Drizzt Do'Urden!!!Please also keep in mind that I believe that people often assume that their creativity is based solely on the name of a class. For them, a ranger is always someone who hangs out in trees and shoots people with arrows. For me, I also can imagine a dual wielding, street fighter for example.
Drizzt Do'Urden!!![/QUOTE]Please also keep in mind that I believe that people often assume that their creativity is based solely on the name of a class. For them, a ranger is always someone who hangs out in trees and shoots people with arrows. For me, I also can imagine a dual wielding, street fighter for example.
I think you missed the point.The drow? Hardly. It goes completely against their nature and their beliefs in their very core. Drizzt is the only one who truly left his old world and has strived to do good in the world. Reading the Dark Elf Triology would give someone a good idea on all of this.
Nale is a hack.
Never say no.any tips from DM's on how not to get crazy when dealing with players would be appreciated
I do that all the time The cool thing about being a DM and playing D&D type games is that you (the DM) can change your own story along the way. If there wasn't a trap there before when you wrote the story, put on there if needed. You can always drop NPC, items, traps, or even plot item along the way on the fly. Yea it does make DM a little harder, but sometimes a good improv can make a game REALLY fun and challenging (also it is a good way to gauge your team to see how well they do stuff. If they get their butt kick really early, might need to tone down the encounter a little.)Make them pay.
Great way to keep them in line. They want to steal from the poor? Karma can be a bitch. Player wants to rush forward? Setup ambushes, traps that discourage players who don't be careful about their exploring.
well. I have learn that some group doesn't like to RP as much so maybe put more "action" for the game. I have DM some games where practically every encounter is a fight or a puzzle with some story behind. It depends on your players. If they get bored while RP when less RP and more fights.thanks for the input guys, keep it coming !
i'm having fun but i feel very limited by the premade adventure i bought so we would have a tutorial.
Can't wait to set up my own campaign in the Faerun. Thinking and writing the story was the easy part. What's difficult to me is get my friends to RP (even write a god damn backstory for their char is asking too much) just a little.
Just be sure any NPC party member stays just that: an NPC. No one likes the Uber DMPC.Maybe have a campaign where players are require to interact with NPC (you) that might get some RP going.
Just be sure any NPC party member stays just that: an NPC. No one likes the Uber DMPC.[/QUOTE]Maybe have a campaign where players are require to interact with NPC (you) that might get some RP going.
Just be sure any NPC party member stays just that: an NPC. No one likes the Uber DMPC.[/QUOTE]Maybe have a campaign where players are require to interact with NPC (you) that might get some RP going.
Fighters can dual wield in 4.0 - the Martial Power book has a build that dual wields.I think they changed dual wielding rules in the latest update. Not sure though.
Here's the daily power that goes with this build:Martial Power said:When you wield two melee weapons, you gain a +1 bonus to attack rolls with weapons that have the off-hand property.
You gain Two-Weapon Defense as a bonus feat, even if you don’t meet the prerequisites.
When wearing light armor or chainmail, you gain a +1 bonus to damage rolls with melee and close weapon attacks when you are wielding two weapons. This bonus increases to +2 with weapons that have the off-hand property.
I'd say this power would be great against groups of minions.Martial Power said:Tempest Dance:
Hit: 1[W] + Strength modifier damage. If you have combat advantage against the target, the attack deals extra damage equal to your Dexterity modifier.
Effect: You can shift 1 square and repeat the attack against a second target. You can then shift 1 square and repeat the attack against a third target.
They also pigeon holed everyone into those roles, instead of allowing generalists like before.Why not? All they did was take the party roles that were implied in 3.5 and make them explicit.
Such as?They also pigeon holed everyone into those roles, instead of allowing generalists like before.
Such as?[/QUOTE]They also pigeon holed everyone into those roles, instead of allowing generalists like before.
They also pigeon holed everyone into those roles, instead of allowing generalists like before.[/QUOTE]Why not? All they did was take the party roles that were implied in 3.5 and make them explicit.
They also pigeon holed everyone into those roles, instead of allowing generalists like before.[/QUOTE]Why not? All they did was take the party roles that were implied in 3.5 and make them explicit.