A friend of mine has spent the past few years working on a platformer that randomly generates levels, based on various settings you choose, and scales difficulty based on how well you've been doing at the game. He's pitching it to Microsoft next week.
Wow I hate myself a lot, but not that much. I'm not the type to get angry at a video game, but that one just might break my mind.
#3
ElJuski
>: I
#4
Ravenpoe
...
I like challenging games (Dark Souls!) but... fuck. No thanks.
#5
SpecialKO
That looks really awesome! Please pass on best wishes for your buddy on his pitch.
I'm assuming it's pay2download?
#6
Shegokigo
I didn't like the "gliding" style of gameplay. I prefer the old run and stop platforming.
#7
CynicismKills
It's like bullet hell, but with weird floaty platforming.
#8
SpecialKO
Depends what kind of pitch meeting it is and who at Microsoft it's with.
If it's a meeting about selling the IP, putting up a kickstarter page could cause problems since he'd be cannibalizing their potential audience, and individual indie games tend to have a short lifetime and small audience.
If it's a meeting about angel/venture funding, it's probably a good idea for the reason hun suggests.
#9
Jay
#10
Silver Jelly
#11
Soliloquy
It looks pretty awesome to me, honestly.
#12
Frankie Williamson
It looks like a jumbled mess to me. I'll take I Wanna Be The Guy's more old school style of difficulty with strict timing, skill and memorization.
I'm not really the target demographic, but I will note:
> I'll take I Wanna Be The Guy's more old school style of difficulty with strict timing, skill and memorization.
One of the purposes of the game is to test timing and reflex WITHOUT being able to memorize. So you can throw a bunch of hardcore gamers onto a randomly generated level and force them to figure it out on the fly.