Indeed. I'm finding that I'm erring on the side of caution. I've been thinking of scaling back my use of minions and seeing if that will make the combats a little more challenging, though. The published adventures Ed's been using rarely have minions and the combats have felt overly challenging, draining most of our resources - pretty much everyone's daily and a tonne of healing surges - each time. Sure, it turns out the last couple fights were designed for a party a level higher than us, but it was the same in the sancasshole quest.Shawnacy said:I probably should up the challenges a little bit. You guys are cutting through enemies pretty quickly. It's not easy finding that perfect balance of challenge vs out-right TPK.
Maybe not for you. :slywink:doomdragon6 said:and last game was a camp of goblins (decent toughness, but no "Oh my god we're gonna die" moments)
I must say that I agree wholeheartedly. In all the 11 years that I've been playing and DMing D&D I have never before had "regular" non-boss fights be so interesting and fun. I've always been into D&D almost strictly for the roleplaying aspect and the battles along the way were just roadblocks or plot devices. Now, in Shawn's game, I'm finding that I can love playing out the battles nearly as much as the non-combative bits. 4 sessions into this game, I've become very attached to everyone's characters and I really don't want any of them to die because we need "more challenging fights". Ramp up the difficulty as you please, but not so much that there's a good chance that we'll have to reroll. *huggles* Sankyuu!doomdragon6 said:I think something to consider is not the difficulty of the fight, but how interesting it is.
I keep forgetting how different 4.0 is from it's predecessors... ^^;;escushion said:Well, since death rules are different, losing all your HP isn't necessarily meaning you have to reroll.
Right. Which is why I'm trying to consider it from the point of view of resources used, not damage takenSeriousJay said:It's easy for some to claim it's easy when you haven't been attacked by multiple targets at once and don't take damage, once your character is bloodied, you opinion becomes different.
I beg to differ, sir.Gruebeard said:And while that was going on the other defender was still unharmed, the cowardly dwarf!
well, if i weren't taking damage, someone else would be. the rest is just bad rolls. in fact, the worst i've ever been, 4 hp, was when i stuck to the plan, stayed calm, and didn't run in.Kratash and Serin, however... well, Kratash has no one but himself to blame for getting the poop kicked out of him again and again. Serin does have the rest of us to blame, as we keep sending her out as a decoy when she's a caster.
Besides, I was repeatedly pushing that skeleton in a position to flank the dwarf. He wasn't unharmed due to lack of trying.Wahad said:I beg to differ, sir.Gruebeard said:And while that was going on the other defender was still unharmed, the cowardly dwarf!
I just couldn't move in to take the brunt of the damage because you were clogging up the hallway.
Wait. Are we supposed to be taking Allen seriously here? I'm laughing at his awesome joke.Edrondol said:So you'll have a whole different set of stats for "skill challenge combat"?
He's put a lot of work into this for it to be a joke. At first I thought he was kidding and then he made those two posts to show he's given this a lot of thought.Gruebeard said:Wait. Are we supposed to be taking Allen seriously here? I'm laughing at his awesome joke.Edrondol said:So you'll have a whole different set of stats for "skill challenge combat"?