Dwarf Fortress Bloodline (take 2)

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Pojodan

And thus begins our second venture into the realm of dwarven mismanagement!

With much learned from our previous venture, we set out once more to try to conquer the landscape!

This time the land area is much more managable (5x5), the surrounding area is sufficiently populated (Nearby human town and goblin fortress, as well as elves and fellow dwarfs in the area), and a far less unfortunate name (Oaklanterns)

Here's some info on the area and the starting forces I chose:

Two other biomes in the area:


The aquafer is limited to the northern edge of the plot, and since there's no river here, it could be harvested for the sake of a constant water source.

There is a magma pipe in the area, too, so while there's no obsidian layer, we can make our own with the magma.

Lots of Sand and a variety of rock layers, along with plenty of flux, so steel production should be easy to get going.

There's not a boatload of trees, but there should be plenty of coal to be found, so wood can be entirely reserved for beds, bolts, and ballistas


Current posting order:

1. Pojodan
2. Chronos
3. Wahad
4. Dubyamn
5. Bearscholar
6. Necronic
7. ????
 
Well even though I'm going to be the one going last of us I vote for you starting off at the top of the list. It's a group game and everybody should have a chance to play before we start taking second turns.

Besides you seem to know what you're doing so we'd get off to a good start.
 
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Pojodan

1. Pojodan
2. Chronos
3. Necronic
4. Dubyamn
5. Bearscholar
6. ????

Sound about right for starters, then?

If so, I'll get 'er going, so long as everyone's still interested in this.
 
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Chronos[Ha-G]

Yeah, fine by me - let everyone take a 1st turn before I get another one. Go right ahead, man!
 
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chakz

Is anybody else reading this, while not playing? Its immensely entertaining I'd recommend it for the main site.
 
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Pojodan

Journal of Poj Odan, Geologist 2nd Class of the High King

15th Moonstone, 201 (of the new calendar)

Following the disappointment of my last project, I was affraid that my dream of becoming a 1st class was shot down the chasms of hell, but despite my failure to locate iron ore for the last fortress I was assigned to (I blame the idiot miners and the fool that named that unforntunate place), the research I provided of the area was, apperantly, appreciated. So much so that they've asked me to head up a brand new venture, Oaklanterns.

Oaklanterns, I asked? Seems the area I'm going to is known for it's oak trees, but why would one build a lantern out of oak? I suppose it could be worse (much worse)


With the recent livestock shortages, I'm only allowed one wagon, so my initial provisions will be unfortunately small, but I feel I made the most of it:



With my skills in stonework and metalsmithing, I also acquired six others to serve the other tasks of running this operation:
A pair of stout miners who both manned ballista for awhile during the last great goblin seige, which will come in handy when they eventually come bother us.
An armorsmith who's also quite handy with an axe for chopping wood and, perhaps, fending off any early goblin scouts or kobolds.
A mason who's apperantly just as good at building things out of wood as he is with stone, which will mean our beds and barrels won't be falling apart, which is very good.
A farmer that knows his way around a still, and goodness knows we're gonna need a lot of booze for this venture.

I'd be halfway inclined to leave it at that, but the High King insists we have someone that can keep the books up to date and can be a liason for the yearly caravans, as well as any humans or... elves.. that decide to trade with us. He will be on refuse duty.

I leave within the week.




1st Granite, 201

This is the place, but what sort of fortress is built into the side of a hill? There's no mountains anywhere around here! The scout for this mission reported there being signs of a magma pipe in the vicinity, but this is hardly the landscape I'd expect for such a feature. I've sent the diggers to start digging into the side of the nearby hill to see what they can find, and right away they've come upon red sand. The geography of this area astounds me. I'll be taking a long walk around the area to see if I can find the signs the scout had mentioned tomorow.

2nd Granite, 201

Sure enough, the crest of a nearby hill is burned away and rather warm, telling of magma just a few feet below the surface:



Thankfully it's not exposed, else we might have an imp infestation problem. It does allow for much greater ease in designing the layout of the forges, I'll say that for sure.


