This goes hand in hand with what I mean by using cutscenes as a break. The quicktime events tend to assume that you are remaining in an active state, rather than calming yourself down and getting re-energized for the next gameplay segment.I like any cutscene that doesn't include a "Press X to not die" sequence.
Sooooo...what're ya tryin' to say there, man?I love cutscenes and would cut off your balls if they would read what you typed and incorporated this stupid opinion. Quite frankly, if you're bored due to whatever ADD you have during the cutscenes then perhaps it's just you. I pay games to be rewarded by great cutscenes and to be able to move my character around is not a feature, it takes AWAY from the storyline. In Dead Space, it was their choice and fit into the genre of its gaming type. I definitely don't want to see this in games like Mass Effect 3 or Dragon Age 2.
"This game sucks because I can't make Shepard crouch spam behind Miranda while Councilor Anderson is telling me the fate of my species, GOOD GOD I'M SO BORED... DAMN... DEAD SPACE WAS BETTAH"
Lastly, console gamers shouldn't be entitled to an opinion. That's my take. Cause threads like these get made and make me facepalm hard.
Not if it is a well-told story! And in general, I think cut scenes are poorly produced, and THAT is why they should be dropped. If the cut scene is paced well, adds to the story, grabs your attention, and isn't so long that you miss playing the game, then it is fine. There are FAR too many games that fail to produce good cut-scenes, though.They're telling a story. Sometimes exposition is necessary.
I said "sometimes". Not "all the time". No exposition is preferable to exposition, but if exposition has to happen, put it in a cutscene.Not if it is a well-told story! And in general, I think cut scenes are poorly produced, and THAT is why they should be dropped. If the cut scene is paced well, adds to the story, grabs your attention, and isn't so long that you miss playing the game, then it is fine. There are FAR too many games that fail to produce good cut-scenes, though.
Just because you don't want an engaging story doesn't mean others don't want one either. Mass effect 2 and Dragon Age Origins would have been pretty shit-tastic without their cutscenes.Stuff
You say that as though you cannot have an engaging story without cutscenes.Just because you don't want an engaging story doesn't mean others don't want one either. Mass effect 2 and Dragon Age Origins would have been pretty shit-tastic without their cutscenes.
How is a story told well in a first person shooter?
You wouldn't dream of reading a book, and having to stop reading so you can play a video game just to "move the plot forward", nor watching a movie, and having to pause it so you can read a booklet that came with it so you can "move the plot forward".Portal and WoW are two great examples.
Video games are a mixed medium. You may not like games that mix gameplay with video or text, but many of us do. Planescape: Torment is still one of my favorite games of all time, and it involves a boat-load of reading. Far more reading than combat, though the conversations in the game are part of the gameplay.Video games are a canvas just as much as movies, books, etc are, and a good designer can put the story into the game without having to switch mediums.
Cutscenes offer the same tools as movies. Sweeping camera angles, dramatic zooms, camera effects, knowledge of what's happening in places other than where the character is... some people like their game to unfold via such devices. It's personal preference. Not everyone wants to play a game like portal or WoW (I personally find them both dull).So I'm trying to figure out why people so vociferously defend cutscenes.
You've got some pretty high expectations for such a young medium. Seriously, games haven't been around that long. I think video games have been around about as long as film had when the Marx Brothers were making classics like "Duck Soup" and "The Cocoanuts". As good as those movies are, they're not well integrated. Musical numbers were often shoe-horned in, romantic plots were kind of parallel to the Marx brother's comedic plot (often with very little intersect), the pacing was awkward at times and overall they show just how much still had to be learned about film-making. They were brilliant works of art, but they show the youth of the medium in which they were made.I have yet to find a game where the plot is good enough that it would make an outstanding book, and the gameplay is good enough that it would make and outstanding game sans plot, and the two together are significantly better integrated than they would be separate.
I have not played those games.You also never answered my question as to whether you've played Dragon Age or Mass Effect 2 as I feel both games have excellent gameplay as well as an excellent story.
That's too bad as I feel they have good examples of gameplay and storytelling through cutscenes. If you ever get a chance I would recommend them.I have not played those games.
FTFYIf you wanna play great western games without cutscenes, go Valve.
If you wanna play great western games with cutscenes, go Bioware.
If you wanna play great western games with minimal cutscenes, go Blizzard.
If you play Japanese games, you're gonna get a AWESOME amount of cutscenes.
XIII was ridiculously bad for that, though. Admittedly, I rented it from work, so didn't have to pay for it. But as a long-time FF fan (of the earlier ones, pretty much up to VI), I felt I should at least give it an honest chance.Dude, TNG, why on earth would you play FFXIII if you hated cutscenes? I had to lol. It's not like the Final Fantasy series format (interactive movie) is a sudden surprise or anything. It's pretty much been the standard story telling element for 14 games now. That's like walking into a waterbed store expecting to buy hammocks. You call that a debacle, I call that a bad purchasing decision.
Read reviews before you commit, maybe?
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Whose fault is this? 7,8,9,10-12,12x2 were all pretty much in the format 13 was. It's not like reviews were scarce or anything. But here, to save you some time, don't play 13x2 or 15 when it comes out, because it will contain moar cutscenes.XIII was ridiculously bad for that, though. Admittedly, I rented it from work, so didn't have to pay for it. But as a long-time FF fan (of the earlier ones, pretty much up to VI), I felt I should at least give it an honest chance.
Those are two of my favorite games. They're awesomely awesome. I recommend them.I have not played those games.
Or you can go this route too.All of reality must conform to my tastes and preferences!
Someone hasn't played Starcraft 2 i see...http://www.youtube.com/watch?v=yACjCmT313g
Cutscenes have their purpose. I mean if they tried something like this with any of the RTS engines it wouldn't have at all the same impact.