some pirates (what I use to do) is download games that seems interesting and then I buy them (if there is no demo) but later I discover steam and since I bought all my games from them (at least most of the PC stuff)But if that person pirates the game, he will not buy the product, hence the product is being used for free, therefore the company loses money.
Sorry you are unbelievably rare. Very few people will buy the cow when the milk is free.some pirates (what I use to do) is download games that seems interesting and then I buy them (if there is no demo) but later I discover steam and since I bought all my games from them (at least most of the PC stuff)
huh? I don't get that saying but ok.Sorry you are unbelievably rare. Very few people will buy the cow when the milk is free.
but doesn't server stuff like that would need authentication of valid serial key? (kinda like Steam method) so pirate version using the same key/hack key won't work?In online gaming for example, a company will set up a server based on X amount of documented sales. If I sold a million "Call of Duty: Adammon Ops" discs, and research showed that 65% of those purchases will end up online, I would create server infrastructure to be able to handle 10% of those users at any one time.
Pirating removes any kind of demand restriction and now I either boost up infrastructure to support excessive users (which costs me money) or I don't and I lose customers because the servers can't handle the strain of both paying and non-paying users.
And this is independant of lost opportunity costs.
I know you guys say that, but it is still theft. You play a $50 dollar game for two years then wait for the price to drop to $20, still means you stole $30 from the company.Not that rare, I'm the last category as well. I can't buy games over $20, so I will "play" them till I can buy them.
This is largely why Blizzard now filters all online play through Battle.net, to verify actual registered games.In online gaming for example, a company will set up a server based on X amount of documented sales. If I sold a million "Call of Duty: Adammon Ops" discs, and research showed that 65% of those purchases will end up online, I would create server infrastructure to be able to handle 10% of those users at any one time.
Pirating removes any kind of demand restriction and now I either boost up infrastructure to support excessive users (which costs me money) or I don't and I lose customers because the servers can't handle the strain of both paying and non-paying users.
And this is independant of lost opportunity costs.
So someone who doesn't play the game for 2 years stole $30 as well according to you?I know you guys say that, but it is still theft. You play a $50 dollar game for two years then wait for the price to drop to $20, still means you stole $30 from the company.
wut?So someone who doesn't play the game for 2 years stole $30 as well according to you?
you find utility from some one's product and you do not pay for it, it is theft.So someone who doesn't play the game for 2 years stole $30 as well according to you?
You got two years of unpaid use out of the product. It's electronic, which doesn't make it feel like a tangible thing, but if it weren't you'd consider it completely differently.Sorry man, but I'm still buying it. Just because I used it for 2yrs didn't mean anything to the company.
How does that logic apply? Games (and movies) go down in price because people generally want to play new games more than they want to play older ones. There is more demand for new games, so the price is higher. This is basic economics. People are willing to pay for the privilege of certain things. They pay extra for certain brand names. They pay extra for limited editions. They pay extra for backstage passes. They pay extra for early access, and that's what this is. Paying $50 for a new game is paying to have access to it before those who are only willing to pay $20.So someone who doesn't play the game for 2 years stole $30 as well according to you?
Yet explain to me, how they lose $30 with how I do it.How does that logic apply? Games (and movies) go down in price because people generally want to play new games more than they want to play older ones. There is more demand for new games, so the price is higher. This is basic economics. People are willing to pay for the privilege of certain things. They pay extra for certain brand names. They pay extra for limited editions. They pay extra for backstage passes. They pay extra for early access, and that's what this is. Paying $50 for a new game is paying to have access to it before those who are only willing to pay $20.
I never said that they did. Virtual goods are a difficult thing to talk about, because you didn't deprive the company, or some other customer, of any physical goods or effort. However, that doesn't make what you did acceptable. You got access to a game without right. It doesn't matter that you later paid for a license. If you weren't willing to pay the price that the copyright holder fairly and legally offered, then you shouldn't have violated their rights by taking the game anyway.Yet explain to me, how they lose $30 with how I do it.
