utilize Sonic's speed without it being gimmicky and how do they do it without making him hard as hell to control? Until they can do that much, Sonic is going languish back in his glory days like a retired football player, while Mario makes millions playing fucking golf and driving Go-carts.
I thought that the sonic levels in the first 2 Sonic adventure games for Dreamcast were actually pretty fun and captured the speed and spirit of sonic pretty well in 3D. The problem was that those levels were just 1/3 of the game. The rest of the game was spent playing those horrible side characters. If they just made an entire game of those levels with no dumb gimmick or stupid side characters... well I guess that's what they're finally doing, though they've given up on 3d.[/QUOTE]The biggest problem for Sonic is also his greatest strength: His Speed. In the 16 bit era, all he needed was to be faster than Mario to get people to like him. But now that everything is 3D, the question is "What does this Speed do for me?". Unfortunately the answer is "Not a whole lot, except make him hard to control." So the problem before Sega is how do they utilize Sonic's speed without it being gimmicky and how do they do it without making him hard as hell to control? Until they can do that much, Sonic is going languish back in his glory days like a retired football player, while Mario makes millions playing fucking golf and driving Go-carts.
...please please please don't screw this up! Redemption is so close!SEGA has announced Sonic 4: Episode I. It is, as GameSpot reports, a 2D downloadable game with 3D visuals.
The announcement is part of the Project Needlemouse build up SEGA has been pushing since last September 2009. \\"Needlemouse\\" refers to Sonic's codename when the game that would become Sonic The Hedgehog was initially being pitched.
While teasing this Project Needlemouse project, SEGA has stated that the game is a return to Sonic's 2D roots and that the blue hedgehog will be the only playable character.
The game will pick up after Sonic & Knucles, but, as \\"Episode I\\" indicates, this is a new story arc.
When asked if this means the title is episodic, associate brand manager Ken Balough told GameSpot: \\"As mentioned, I think the best way to view it is as a first part in a much larger adventure. When Sega released Sonic 3, ultimately it was the part 1 of a story that saw its conclusion in Sonic & Knuckles. In that same spirit, Sonic the Hedgehog 4 is a bigger story, and this is that first chapter. I think it's also safe to say that by the end of the episode one, fans will be very excited to see what's in store for episode two!\\"
So that's a \\"yes\\" to episodic Sonic?
The game will feature traditional Sonic mechanics like spin dash, power sneakers and whatnot, but also an added \\"homing attack\\".
Sonic 4: Episode I will be heading to the PSN, Xbox LIVE Arcade and WiiWare this summer. It's possible to use motion control with the Wii version and SIXAXIS controls with the PS3 version.
DAMN! Now I'm excited. I've never ben excited for a Sonic game since S&Nhttp://kotaku.com/5463913/project-needlemouse-is-sonic-4-episode-i
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...please please please don't screw this up! Redemption is so close!SEGA has announced Sonic 4: Episode I. It is, as GameSpot reports, a 2D downloadable game with 3D visuals.
The announcement is part of the Project Needlemouse build up SEGA has been pushing since last September 2009. \\\"Needlemouse\\\" refers to Sonic's codename when the game that would become Sonic The Hedgehog was initially being pitched.
While teasing this Project Needlemouse project, SEGA has stated that the game is a return to Sonic's 2D roots and that the blue hedgehog will be the only playable character.
The game will pick up after Sonic & Knucles, but, as \\\"Episode I\\\" indicates, this is a new story arc.
When asked if this means the title is episodic, associate brand manager Ken Balough told GameSpot: \\\"As mentioned, I think the best way to view it is as a first part in a much larger adventure. When Sega released Sonic 3, ultimately it was the part 1 of a story that saw its conclusion in Sonic & Knuckles. In that same spirit, Sonic the Hedgehog 4 is a bigger story, and this is that first chapter. I think it's also safe to say that by the end of the episode one, fans will be very excited to see what's in store for episode two!\\\"
So that's a \\\"yes\\\" to episodic Sonic?
The game will feature traditional Sonic mechanics like spin dash, power sneakers and whatnot, but also an added \\\"homing attack\\\".
Sonic 4: Episode I will be heading to the PSN, Xbox LIVE Arcade and WiiWare this summer. It's possible to use motion control with the Wii version and SIXAXIS controls with the PS3 version.