Export thread

Cloudberry Kingdom (Insane Platformer)

#1

R

Raemon777

A friend of mine has spent the past few years working on a platformer that randomly generates levels, based on various settings you choose, and scales difficulty based on how well you've been doing at the game. He's pitching it to Microsoft next week.



http://www.rockpapershotgun.com/2012/02/07/not-mushroom-to-maneuver-cloudberry-kingdom/


#2

Chad Sexington

Chad Sexington

Wow I hate myself a lot, but not that much. :eek: I'm not the type to get angry at a video game, but that one just might break my mind.


#3

ElJuski

ElJuski

>: I


#4

Ravenpoe

Ravenpoe

...

I like challenging games (Dark Souls!) but... fuck. No thanks.


#5

SpecialKO

SpecialKO

That looks really awesome! Please pass on best wishes for your buddy on his pitch.

I'm assuming it's pay2download?


#6

Shegokigo

Shegokigo

I didn't like the "gliding" style of gameplay. I prefer the old run and stop platforming.


#7

CynicismKills

CynicismKills

It's like bullet hell, but with weird floaty platforming.


#8

SpecialKO

SpecialKO

Depends what kind of pitch meeting it is and who at Microsoft it's with.

If it's a meeting about selling the IP, putting up a kickstarter page could cause problems since he'd be cannibalizing their potential audience, and individual indie games tend to have a short lifetime and small audience.

If it's a meeting about angel/venture funding, it's probably a good idea for the reason hun suggests.


#9

Jay

Jay

tracy.gif


#10

Silver Jelly

Silver Jelly

:eek:


#11



Soliloquy

It looks pretty awesome to me, honestly.


#12

Frank

Frankie Williamson

It looks like a jumbled mess to me. I'll take I Wanna Be The Guy's more old school style of difficulty with strict timing, skill and memorization.


#13

ElJuski

ElJuski

or Super Meat Boy!


#14

R

Raemon777

I'm not really the target demographic, but I will note:

> I'll take I Wanna Be The Guy's more old school style of difficulty with strict timing, skill and memorization.

One of the purposes of the game is to test timing and reflex WITHOUT being able to memorize. So you can throw a bunch of hardcore gamers onto a randomly generated level and force them to figure it out on the fly.


Top