This is the argument you should have been making to begin with, instead of claiming money was stolen and muddying the issue.I never said that they did. Virtual goods are a difficult thing to talk about, because you didn't deprive the company, or some other customer, of any physical goods or effort. However, that doesn't make what you did acceptable. You got access to a game without right. It doesn't matter that you later paid for a license. If you weren't willing to pay the price that the copyright holder fairly and legally offered, then you shouldn't have violated their rights by taking the game anyway.
sixpackshaker was the one who said money was stolen. When Jiarn responded to that with illogic, I pointed it out.This is the argument you should have been making to begin with, instead of claiming money was stolen and muddying the issue.
Ah, my mistake.sixpackshaker was the one who said money was stolen. When Jiarn responded to that with illogic, I pointed it out.
I pointed out illogic with illogic. It wasn't my "point" I was trying to prove.sixpackshaker was the one who said money was stolen. When Jiarn responded to that with illogic, I pointed it out.
Yes.wait.... so you are saying if a pirate download a game that is worth at 50$ and later actually buy the game for 20$ they are stealing 30$?
or if I didn't buy the game and wait for the price to drop to 20$ and bought it (like steam sales) am I still stealing 30$?
(I'm so confuse)
6packs example doesn't work actually, because it becomes devalued. The game does not gain or lose value based on when it's purchased. They also did not lose an opportunity, because I was never going to purchase it at full price, so again, I don't see how that applies.They haven't lost any money, but they have lost an opportunity to make money that is rightfully due to them. 6pack's example with the shirt is an excellent simplified example.
Sometimes it takes a lady to put it into a better perspective than I could have. Thank you.Then if people are only willing to pay for it once it gets to a certain price than that should be fair. Because that was the value of it.
Not if the seller doesn't agree to that price. Just because that price is all it's worth to certain people doesn't mean that they have a right to purchase.Then if people are only willing to pay for it once it gets to a certain price than that should be fair. Because that was the value of it.
Tell me, where does the convenience store loose money? They received more for the product than it cost them, and it was just sitting on the shelf gathering dust otherwise. They were always going to get $2 (at the clearance sale just before it's expiration date), the thief just got his jerky a little sooner.You're using irrelevant comparisons. Because your examples, the company DOES PHYSICALLY lose money because of the transaction.
You're right, they didn't loose any money. They only had their rights violated. You can decide yourself how much you value those rights, and the creative efforts of the people that made the game you played.In mine, they were always going to get the $20. I just played it sooner. They didn't lose their distributor costs, their packaging costs, their shipping costs, their materials cost. Nothing.
Yeah, it's not like our entire economic system is based on the scarcity of physical objects, something which doesn't apply to ideas once someone comes up with them...It's just a strange society that considers IP so differently than physical property.
Yes, that totally stops pirates instead of just inconveniencing legit customers because pirates simply don't have to deal with it...The obvious answer to everyone's dilemma is, of course, demos followed by Steam-like authentication. I know there are those who HATE that you have to check in online to work a game, but it's really the only way to prevent pirates.
Except there's one giant difference... the store has 1 less physical object there to sell...It is like stealing a shirt in the spring and then paying for it once it goes on sale in the fall. You had use of that shirt for 6 months, while it was still more valuable, then pay when it is less expensive. You guys are just lucky the police has so many violent offenders to chase.
In economic terms enjoying it or not in the time until it reaches a price you're willing to pay for it makes little difference... what matters is whether or not the extra money is spent.The only argument is that if pirating wasn't an option the person in question would have bought it earlier for the higher price...If you enjoy something of higher value before you buy it, you are taking that difference.
Well fun fact, if i take Mark Twain's book and make copies of it and sell it it's totally legal... yet i would be doing to him the same thing i'd be doing to an author that's alive today...People who justify pirating are lying to themselves. Pirating IS stealing. You get something for nothing. That something took a lot of people a lot of time and effort to make and you are not giving them their pay. We have a lot of writers (or wannabes like me) and musicians here. How would they feel if their stuff was pirated?
