Blizzard Wins $88M Judgment Against WoW Private Server Owner

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Element 117

Blizzard Entertainment last week won a default judgment worth tens of millions of dollars against the operator of an unauthorized World of Warcraft server.

A U.S. District Court judge awarded Blizzard $88 million from defendant Alyson Reeves, operator of Scapegaming, according to court documents obtained by Gamasutra. Blizzard originally filed the lawsuit in October last year.

Blizzard accused Reeves of copyright infringement, unfair competition and circumvention of copyright protection systems, among other allegations. The company said Scapegaming was "well aware" that its actions were unauthorized.

The total award includes over $3 million in disgorged profits, $85.4 million in statutory damages and $64,000 in attorney's fees. Reeves had not responded to the suit, resulting in the default judgment in favor of Blizzard.

Blizzard had accused Reeves, based in the state of Georgia, of marketing and promoting Scapegaming, which allows users to access the copyrighted World of Warcraft without using official Blizzard servers, circumventing subscription fees due to the game's creators.

Operators of pirate servers can alter gameplay of copyrighted MMOs like World of Warcraft, such as allowing players to level up considerably faster than in the legitimate game. The original complaint said Scapegaming would ask for "donations" from players -- but these donations were in exchange for virtual items ranging from $1 to advance characters two levels, to $300 for a pack that included a collection of rare items.

The judge's order said Blizzard "submitted satisfactory evidence from third-party PayPal Inc. showing that Defendant’s PayPal account received $3,052,339 in gross revenues."

The order also said that Blizzard submitted satisfactory evidence that showed Reeves' website (Scapegaming.com, currently down) hosted 32,000 users on a given day in June 2008. That same month, there were over 427,000 members of the Scapegaming community, and Reeves, who goes by a number of aliases including "Peyton," said that 40,000 people play on Scapegaming's servers every day.

The court took the size of the community, 427,000, and multiplied that figure by $200 "per act of circumvention" of a copyright security system, and came to the statutory damages amount of over $85 million. It's unclear if Reeves, who didn't respond to the suit, would be able to pay the award to fulfillment, or if the defendant would appeal the ruling.
 
In summation -

Blizzard: "Don't FUCK with our profits, bitch!"

---------- Post added at 07:48 PM ---------- Previous post was at 07:39 PM ----------

Yay, more stormtroopers on my profile! :falldown:
 
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Matt²

wow.that's fucked up. Never should have asked for donations in the first place.
 
If he didn't ask for donations this would have just ended up like every other private server and kept to the shadows. The fact he was making money off Blizzard's creation was the reason they sent the dogs after him. Really poor move on his part.
 
I used to play a private server. The only reason I did was because I wanted to level more quickly and not have to play with douche bags and I couldn't afford to pay the full 15..00 a month at the time. Two bucks was a lot more manageable.

Private servers will sometimes ask for donations to keep the server maintained...however I've NEVER heard of a private server making 3 mil. That's way more then maintaining shit...that's a friggin' profit right there.

The only down side to a free serv is that a new and better one is always coming along or they get shut down so all your progress is for naught.

Also, the gltiches when they first start up. One minute youwalking and the next your sailing into some grey abyss and end up in a horde hot spot.
 
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Chibibar

Doorbell, so I didn't get to finish writing or read that other link.

Tiq, the juggalo who used to drop by here, said he played on a private server, too. Because he could just talk to a Stormwind guard and get all T6 (or w/e) gear. I understand not having the time to make it seem worth the 15 bucks a month to play, but many of these people do have it, and the money. Yet they choose to play an (often) broken copy which may not even exist the next day they try to log in. That, to me, seems like an incredible waste of time (yes, more so than playing legal WoW for 'virtual goods and a virtual life').

This guy made 3 million, so a bunch of those people must've payed quite a bit to simply play on a private server. I guess I just don't get it. Again, it's one think if you can't afford true WoW, or have the time and just wanna try it out or something, but to dedicate your time and money to a private server seems silly.

I also read that other link and while I don't know if it's true or not I did find these two points amusing:
  • I forced my staff to lie to players, and paid them $600 a month to keep them quiet.
  • I did purchase a treadmill for myself, along with an iPod touch, several books and toys for my kids.
I can guess the logic behind it (if it were me) that people playing WoW would be similar playing a local base game. People will play and get their stuff and feel good and quit playing (if they do) AND don't want to invest the time in months or years to get items where they can get with cash instead. It is more of personal satisfaction I guess.

People spend money on frivolous stuff all the time with very little "tangible" return.
 
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Chibibar

I can guess the logic behind it (if it were me) that people playing WoW would be similar playing a local base game. People will play and get their stuff and feel good and quit playing (if they do) AND don't want to invest the time in months or years to get items where they can get with cash instead. It is more of personal satisfaction I guess.

People spend money on frivolous stuff all the time with very little "tangible" return.
That's why games like Diablo exist. They should just play that instead.[/QUOTE]

but but.. it doesn't have WoW stuff ;)

I wonder what will happen to other private servers. I did log in for like 20 minutes and try to play the Star Wars Galaxies Pre-CU private server. It is pretty neat, but I wonder if Sony will go after them like Blizz did.
 
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Chibibar

WoW basically has a lot of Diablo stuff. ;)

So far I have yet to hear about Sony do anything about SWG preCU servers.
Yea, but Diable doesn't have 5, 10, 25 man raids :) it is still limit to 4?? (I haven't play in a LONG while) but hey... these people are willing to spend money what is fun for them. We can't figure out their logic cause it is fun for them, but not for us.
 
Is it just me, or do big companies get way more money from lawsuits against singular people than singular people ever get in lawsuits against big companies?
 

Dave

Staff member
Big companies tend to show up for their lawsuits. If this person did and had a legitimate argument the amount might be less.
 
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Zarvox

Furthermore, a big company is unlikely to do something so godawful stupid that a single person would be wronged enough to be able to get $88,000,000 in a suit. An individual person? They can be pretty godawful stupid.
 
I remember years ago GM had to pay out 4 Billion to a family that was hit by a drunk driver. He hit the family so hard the door would not open and the fuel tank leaked and caught fire. I think they all lived but were severely burned. Also the car was 15 years old at the time of the wreck...
 
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Papillon

How do the private servers work? Where does the server code come from?

Also, not responding to a lawsuit is pretty dumb.
 
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Chibibar

How do the private servers work? Where does the server code come from?
Reverse engineering. Which often is also illegal.

The claim you will usually see on EMU server sites is that since they don't use any original game code it is therefor not a copyright infringement. Any characters or items from WoW or SWG you see in game are all on your (presumably) legally obtained client copy. Server = code, client = pretty graphics.[/QUOTE]

Most of the client contains all the data need (graphics, sounds, voices, item data etc etc) the server just organize the data into character, what you have access to, check and balance stuff. With a bunch of smart coders and good reverse engineering, you can make EMU for almost any games.
 
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