9th Granite, 201

Marble! After some initial tunneling in the sand to setup some initial defenses (design shown below), an exploratory shaft discovered marble after a layer of slate below the sand. This is good news as the slate will certainly yield iron ore and the marble will be an ideal flux matterial. Hardly two weeks in and already we have the makings for a steel industry!


As you can see here, there's space allocated for a trade depot, the main entrance at the bottom right, which will be closed off in the event of a seige, and a long corridor to the left with placements for ballista behind fortifications.

3rd Slate, 201


Magnetite! Oh, wonderous magnetite! No iron ore comes in such large quanitites as magnetite and we've hit a vein of it directly above the workshop area! What wonders will this place yield next?


14th Felsite, 201

The last two months have been quite back breaking for the lot of us, but the grand lobby and dining area have been dug out, the stores of food have been relocated underground, and the workshop has the first glimmerings of activity with the mason churning out furnature while I've setup a station to produce to produce some crafts of of the abundant marble so we'll have something to show for the caravan when it arrives in a few months.

I sent a miner off to dig a bore hole down from just below the scorched area nearby to see if he could find just how close to the surface the magma pipe comes. Turns out he didn't have to go far.

The pipe itself is close enough to the workshop so that the feeder tube doesn't have to be terribly long, but long enough that the imps that surely inhabit the pipe aren't likely to venture out and hassle my workshop. Bauxite proved impossible to get for this expedition, and I'm reluctant to use any iron that I don't need to. I've read the studies on fire imps quite thuroughly and I'm confident the distance is enough to deter their curiosity.

 
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Pojodan

17th Malachite, 201

Here are the significant log entries of the last two weeks



Now let me explain.

First off, we have kobolds, and one of the basted creatures snuck so far into the fortress as to steal one of the better amulets I've been working on! Set off a whole flury of chaos as he dashed out the door, and at the same time the woodcutter bumped into another while out chopping wood, so she came screaming inside to find all of us in no better state.

Seems I made the foolish choice to assume we'd be left alone till after the caravans arive, and that's not till next season!

I put the otherwise worthless bookkeeper to work training our dogs. He was rather annoyed and insisted he had no idea how to do such a thing, but I didn't have any of that and despite it all, they did turn out quite capable, even if it took the bloak awhile.

I also set about building some chains so we could tie them up outside the entrance to prevent any more stinking kobolds from sneaking inside.

Wouldn't you know it that while this was going on some blasted monkeys decided to raid us as well! Hopefully two dogs will be enough to keep them from trying that again.

Lastly, I'm sad to say that the one male of the three dogs we brought got crushed by the rock crusher I had been in the process of setting up. I'd read about the benefits of constructing a draw bridge and using it to crush rocks for the sake of preventing clutter, so I attempted to set up a system using the lever and preasure plate system I'd had described to me. During this I failed to block off the area and the newly trained dog, for some reason, decided to have a look while I was testing it.

Not a pretty sight, I'll say that much.

The also creates the problem of there being no male dogs to give the two remaining bitches puppies. With any luck, he did his duty already.

21st Galena, 201

MOTHERLOAD!



Amid digging out the huge magnetite cluster, he miners hit paydirt. Platinum! And the vein just kept going and going!

I cannot begin to describe just how excited I am! I may just stick around after my replacement comes in Spring.

1st Limestone, 201

Autumn has come, bringing my term here to its halfway point. Things certainly have faired a lot better than I expected. The workshop area is coming along nicely, and while I was reluctant to do so, we have such a surplus of iron ore I went ahead and installed some iron bars in the magma tube to prevent any imps from getting through before breeching the obsidian wall from above and getting the magma flowing into the workshop area. I was quite pleased to finally get to make use of it early last week, with which I made a beautiful platinum statue that's now the centerpiece of the lobby.

The other good news is that one of the bitches gave birth to a litter of puppies, at least one of which is a male, so while it'll be awhile before it happens, there'll be plenty of war dogs to keep us safe from theives in the future.