Actually the home-sewing thing was used to mock certain arguments being used that work just as well against someone building a reasonable facsimile at home... hell, if you look at it historically the phonograph was going to kill being a musicians as a paying gig and all sorts of stuff.And the home sewing thing? Fucking please! Talk about a stupid attempt at making apples into oranges. Let's make it a 1-to-1 thing. You at home write a book or record a song. That's not illegal. Stop being disingenuous.
Sorry Dave, they were always going to get the $20. Putting software on discount is a choice the company makes to continue making money on a product they can no longer sell at full price.Dude! Of COURSE it's a money issue! When you STEAL SOMETHING someone loses out. In this case, the makers of the product put sweat and tears into the creation and instead of people buying it, they steal it. This means that the author/artist, manager, etc. all the way down to the janitor lose money on the deal. A BUSINESS that doesn't sell as many products loses money. This is a moral issue for those who steal and a money issue for those who are the victims of the theft.
And if he did the same thing sixpackshaker is doing with Civ V the company would still receive the same amount of money...the only thing different is that he would have taken the moral high road and set a better example...Dude! Of COURSE it's a money issue! When you STEAL SOMETHING someone loses out. In this case, the makers of the product put sweat and tears into the creation and instead of people buying it, they steal it. This means that the author/artist, manager, etc. all the way down to the janitor lose money on the deal. A BUSINESS that doesn't sell as many products loses money. This is a moral issue for those who steal and a money issue for those who are the victims of the theft.
Since the option is to pirate (steal,) until the price drops, Best Buy, WalMart, Steam, etc. are losing their rightful revenue for developing and marketing the game. The extra money can also help the recovery of the economy, instead the pirates are benefiting nobody.In economic terms enjoying it or not in the time until it reaches a price you're willing to pay for it makes little difference... what matters is whether or not the extra money is spent.The only argument is that if pirating wasn't an option the person in question would have bought it earlier for the higher price...
this is what i was getting at to build a strawman of the argument. (Not a good use of the terminology, but its the most fitting use for what i was trying to do)So waiting for the price to drop at the retailers is as bad as pirating because the retailer is losing money?
Eh... i think you misunderstood why i said the thing about the game... i was just thinking out loud on how the people making games do see them as different then a book... really, see here: News: Pre-owned 'cheats developers' - THQ - ComputerAndVideoGames.com You'd no longer have the disk either.When you sell a physical book you no longer have the object. NOT THE SAME THING! If the person selling keeps a copy then it's NOT legal.
The point is that while it's both the financial argument isn't as strong as the moral one under the conditions Jiarn outlined because either way the end financial result is the same for the company.Why does it have to be EITHER a moral OR a financial decision? It's both.
It's not. That's just it. If I'm not physically taking anything that cost them a sale (such as stealing the box full of CDs, art, boxing, manuals etc) they spent nothing and lost no copy to sell to other customers.
You only want to pay the sale price for a game? Then wait until it actually goes on sale and then buy it while the rest of us suckers pay full price but get the chance to play it right away. Simple.If I still purchased the game at the discounted price, they lost no money at all.
I think you are having the wrong conversation, not really sure where you are on the situation. You are asking if the company loses money when you steal their product. They do. Lets move on.Why? Cause it's "wrong"?
Again, morality vs financial. You're having the wrong conversation here.
Yes because as a single father of two kids with a very small income, it's the only way I can afford to play games. That doesn't make it "right". That's just my reason.Do you pirate most of your games early only to buy the discounted version later?
Fair enough... kids are expensive as hell...Yes because as a single father of two kids with a very small income, it's the only way I can afford to play games. That doesn't make it "right". That's just my reason.
Did you miss the part where Jiarn includes having that thing for two years while promising to buy it for Y dollars in the event the publisher lowers the price? That's not the same thing as acquiring something during a clearance sale.TL: DR-> hey look that thing i wanted for X dollars is now Y dollars on clearance, I AM A DIRTY THIEVE!
Incorrect, simply because the decision of a company to lower the price is in part also determined by the level of it's first-run sales. If they know that a ton of people pirated their games, they're not going to lower their prices in the forlorn hope that these people who would rather steal than pay the first-run price or wait for the lower clearance price are ever going to buy their games. This also effects the ability of the company to make money back in the same reasonable time period as they are expected to pay their own expenses back.either way the end financial result is the same for the company.
