Because it something some people haven't seen yet?! Halo was the 1st console FPS with good controls and the bro gamers embraced it or something.The title's pretty descriptive. I cannot believe this thing got the high ratings it did. Of course I never understood why Halo got the high ratings it did.
Iaculus, that's pretty easy to answer, actually. It's because the "hard" difficulties are usually exponentially harder, to the point of silliness. I don't want to be irritated by impassable levels, either. Maybe I should've said, "Why isn't there a 'sweet spot' difficulty setting?"You know, I've never understood people complaining about games with a variety of difficulty settings being 'insanely easy'
Just switch to hard. By all accounts, it's how Dead Space is meant to be played.
What the.... you're not worth my time.I could've sworn I posted an answer to that right above yours.
I mean gee golly willikers, thanks all you helpful people for letting me know that the very difficulty settings I was talking about went up higher. I never noticed that.
I don't know man, I remember when games had 4 difficulty levels (seems many still do) easy, regular, hard, super freaking hard. That seems like a good balance to me since it still gives those that want it the super crazy hard version they want and those who want a more challenging game but not one where they die every 2 steps what they want.Again, while I DO agree with the huge jump between moderate and difficult, it just doesn't seem plausible to add 5-6 difficulties to a game. If you play through the game once on Medium, find it too easy, then play on Hard and find it too hard, then play it again on Medium till you get more comfortable with it. That's just how I see and deal with it.
His chart reflects the problem with they way those difficulties are balanced. I'm saying just like he is that it would be nice to see them more balanced.Fade's chart does reflect those 4+ difficulties.
I actually think most "hard" settings are fine, but every now and then I run into one that is just over the top and makes it hard to enjoy the game since it's either super hard or super easy. Red Dead kind of did this by not having any difficulty settings, it would have been really nice to have been able to make the game harder than it's default setting but alas, they didn't put in any difficulty adjustment.Meh, my problem with harder difficulty levels is that ussually it's not so much harder per se, but simply that it takes more time to take down an enemy... or the enemy can kill you so easily that any mistake is a re-load, without any opportunity to be able to deal with in... usually makes for a boring chore... (Mass Effect 2 on Insanity only got interesting when i had enough upgrades to be able to Charge into a group of enemies and dance around them without getting killed after being touched 2-3 times by bullet fire).
Hardest difficulty isn't for everyone sadly. I have a special love for games that provide me that challenge. I don't want Shepard to fly into battle and wtf pwn all the waves of troops that come in his direction. I want him to work his opposition, go from cover to cover and strategically take them down. Otherwise, I'd play a Super Saiyan/Dynasty Warriors game.Meh, my problem with harder difficulty levels is that ussually it's not so much harder per se, but simply that it takes more time to take down an enemy... or the enemy can kill you so easily that any mistake is a re-load, without any opportunity to be able to deal with in... usually makes for a boring chore... (Mass Effect 2 on Insanity only got interesting when i had enough upgrades to be able to Charge into a group of enemies and dance around them without getting killed after being touched 2-3 times by bullet fire).
Yeah, fun fact, i didn't do anything for insanity different from my first playthrough except spend more time killing each enemy. The only difference might be that on easier difficulties i probably could just Charge without thinking, which is actually a problem with those difficulties (you should only be able to curb stomp opponents on the lowest difficulty).Hardest difficulty isn't for everyone sadly. I have a special love for games that provide me that challenge. I don't want Shepard to fly into battle and wtf pwn all the waves of troops that come in his direction. I want him to work his opposition, go from cover to cover and strategically take them down. Otherwise, I'd play a Super Saiyan/Dynasty Warriors game.
And enough of these comparisons between me and other poster, what is with you folks and comparing A to B? Get over it Shego.
Bad games are usually bad like that.I like a game that gives me a challenge. A strategy that can win if plan properly.
Alpha protocol is fun BUT their difficulty scale is insane. As you gain AP (action points that you can earn/spend on buying skills) not levels, the enemies become tougher but not smarter. At 10 AP I can head shot someone with a sniper rifles, but at 60AP it takes TWO headshot to take down an enemy. To me, that is silly mechanic. I love using pistols and do headshot at close range, but when I was at 100AP, it took liike 5-6 headshot at close range to kill a single target. That is just silly.
And enough of these comparisons between me and other poster, what is with you folks and comparing A to B? Get over it Shego.
Jiarn = Shego? My mind is blown.
If this is intended to be an insult and compliment at the same time, it's pretty funny. Though I guess it depends what level you are.Insight Roll = (1d20) + (modifier) = Final Roll
Insight = 1 +3 = 4?
Yeah I don't play DnD, your references are lost on me. Considering what you know about me, I was a bit shocked about the comment. That's all.Insight Roll = (1d20) + (modifier) = Final Roll
Insight = 1 +3 = 4
You read Jay's comment and critically fail to fully understand his intent. You get upset and attempt to cover your lack of understanding by promptly going to Google search and finding a witless image and post it to cover your tracks.
Diplomacy = (1d20) + (modifier)
Diplomacy = 5 + 0 = 5
You're not trained in diplomacy and your attempt at comedic relief has failed to garner a laugh nor sympathy to your cause.
There is an awkward silence. What do you want to do next?
I actually found it hugely fun to play through a second time with the military RIG and the fully upgraded pulse rifle and force gun. You're overpowered for the game at that point, but encounters that murdered me over and over again when I only had my lame original RIG and un-upgraded early weapons are a blast to do space-marine style and watch necromorph corpses just pile up in front of you. After spending 12 hours on the first playthrough sneaking around, conserving ammo, and getting chased around the room by things that wouldn't fucking die, it's incredibly cathartic.I personally played Dead Space through once, then had zero motivation to play it again. It's good, but not amazing. It has an interesting story, but the gameplay gets repetitive, and the controls are really sluggish.