I'll be spending the next few weeks producing as much craftwork as I can so the caravan goes away rich so we get a nice big wave of immigrants before winter sets in, I hope.
 
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Pojodan

7th Limestone, 201

Bauxite!



Of all things, the Platinum gave way to Bauxite. This should sell well to the caravans, given the shortages when we left. Sure wish I'd mined some more before wasing a bar of iron on that likely pointless imp guard.

19th Limestone, 201

The caravan has arrived!

Seems my earlier hunch was incorrect as bauxite had been discovered in quanity somewhere else, making my bauxite all but worthless. A shame, but at least I can not waste any more iron in any future magma projects.

Nearly had a melt down at one point at the Bookkeeper insisted we uproot my Platinum statue and use it for trade! I just about busted his gut right there, but thankfully the trade merchant took one look at it and deemed it far too heavy to fit in the wagon. Whew.

Unfortunately all the other projects prevented me from producing as much trade crafts as I'd have liked, so we didn't walk away with a lot, though the Bookkeeper insisted the traders were pleased, so we should be expecting immigrants within the next few months.

20th Sandstone, 201

To ensure comfortable living for the dwarves to come, I've started a grand housing project that, I imagine, will not be finished before my time is up, but it'll hold at least 50 dwarves in comfort, far enough away from the ruckus of the workshop so that good rest can be had by all!



19th Timber, 201

Aquafer! Thankfully the miner that struck upon the damp earth that he had been channeling through in search of coal realized it before flooding the whole fort with an endless steam of water.

Future overseers of this fortress will have to be adviced of it's location to prevent future flooding.

22nd Timber, 201

Our woodcutter is begining to really grate on my nerves. Every single time she bumps into a kobold she comes screaming back to the fort, demanding protection. What am I supposed to do? We've yet to receive any immigrants and our two remaining wardogs are guarding the entrance for theifs. I cannot afford anything right now and all she can do is get on my case about it. If she wasn't purported to be a skillful armorsmith I'd put -her- on refuge duty.

1st Moonstone, 201

Winter is here, and the air only seems mildly nippy, but that's only a matter for the woodcutter to deal with as our food and booze stores are plenty full.

The miners finally got into digging out some of the housing area, which will be a welcome change from sleeping in the same room as the other fellows.. snoring is just one of the many problems with that arangement.

23rd Opal, 201

With winter chuging along without anything interesting outside of the occational commotion of our guard dogs scaring off yet another foolish kobold, I decided to make use of a small aluminum cluster to produce another statue to sit along side the platinum one in the lobby, flanked by marble statues along the walls. It looks marvelous, esepcially once we get a bloody imigrant that can start smoothing the walls!

What in Armok is taking the imigrants so long to get here?!

1st Granite, 202

Alas, this year has come and gone. As per the law (which I've yet to figure out the reasoning for) I must hand the reins over to my successor. I expect that to become apperant sometime today as it must surely be one of the other six that came here as NO BLOODY MIGRANTS CAME!

One would think with word of platium and iron riches they've be here in waves, but apperantly not! Perhaps the winter was severe enough to warrent waiting till Spring time. We shall see in the coming months, I suppose.

Below is the layout of the main chambers and workshop area in their current state. Mining operations continue on the sedimentary layer above in hopes of striking coal so that steel forging can commence without the need for a large woodcutting operation (which, with all the kobolds that harassed us this year, would require a lot of war dogs to be accomplished safely)

The monkeys never returned, and aside from the migrating herds of muskoxen and horses there's been no other significant happenings in the area.

I'm pleased that the miners were able to finish digging out the sleeping quarters and enough beds where built and installed to host us and a decent sized wave of immigrants... if they ever show up, anyway.



 
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Chronos[Ha-G]

Cool - First update may take a day or two here. Work's gotten somewhat busy...and I work out of the home. But I'm aiming for an update tonight.