There's the conversation of the developer feeling he/they did not get paid for the amount of work they put in, and I can appreciate that. Which is why I'm glad when a game I enjoy does well in it's inital months and if I had the kind of income that would allow those kinds of purchases I would gladly take them at full price. I don't wait for the discounted price just because "I can" because if that was the case, I just would never pay at all.Fair enough... kids are expensive as hell...
As for the companies don't lose a dime bit... I can see your point, but at the same time... there's got to be something lost when a person gets to use the software for free for a number of months before they buy it at a discounted rate.
There is. Most people after playing the game for a couple months won't bother to actually buy it.Fair enough... kids are expensive as hell...
As for the companies don't lose a dime bit... I can see your point, but at the same time... there's got to be something lost when a person gets to use the software for free for a number of months before they buy it at a discounted rate.
Seeing as how you refuse to debunk any of my points, (Ex: according to your stance, borrowing the game from someone till you purchased it later at discount = stealing) it really does seem like you're the one going "la la la". I've responded to every point instead of saying "I'm right, you're wrong" as you seem to be doing. Sorry to hear you no longer wish to attempt to debate.If you're going to continue to stick your fingers in your ears and make an attempt to financially justify your piracy again and again despite the ludicrous nature of your claims, there's no further point to discussing it. You are stealing the game, even temporarily, and paying less for it later doesn't justify it.
You're an ignorant fool, and haven't really addressed anything.Seeing as how you refuse to debunk any of my points, (Ex: according to your stance, borrowing the game from someone till you purchased it later at discount = stealing) it really does seem like you're the one going "la la la". I've responded to every point instead of saying "I'm right, you're wrong" as you seem to be doing. Sorry to hear you no longer wish to attempt to debate.
If there is a GPL or CC license on the work (or the artist said it was okay via ToU or some such), then no.If I use an artist's artwork as a wallpaper with no intention of buying the actual art, is it the same thing as dling a game I never intent to pay for?
Well Jiarn, I think pirating and borrowing from a friend are two different things. At least how I see it.Alright since apparantly we're getting into name calling and personal attacks. I'll go ahead and step out.
Just fyi, it's exactly the same (financially) as borrowing it from a friend. Sorry.
Well that's the oddest definition of stealing i ever heard...Pirating, you are technically "borrowing from a friend" but your friend is still playing it. Thus, "technically stealing" during that time.
Like i said, under Jiarn's conditions first-run sales would be the same either way... your argument takes into account the possibility that he's lying to himself or us and that he'd actually buy it at a higher price...Incorrect, simply because the decision of a company to lower the price is in part also determined by the level of it's first-run sales. If they know that a ton of people pirated their games, they're not going to lower their prices in the forlorn hope that these people who would rather steal than pay the first-run price or wait for the lower clearance price are ever going to buy their games. This also effects the ability of the company to make money back in the same reasonable time period as they are expected to pay their own expenses back.
Once again with the equating a virtually limitless product with a physical one that's subjected to scarcity... 500 years ago there was no concept of IP even... while scarce resources has been with us forever...Piotyr said:Borrowing it from someone else is different from pirating, since you're basically taking an extra copy of it. It's simple economics.
Depends on how long ago the artist was alive... and if it was before Steamboat Willie...If I use an artist's artwork as a wallpaper with no intention of buying the actual art, is it the same thing as dling a game I never intent to pay for?
It does not really matter, if it is for sale digitally or not. If Pablo Picaso was alive now, painted a masterpiece, it is sitting in a gallery for sale, and some one gets a good digital image out. Since the art has not been sold, and it is out on the internet, the artist has the potential for losing profit on the sale.Is the artist selling digital prints of his work?
Bullshit. Our enconomy is based on scarcity of anything, be it a physical object, manual labor, expertise, artistic talent, or anything that is limited in supply. Even though some ideas can be readily mass produced once they are implemented, new ideas are still a limited commodity, and the people who not only are capable of implementing those ideas, and have the time, inclination and resources to do so are even rarer.@Chibi
Yeah, it's not like our entire economic system is based on the scarcity of physical objects, something which doesn't apply to ideas once someone comes up with them...
