M
Matt²
So the only programming I really know is a little bit of VBasic, some C++ (VERY very little, mainly understanding the syntax) and a LOT of Gamemaker. =) ...
Any Xbox 360 users can download an Indie game called "Oh Noes!!1!" which is one of the world's most stupid games for it's simplicity - you play a poorly animated, giant chicken that shoots laser beams out of it's eyes and stomps on people. It's a stupid concept, it has poor graphics and sound and looks like crap. But it's its simplicity and FUN factor that make it worth playing,.... I want to do the same thing.
So my question is, does anyone here know C#, and can you (other than pointing me to the XNA samples, which I have and the C# for Dummies, which I'm borrowing from a friend later, lol) give me some tips and pointers? At this point I just want to start simple and get the loading screen, title screen and a first working room going.
It would be really awesome if there was a way to transfer my Gamemaker game(s) to XNA style, but I've looked online and there is no converter. =( Because I'm pretty good at getting the Gamemaker style stuff to work properly for the most part.
Any Xbox 360 users can download an Indie game called "Oh Noes!!1!" which is one of the world's most stupid games for it's simplicity - you play a poorly animated, giant chicken that shoots laser beams out of it's eyes and stomps on people. It's a stupid concept, it has poor graphics and sound and looks like crap. But it's its simplicity and FUN factor that make it worth playing,.... I want to do the same thing.
So my question is, does anyone here know C#, and can you (other than pointing me to the XNA samples, which I have and the C# for Dummies, which I'm borrowing from a friend later, lol) give me some tips and pointers? At this point I just want to start simple and get the loading screen, title screen and a first working room going.
It would be really awesome if there was a way to transfer my Gamemaker game(s) to XNA style, but I've looked online and there is no converter. =( Because I'm pretty good at getting the Gamemaker style stuff to work properly for the most part.