EDIT: Also - quick question. What graphics pack do you use? I like the look of it, and I'm considering switching to it. Also - is it one of the full packs, or a partial? (I.e. changes everything, including creatures/monsters, or just mostly items and landscape)
 
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Pojodan

It's the May Green graphics set. I'm not sure what the difference between full and partial is, but I'm guessing full as creatures and monsters have graphical icons as well.

Gotten here: http://mayday.w.staszic.waw.pl/df.htm (download link is below the screenshot)

I'll admit it's gotten me a bit complaicent to where I'm unfamiliar with many of the symbols used in the official game.

I will note that corpses still use the lettering of the original game.
 
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Chronos[Ha-G]

Necronic said:
aquifer? WTF man? :waah:
Yeah, tell me about it - I"ve purposefully avoided the area he described the aquifer as being in, but I am messing around with the magma. Frankly, I'm far more scared of the aquifer than the lava.

On a side note - I hope to have an update out today. Gotta get some work done first, though.
 
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Pojodan

Chronos[Ha-G said:
]
Necronic said:
aquifer? WTF man? :waah:
Yeah, tell me about it - I"ve purposefully avoided the area he described the aquifer as being in, but I am messing around with the magma. Frankly, I'm far more scared of the aquifer than the lava.

On a side note - I hope to have an update out today. Gotta get some work done first, though.

The aquafer is limited to the far north part of the map and only one or two Z-levels, it's really not that much of a problem, esepcially since the dwarfs will stop mining when they come to it's edge. So, basically don't go digging channels on the north part of the map without being sure you're not inadvertantly building a path for the water to flow.

The appeal of this is that it's basically an under-ground water source if you build it out right (Build a floodgate next to the edge of the aquafer, build a room that the floorgate leads into. Build another floodgate on the other side of the room. Link the two floodgates to seperate levels. Channel out from above the edge of the aquafer leading to the first floodgate so that water flows up to it. Open the first floodgate, fill the room, close the floodgate, now you can direct the traped pool of water to wherever you want it, such as to a well)

If you're ultra paranoid, do your major mining opperations down at the lowest Z-level and just avoid the northern 1/3 of the map.
 
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Chronos[Ha-G]

Right, editing this post now with my first update. Come back later.

On a side note, there won't be as many pictures as my previous posting, because A) These pictures are larger and I don't want to post as many, and B) Something consistently screwed up with the screenshots I took - only about 1/2 of them are fine. I'm not sure what caused it, but in the 1st screenshot below you can see some of it on the right side - the graphics just aren't showing up in some of these. Not sure why, but I'll fix it for the next update.

1st Granite, 202 - Early Spring. (2nd year)

Log of Chronos Morullisid, 2nd Expeditionary Leader.

Poj said I needed to keep a log of everything I do as the new leader. I don't know why I got chosen for leader - I'm just the bookkeeper. A job that is far more difficult than it should be when you are lacking AN OFFICE. I mean, what is the point of having a bookkeeper if you've not even going to bother giving them job necessities? Apparently, either Poj has some grudge against me for reasons I cannot fathom, or he's an idiot and thought "Accountant" means "Trash Man", seeing as that's what I've been doing the past year. And why am I even the leader now anyway? Poj said it was some stupid rule that expeditions need to switch out their leaders every year - well, if that's the case, why did I get picked!? Does he really think a "trash accountant" that he apparently hates is an ideal governor? Ugh, I don't even want to think about what's going through his head. Regardless, I'm going to order an office be built soon.

Anyway - I haven't been around most of the fortress - just the areas where Dwarves throw things away - so I'm unaware of most of this place's layout. First thing as new ruler - I AM NO LONGER HAULING ANYTHING I DON'T SPECIFICALLY WANT TO. On a related note, Poj is the new junk-swaggerer.

Second order of business is to have a look over the floor plans of this place to get a feel of [strike:15s5mmqh]thi[/strike:15s5mmqh]-HOLY CRAP

THESE are the new bedrooms I've heard are going to be installed!? It's a tunnel with a bed at the end! How the hell cruel do you have to BE to even think that these count as "bedrooms"!? IT'S A HOLE THE SIZE OF A DWARF with some cushioning stuffed into it! I have other things I have to do at the moment, but before I get out of here I have to fix this. I can't have someone from the Kingdom come by and see this! I'll get thrown in jail for cruel and unusual and unwarranted punishment!