Strawman argument. We're talking about movies and games. The only people whose quality of life will be directly impacted by these works is the artists, if they can manage to sell their work.If someone could spend 3 years to make a five loaves and two fish that could be used to feed everybody in the world i'm pretty sure if they sold each little piece for 50$ while people starved most people would agree that the guy that made them would be morally wrong...
It's really not that simple. There are many ways they could potentially lose money on the situation.They, again, are always going to recieve the $20 instead of $60. By downloading a digital copy of the game, not even from their servers, they've lost nothing financially in the situation.
Again, bullshit. Public perception also plays a role here. I'll admit that more people talking about the awesome game they're playing is actually likely to increase the perceived value of the game in question, but at the same time that also decreases the perceived value of the game on sale if it doesn't get fresh buzz from people playing it for the first time when the price drop hits. My point is that there are very real economic differences between gamers playing a pirated version of a new game, and playing a discount copy legitimately bought a year later (or even a few months later. I bough L4D2 for $30, legit, a mere two weeks after it came out).In economic terms enjoying it or not in the time until it reaches a price you're willing to pay for it makes little difference... what matters is whether or not the extra money is spent.The only argument is that if pirating wasn't an option the person in question would have bought it earlier for the higher price...
Well, except for the whole repspecting another person's property angle. Yeah, I know that people are quick to dismiss the value of ideas and easily reproducible content, but seriously. The creators of the work have made it clear what price they're offering their game for, and pirating the game/movie/book/etc is giving them a big "screw you!" and taking it anyway. It doesn't matter if you pay later when it's gone down in price, the creator is offering it now for a higher price because that's the premium for owning it now. That's what the extra cost is paying for, early access.Morally there's little difference between pirating it for a little while vs doing it forever, isn't it... how long you do it is only relevant when it comes to punishment/repentance/etc.
No, you wouldn't because Mark Twain already had his chance to sell his work. Now, we could get into a very interesting argument over if copyright lasts too long (and, yes, it does), but that shouldn't matter for NEW works. We've been talking about pirating games when they're first introduced. Bringing up works that have had their copyright expired, or should have, is a straw-man argument.Well fun fact, if i take Mark Twain's book and make copies of it and sell it it's totally legal... yet i would be doing to him the same thing i'd be doing to an author that's alive today...
Oh for goodness sakes. Yes, many publishers think that used sales are ruining their business. Book companies have been shouting this for longer than video game makers. However, Amazon will tell you that used book sales increase the sales of new books. Gamestop will tell you that 80% of trade-in games go towards new-game purchases.Eh... i think you misunderstood why i said the thing about the game... i was just thinking out loud on how the people making games do see them as different then a book... really, see here: News: Pre-owned 'cheats developers' - THQ - ComputerAndVideoGames.com You'd no longer have the disk either.
Still waiting for a reply to this one. If money is all we're talking about here, does that make it acceptable to take merchandise for less than the seller would agree to, as long as you "pay" more for the item than it cost to get on the shelf, and you're not preventing any other hypothetical sales?Tell me, where does the convenience store loose money? They received more for the product than it cost them, and it was just sitting on the shelf gathering dust otherwise. They were always going to get $2 (at the clearance sale just before it's expiration date), the thief just got his jerky a little sooner.
No, they're not getting money from you at that point, but neither does your family member have access to the game. That's a pretty big distinction. With borrowing, only one copy of the game is shared. With piracy, an unlimited number of copies get played at the same time.It's NO different than borrowing the game from a family member till I can afford it or is that stealing too? Don't give me "Well he paid for it so they got their cost" because they're still not getting money from ME at that point.
Bullshit! Heraldry and other forms of identification has been around for at least that long. Try going back several hundred years and wearing a Scottish tartan of another clan and see how they take to your explanation that IP doesn't exist, and that physical scarcity is the only factor.500 years ago there was no concept of IP even...