And further - Now that I'm looking around this place, there are rocks everywhere! You can't go more than 5 feet without tripping over another stone! Another point I have in mind is to clean up all these damn rocks.

Well, at least this place should be fairly safe, otherwise. I don't think the designers intended to harm [strike:15s5mmqh]anyon[/strike:15s5mmqh]-WHAT IN HEAVENS NAME

Augh! This entire cavern's been mined out without any thought given to the weight above! A stiff breeze could knock this whole place in on itself! I'm ordering some supports be built to hold up this travesty.

2nd Granite, 202 -

I haven't been to the front door for a while, but apparently we have 2 war dogs acting as our security system. I know this because I've just been informed that not one, but both of them have given birth to a litter of puppies each. I seem to recall Poj muttering to himself about dog sexing or something - I think I now know why, and can finally bring up the topics of dogs around him without fear of an extremely awkward conversation.

5th Granite, 202 -

[strike:15s5mmqh]I've had to be pulled away from my secret project involving the[/strike:15s5mmqh]

I've just been informed while performing another task that an Elven caravan has been sighted! Good! I heard that Poj ordered some crafts (both stone and bone) created months ago, so by now we should have a nice stockpile of trading items to impress the elves with. I hurried to the ledger to detail what needs to be brought up [strike:15s5mmqh]towa[/strike:15s5mmqh] WHAT!?

WHAT HAPPENED TO ALL THE CRAFTS THAT WERE SUPPOSED TO BE MADE BY NOW!? WHERE'S THE CRAFTSDWARFS SHOP!?

...Uh.

Well, lets see here...no, that's a magma smelter...no, that's another smelter...no, that's another...WHY DO WE HAVE 5 MAGMA FORGES!? WHY DO WE HAVE 3 MAGMA FORGES!? WE HAVE SEVEN DWARVES! WE HAVE ONE QUALIFIED TO SMELT! WE HAVE ONE METALWORKER, IF THAT! WE DO NOT NEED THIS DEGREE OF MANUFACTURE YET!

Gah, forget that room - I'll check the others. Alright - this room has a kennel...I think this is a mechanic's shop...Ummm, I don't even know what these other two are. I'll look up what they are when I'm not busy. It's hard to tell what's what with everything out in...the...open

These "rooms" aren't rooms at all! They're just kind of mashed together in one open space! How is anyone supposed to stay interruption-free around here!? The last thing a mechanic needs is to be bothered by someone trying to cave-train a dog 10 feet away! Screw it - I'll deal with it later. Next room.

...Oh god. This is the worst of all. There's a mountain of dead animal bits scattered all around the northern half of this room. Behind that is a gigantic pile of various furniture bits all haphazardly stacked amongst each other. But, there isn't any crafting shop here - and this is the last of the work rooms! I'll need to ask another dwarf where it is.

...

YOU HAVE TO BE KIDDING ME! I just spoke with a passing Dwarf - he said I was in the room that had the CraftDwarfs shop! After some more talking, he took me through a carefully planned path up and around the furniture pile, and finally showed me the "shops" - if you can even call a random conglomeration of objects indistinguishable from the background clutter that - and then scurried back to the other side using the exact same path as before! THIS IS UNACCEPTABLE! Shops are not meant to be randomly strewn about a cave as though it's another one of these damned rocks - THEY'RE SUPPOSED TO BE A ROOM! A door goes in front, and some walls go on every other side! What if a Dwarf goes insane and just decides to chop everyone up he comes across!? He'll just reach 2 feet over to the left and kill the hapless bastard next to him doing his other work! Before I leave command of this fortress, I am removing each and every one of these shops and giving them their own WALLS AND DOOR.