There are publishers that have made it absolutely clear that they consider used game sales to be the same as piracy, but I don't think that applies to all publishers, and certainly not to all developers.So......... that brings a new question that just pop in my head.
If a person keep trading old stuff and buy use games, does the industry consider these people pirates? since the company who made the game will never see a dime from these customer base? (I use to do that for a long time since used games are cheaper, but now I can actually afford new games )
It's not! The company, at the end of the day, will get exactly the same amount of money from Jiarn whether he pirates or not. Therefore, the issue is not financial but moral.Why does it have to be EITHER a moral OR a financial decision? It's both.
I'll quote myself:It's not! The company, at the end of the day, will get exactly the same amount of money from Jiarn whether he pirates or not. Therefore, the issue is not financial but moral.
Yeah, I cut that out because it was a steaming pile of crap. "Selling one couple a sub-prime mortgage won't harm anyone, a single defaulted loan won't make much of a difference. It's all those other banks making bad investments that caused the recession."Which is what I meant by my second paragraph, more or less. That's still somehow a collective effect where each individual pirated game doesn't make that much of a difference.
They still lost the difference of the value of the game when the pirate copies the game till the time he "gets around to paying for it."It's not! The company, at the end of the day, will get exactly the same amount of money from Jiarn whether he pirates or not. Therefore, the issue is not financial but moral.
Now, you can say that due to piracy, games lose perceived value. That's possible, but that's something more general than what one single person is doing. He may be stealing, if you want, but the company is NOT losing money from his piracy.
Ok. But there is no way to truly measure that until every piece of software "phone home" before you can play, but if they are "phone home" then might as well do a validity check of the software, but pirates are very good at cracking many DRM.They still lost the difference of the value of the game when the pirate copies the game till the time he "gets around to paying for it."
You have a pirate playing a game you make that is worth $50. They lost $50 until the pirate pays $50.No, they only lose it if the pirate would have bought it otherwise. Indirect financial harm I can accept, but they don't lose the actual 30$ of price difference.
The company won't know exactly their monetary losses, but they are huge.Ok. But there is no way to truly measure that until every piece of software "phone home" before you can play, but if they are "phone home" then might as well do a validity check of the software, but pirates are very good at cracking many DRM.
Exactly. To think otherwise is to assume that the game has no value until someone pays for it. It may be a variable value dependent on market factors and personal preference, but it still has value. Otherwise, the pirates wouldn't be bothering to pirate it.You have a pirate playing a game you make that is worth $50. They lost $50 until the pirate pays $50.
It depends.http://www.bbc.co.uk/newsbeat/12248010
Well.... let me try to be more clear on that.
Can a company lose money to pirates who never intend to buy game in the first place? I would assume that if a person is a potential customer and face with an option to pirate vs buying, then the company DOES lose money since that is one less potential customer.
How does these company figure the number that they lose billions? Do they go by how many times it was downloaded? does it have a secret software that report to the "home" that these games are hacked?
Can you really claim you lose money if the person never intend to buy? I know that if a person can "steal" X dollars by NOT buying the game and play, but if pirating wasn't available (in a perfect world) then that person may not buy in the first place (supposely)
Now how can a company fight against people who are never willing to pay for a game in the first place? I think making a game affordable may curb some pirates (the people who willing to pay but can't afford the high price tag)
Last but not lease. What kind of customers are there?
People willing to buy collector's edition
People willing to buy regular edition
People who pre-order (either above)
People who can afford games that are less than X dollars
People who are willing to buy games as long doesn't have restrictive DRM
people who are going to play the game and pass time and not willing to pay
Stealing is an incorrect term used by companies to make it look worse than it already is It its piracy, and should you attempt to make money off the illegal copy or pass it off as your own, its IP Theft.I know you guys say that, but it is still theft. You play a $50 dollar game for two years then wait for the price to drop to $20, still means you stole $30 from the company.
Break into a song and dance number?So when a Somali Pirate pulls up along side a ship, they rip it onto a CD?
And when a baseball player steals he actually takes you money, :-PSo when a Somali Pirate pulls up along side a ship, they rip it onto a CD?