...Oh! The Elves! I've spent so much time trying to find a camouflaged pile of garbage that is somehow deemed "workspace" from all the other piles of detritus that I almost forgot about them! Well, let's see what's up with the Craftsdwarfs

WHAT! WHO SUSPENDED CONSTRUCTION OF THE CRAFTS!? We needed those! I went through the register - all we have is WOOD, ELVES DO NOT LIKE WOOD. Gah!

I'll write down the rest after I've dealt with the Elves here - in the meantime, I've reordered stonecrafts and bonecrafts so we may hopefully scrape something together by the time the elves leave.
 
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Pojodan

Chronos[Ha-G said:
]Right, editing this post now with my first update. Come back later.

On a side note, there won't be as many pictures as my previous posting, because A) These pictures are larger and I don't want to post as many, and B) Something consistently screwed up with the screenshots I took - only about 1/2 of them are fine. I'm not sure what caused it.

Only really need pictures for significant events, so no worries. Your writing style more than makes up for any lack of pictures :teeth:
 
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Pojodan

The crafts are IN the bins that are listed under crafts, FYI :p

And there's a ton of them, just don't trade the bins themselves or the elves will get pissy.


Sorry for the mess, too, I just got done digging out those additional rooms for furnature storage and laying out the workstations better when Spring came along.


Edit: Also, those are five Mage SMELTERS, not forges. They allow you to melt down ore to bricks without the use of charcoal fuel. In other words, once there's a bunch of immigrants you can have 5 dedicated smelters that do nothing but make metal bars without consuming anything by the raw ore itself.
 
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Chronos[Ha-G]

Yeah, yeah - don't worry. Was mostly doing it for the writing.

Forge, smelter, close enough - I know what they do, I just mislabeled them. My point was that without people to run them, they're kind of a waste of time to build - would've been better spent on other things, and then building them when needed.

Also - I remember the thing about the bins now. Unfortunately for everyone involved, the elves have already come and gone - I'm actually midway through summer already. Just catching up with posting.
 
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Pojodan

Chronos[Ha-G said:
]Unfortunately for everyone involved, the elves have already come and gone
Wait, what? Getting rid of elves is a bad thing? Since when?


Also, when is planning ahead a bad thing? :pthhp:

Edit: If anyone's curious about the functionality of the 'garbage compactor', which is what the lever and preasure plate de-mah-hikey is there to the left of the workshops, I can explain it in detail.

Basically, it helps improve frame rates by litterally destroying all the excess, useless rock laying around (I set it so only marble is used for crafts and masonry, since it has a higher value than all the other rocks available here, except, of course, for the obsidian around the magma pipe.)
 
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Chronos[Ha-G]

Pojodan said:
Chronos[Ha-G said:
]Unfortunately for everyone involved, the elves have already come and gone
Wait, what? Getting rid of elves is a bad thing? Since when?


Also, when is planning ahead a bad thing? :pthhp:

Edit: If anyone's curious about the functionality of the 'garbage compactor', which is what the lever and preasure plate de-mah-hikey is there to the left of the workshops, I can explain it in detail.

Basically, it helps improve frame rates by litterally destroying all the excess, useless rock laying around (I set it so only marble is used for crafts and masonry, since it has a higher value than all the other rocks available here, except, of course, for the obsidian around the magma pipe.)
Well, yeah - I hate elves too. I just meant in terms of getting stuff out of them.

I have no problem with planning ahead - it's planning too far ahead that I find annoying. What I'm saying is that one or two forges were all that's been needed thus far - anything more is time better spent on other tasks till we actually get more Dwarves using the things.

Also - I'm still editing that other post in another tab. Hang on.

EDIT: Actually - screw it. We've had enough posts since then that I'm just going to make it a new post.
 
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Pojodan

I'm obsessed with having an excess of metal laying around, what can I say?

Be sure to put the 'Woodcutter' to work making armor as soon as things get going. Having high quality armor is a good thing.
 
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Chronos[Ha-G]

15th Granite, 202.