Actually JCM you're wrong... only trying it to pass it off as your own is IP theft... trying to make money off it by selling copies or using the characters/stuff in your own work is still copy right infringement...they'd just get more damages awarded probably.Stealing is an incorrect term used by companies to make it look worse than it already is It its piracy, and should you attempt to make money off the illegal copy or pass it off as your own, its IP Theft.
Fun fact about that, the whole clan heraldry tartan thing is not as ancient as you think... it's even sourced: Tartan, as we know it today, is not thought to have existed in Scotland before the 16th century. By the late 16th century there are numerous references to striped or checkered plaids. It is not until the late 17th or early 18th century that any kind uniformity in tartan is thought to have occurred.[20]Try going back several hundred years and wearing a Scottish tartan of another clan
Yeah, and i'm sure any other product that threatened their monopoly over and industry was treated in the same way, and yet you wouldn't say that Pepsi was stealing Coca-Cola's money, would you?!(EDIT: or go back to Roman times and try to convince the stone mason's guild that making concrete doesn't violate their control of the industry because the real value is in the limited supply of limestone. The only physical scarcity they'll care about is making the flesh scarce on your back.)
I'm pretty sure the Picts wouldn't have minded much if someone else used warpaint... but sure, 500 years might not be 100% correct...Heraldry and other forms of identification has been around for at least that long.
And as long as people had money they also had capitalism?! You're looking at it in too broad a sense. Their ideas about it where very different from ours.For as long as people have protected their ideals, there has been IP. It may not have been called intellectual property, and it may not have had codified laws, but it existed.
Forgot about that.Actually JCM you're wrong... only trying it to pass it off as your own is IP theft... trying to make money off it by selling copies or using the characters/stuff in your own work is still copy right infringement...they'd just get more damages awarded probably.
Since companies are calling copying/piracy = stealing, can I call fanfiction of copyrighted works raping (in the case of het/slash fanfiction, raping my childhood literally)?And stuff like fan fics and fan art are also copy right infringement, and yet for some reason no one here seems to cry about how those are taking money away from artists and writers
I'm pretty sure things like Fan Fiction are covered under Fair Use or Parody.And stuff like fan fics and fan art are also copy right infringement, and yet for some reason no one here seems to cry about how those are taking money away from artists and writers.
Read also the bit on "Fair Use"2) "If I don't charge for it, it's not a violation."
False. Whether you charge can affect the damages awarded in court, but that's main difference under the law. It's still a violation if you give it away -- and there can still be serious damages if you hurt the commercial value of the property. There is a USA exception for personal copying of music, which is not a violation, though courts seem to have said that doesn't include widescale anonymous personal copying as Napster. If the work has no commercial value, the violation is mostly technical and is unlikely to result in legal action. Fair use determinations (see below) do sometimes depend on the involvement of money.
Yes, that means almost all "fan fiction" is arguably a copyright violation. If you want to publish a story about Jim Kirk and Mr. Spock, you need Paramount's permission, plain and simple. Now, as it turns out, many, but not all holders of popular copyrights turn a blind eye to "fan fiction" or even subtly encourage it because it helps them. Make no mistake, however, that it is entirely up to them whether to do that.
Parodies are protected, but actually using characters and other stuff isn't... companies just tend to allow it by not suing...I'm pretty sure things like Fan Fiction are covered under Fair Use or Parody.
Actually piracy is more like a slang term... both those things in the middle are copyright infringement... it's more like assault and aggravated assault...So its;
stealing someone's idea = IP Theft
selling copies of someone's stuff = copyright
Copying stuff/distributing/downloading = piracy
Physically taking something that belongs to someone else = stealing
Or a library.Dude, go work in a bookstore, i'm sure you'll run into some people that will pick up a book after just seeing it on the shelf...
And that's why the best strategy against piracy is to make people understand that buying stuff helps make new stuff, rewards the devs etc., even if they buy it later when the prices are down etc.A clip of an old interview with Neil Gaiman (Best selling author, poet, and comic book writer) on his feelings about piracy. He's surprisingly OK with it and has actually encouraged it.
Over here they're both called libraries...Or a library.