We're still struggling to get some crafts together to sell to these elves - fortunately, they're annoyingly patient as they wait in our trade depot.

One of the cats had kittens the other day - I might grab one as a pet for myself here. They're pretty cute.

I've recently discovered another design flaw with this fortress:

There's a storeroom directly below the horribly-placed workshops I mentioned earlier. The storeroom has several entrances on the level it's located on, all closed off with doors to stop the inevitable miasma from decaying vermin. However - there are stairways leading directly into the work area that have no such barriers on them. So apparently these Dwarves have been working in their piles of junk, and not only do they have to deal with the abysmal condition of their workshops, but they also have to deal with the frequent wall of decay barging its way upstairs every so often. These are not ideal working conditions.

22 Granite, 202.

I've laid out a new floor plan to switch the shops over to. It's a pretty simple system - I call it my USE WALLS AND DOORS plan. While the miners were digging, I found a surprise waiting for me:

Magnetite and Platinum! This is great...we'll be able to make even more of this stuff ONCE WE GET THROUGH WHAT WE ALREADY HAVE. Although I do appreciate the generosity of this mountain...this means that the whole area I designated as workshop space is going to need hand-built walls. Arg. Normally I'd just scrap the plans and build elsewhere - in this case, the left area looks promising - but directly underneath that is the "sleeping" area - it should be called the "stuffing" area. Everyone's going to have enough sleeping problems as is - I"m not going to add to it with workshops clanging away overhead.

7th Slate, 202. (Mid-Spring)

I've ordered a few things build over the past couple of weeks, but I've been constantly stymied by an apparent lack of nearby, useable stone. Every time I've ordered anything to be made, I've either had the choice of one of our few metal bars, one of our small stock of wood, or a much further away source of marble. Normally, this wouldn't be an issue, but we have plenty of otherwise USELESS stones around here! Why the workers aren't using them is beyond

...

You have got to be kidding me. NEARLY EVERY STONE IS RESTRICTED FROM GENERAL USE!?

I can understand limiting certain stone types to prevent their misuse - such as bauxite, which is the only heat-resistant stone we have access to - but all of them!? It's ridiculous! I've cleared the ban from all but a few important stones - now we should get some work done.

9th Slate, 202.

Well, I've finally answered my previous question as to whether Poj was stupid or just didn't like me:

Annoyingly, to explain the above I have to reveal part of my secret project - I'm planning on doing some more tunneling involving magma. Due to the previous concerns involving Imps and other nasties coming from the lava, I ordered another set of iron bars to block off anything but the magma from coming through the tunnel. Poj decided that the best way to install said bars was to place himself on the other side of them and then install them - thus trapping himself in the tunnel. Lucky for him I noticed in time - I had no indicator that he was gone. I was specifically looking around for him to find out why he hadn't performed a task for some time. I ordered him to - oh, I dunno, FREE HIMSELF, which he promptly did.

First thing he did upon opening up the grate?

Ugh. It's a wonder we got this far.

10th Slate, 202.

FINALLY! We've got some migrants. After they stopped dribbling into the fortress, we tallied 30 Dwarves total, so far. Maybe the smelters - having been good for nothing but using space thus far - will finally see some more action. I've designated a few of them to work on their metallurgy skills in preparation - I hope to have a nice stock of iron soon, for my project.

12th Felsite, 202. (Late Spring)

Not much has happened over the past month. Another worker got themselves stuck in an extraordinarily stupid manner akin to Poj's earlier incident. If we get a chemist, I'm going to order some tests on the surrounding stone - I'm curious to see if the amount of lead is any higher than usual.

Zulban - one of the masons - Apparently made a masterpiece recently. Annoyingly, I can't find it - I ran over to where Zul was, but I can't tell what this masterpiece is from the location. One of the supports? Those are the only stone working jobs near the spot in question.

19th Felsite, 202.

Great. One of the migrants just became possessed or something. He started muttering to himself and then threw everyone out of the MECHANIC SHOP THAT WAS JUST FINISHED BUILDING. He ran out, grabbed three pieces of stone, but stopped. He's muttering that he needs more stone.