That's similar to my thoughts when I was watching the video. It's important to not let "There's no harm in copying this" turn into "There's no benefit in paying for this." Not that I think the former will inevitably turn into the latter, but I have the sentiment of, paraphrased "I won't pay for media, and that it's up to creators to figure out how to monetize without ever charging the customer".And that's why the best strategy against piracy is to make people understand that buying stuff helps make new stuff, rewards the devs etc., even if they buy it later when the prices are down etc.
Personally, I can't really blame them. They're consumers that the market hasn't caught up with yet (They have the technology, but they haven't priced the market yet). Kind of like the pre-iTunes folks who just REALLY wanted cheap, song-by-song pricing.you want a really vocal crowd, go tell the anime fansubbers they are pirates and watch them freak the hell out and get all high and mighty.
I am not calling you out man, but I would love to hear this point explained in greater detail, I am not seeing how the two compare?Personally, I can't really blame them. They're consumers that the market hasn't caught up with yet (They have the technology, but they haven't priced the market yet). Kind of like the pre-iTunes folks who just REALLY wanted cheap, song-by-song pricing.
Basically this. What the Fan subbers want is the ability to watch their favorite shows within a few days/hours of them coming out in Japan, with subtitles (even if they are sometimes a bit off) and no censorship. Since no one was doing this, they started to translate the shows for themselves and their friends. If companies were willing to offer it at a decent price, people would pay for the ability to get it legally.I think AshburnerX is saying that just as music song by song wasn't available at a fair prize the anime people can't get a product they want because it's not on the market yet
Companies have always been dragged screaming into the future... just google how many people though the phonograph was the death of musicians as a profession, or the video tape was going to kill cinema and Tv etc.on the other hand when I see those industries refuse to move past outdated models, treat their artists and the end consumer like crap it makes me think maybe they have to be dragged kicking and screaming into the new world even if it is by piracy. I'm not justifying piracy and I tend to think it is morally and legally wrong in most instances but the reality is the world has changed, and companies who don't keep up are going to end up dying.
That... was kind of my point?Companies have always been dragged screaming into the future... just google how many people though the phonograph was the death of musicians as a profession, or the video tape was going to kill cinema and Tv etc.
Well i was just reacting to your use of the word "maybe"...That... was kind of my point?
Ah, which really was me sighing and saying "I guess piracy might need to be the tool used to drag them". At least thats what was in my brainWell i was just reacting to your use of the word "maybe"...
Yes.So in the example above, people who pirate first and pay later (assuming the price will drop someday) hurt the company in terms of future development.
Yes, but it's more than that. They also look at it as lost revenue, period. It's what I was saying before, there's a difference between "lost revenue" and "lost sales".The company looks at it as potential lost revenue at the time of use.
What??If someone acquires a copy of their software without paying the company the legal asking price, that's an unpaid inventory liability on a balance sheet. The company has lost what they believe is the fair market value for their product and not gotten anything in return.
Sorry, I am doing multiple things and tried to cut words out. It goes on their balance sheet as a liability because it's inventory that hasn't been paid for.What??
You're still wrong.Sorry, I am doing multiple things and tried to cut words out. It goes on their balance sheet as a liability because it's inventory that hasn't been paid for.
I will defer to you, as I'm no accountant.You're still wrong.
Ah, I see, thank you.Deferred revenue is money you've received but haven't provided a product for yet. Kinda the opposite of what you're looking for
Unless it's a stolen disk they can't even have it as part of their inventory... best to leave accounting out of this really.Sorry, I am doing multiple things and tried to cut words out. It goes on their balance sheet as a liability because it's inventory that hasn't been paid for.
I guess the only way to do it (at least curb as much as they can) is the software has to phone home each time it is launched when internet is available or at least once for activation BUT NEVER keep phoning home while playing. Regardless of system, people who will never pay will figure out a way to play the game.Unless it's a stolen disk they can't even have it as part of their inventory... best to leave accounting out of this really.
And there's the caveat that the same thing happens if the game doesn't sell and there is no piracy... which just leave us with the fact that the problem is with people that would have bought it at the initial price if they couldn't pirate it.