...

I am at a loss for words. We're buried up to our necks in stone, and this guy decides that none of them are right!? I can only watch and wait, as he slowly goes insane.

There is, however, one good thing to come out of this situation - IT PROVES MY POINT ABOUT DOORS AND WALLS! Luckily, he took over the only shop that, to date, has such amenities. If he decides that he'd rather paint with our blood or some other such nonsense, we'll just lock him inside. Not exactly a difficult situation.


15th Hematite, 202. (Early Summer)

Annoyingly little has transpired since my previous writing. Other than my project, nothing of particular note has occurred.

- I noticed that our alchohol supply has nearly depleted. I started our brewery to compensate for this.

- I watched a kitten chase down and kill a bluejay. At least it didn't drag it back as a present or something.

- That migrant is still there. I'm amazed he hasn't died from starvation or dehydration yet. Or, y'know, gone crazy yet.

21st Hematite, 202.

Well, I was coming down here to write about the human caravan that arrived at our trade depot, but just as I was about to leave GOBLINS

I'm no trained swordsdwarf...or, for that matter anything weapon-related. So I ducked inside and watched the rest.

One of the goblins ran up and engaged one of the dogs. The dog took a few hits, but then it ripped out its throat or...something. I didn't really see. That scared the rest off, just as one of the human caravan guards came around the corner and opened up on them himself. He slaughtered one of the goblins a bit further out, and then chased off after the others.

Well, it's a bit banged up, and it may have physically-induced Cirrhosis, but I think she's fine for now.
 
C

Chronos[Ha-G]

And now, because the rest of my pictures are unusable, I have to play some more.
 
P

Pojodan

Hey, you're running the place like a prison, so I just made an example of it, then decided to liven things up with a party! Yeeehaw!

Hmmm... I'm gonna bet the strange mood fellow is wanting some sort of cut gem.

Edit: Also, goblins ambushes already? I didn't see a single goblin during my year. That's gonna make tree gathering (and finding coal veins for steel production) all the more troublesome.
 
C

Chronos[Ha-G]

Pojodan said:
Hey, you're running the place like a prison, so I just made an example of it, then decided to liven things up with a party! Yeeehaw!

Hmmm... I'm gonna bet the strange mood fellow is wanting some sort of cut gem.
I'll have to check again, but I think he was muttering about more stone. If he DOES want a gem cut - I can do that. Question is whether or not I'll get it done in time - he's been possessed for an unusually long time now.
 
P

Pojodan

Chronos[Ha-G said:
]
Pojodan said:
Hey, you're running the place like a prison, so I just made an example of it, then decided to liven things up with a party! Yeeehaw!

Hmmm... I'm gonna bet the strange mood fellow is wanting some sort of cut gem.
I'll have to check again, but I think he was muttering about more stone. If he DOES want a gem cut - I can do that. Question is whether or not I'll get it done in time - he's been possessed for an unusually long time now.
Note that he might be wanting more stone but he may also want something else, too, and you just glanced when it was displaying 'stone'. Keep the info screen up and see if it switches after a couple seconds.
 
C

Chronos[Ha-G]

Pojodan said:
Chronos[Ha-G said:
]
Pojodan said:
Hey, you're running the place like a prison, so I just made an example of it, then decided to liven things up with a party! Yeeehaw!

Hmmm... I'm gonna bet the strange mood fellow is wanting some sort of cut gem.
I'll have to check again, but I think he was muttering about more stone. If he DOES want a gem cut - I can do that. Question is whether or not I'll get it done in time - he's been possessed for an unusually long time now.
Note that he might be wanting more stone but he may also want something else, too, and you just glanced when it was displaying 'stone'. Keep the info screen up and see if it switches after a couple seconds.
...Crap. I actually already knew that, but I completely forgot about it. Massa-frassa...
 
Put me up for sixth place, but beware, I will most likely royally fuck up. Even without a King.

Also, how can you see what day/month it is? I have yet to find out.
 
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