15th Granite, 202.
We're still struggling to get some crafts together to sell to these elves - fortunately, they're annoyingly patient as they wait in our trade depot.
One of the cats had kittens the other day - I might grab one as a pet for myself here. They're pretty cute.
I've recently discovered another design flaw with this fortress:
There's a storeroom directly below the horribly-placed workshops I mentioned earlier. The storeroom has several entrances on the level it's located on, all closed off with doors to stop the inevitable miasma from decaying vermin.
However - there are stairways leading directly into the work area that have no such barriers on them. So apparently these Dwarves have been working in their piles of junk, and
not only do they have to deal with the abysmal condition of their workshops, but they also have to deal with the frequent wall of decay barging its way upstairs every so often. These are not ideal working conditions.
22 Granite, 202.
I've laid out a new floor plan to switch the shops over to. It's a pretty simple system - I call it my
USE WALLS AND DOORS plan. While the miners were digging, I found a surprise waiting for me:
Magnetite and Platinum! This is great...we'll be able to make even
more of this stuff ONCE WE GET THROUGH WHAT WE ALREADY HAVE. Although I do appreciate the generosity of this mountain...this means that the whole area I designated as workshop space is going to need
hand-built walls. Arg. Normally I'd just scrap the plans and build elsewhere - in this case, the left area looks promising - but directly underneath that is the "sleeping" area - it should be called the "stuffing" area. Everyone's going to have enough sleeping problems as is - I"m not going to add to it with workshops clanging away overhead.
7th Slate, 202. (Mid-Spring)
I've ordered a few things build over the past couple of weeks, but I've been constantly stymied by an apparent lack of nearby, useable stone. Every time I've ordered anything to be made, I've either had the choice of one of our few metal bars, one of our small stock of wood, or a much further away source of marble. Normally, this wouldn't be an issue, but
we have plenty of otherwise USELESS stones around here! Why the workers aren't using them is beyond
...
You have got to be kidding me. NEARLY EVERY STONE IS RESTRICTED FROM GENERAL USE!?
I can understand limiting certain stone types to prevent their misuse - such as bauxite, which is the only heat-resistant stone we have access to - but
all of them!? It's ridiculous! I've cleared the ban from all but a few important stones - now we should get some work done.
9th Slate, 202.
Well, I've finally answered my previous question as to whether Poj was stupid or just didn't like me:
Annoyingly, to explain the above I have to reveal part of my secret project - I'm planning on doing some more tunneling involving magma. Due to the previous concerns involving Imps and other nasties coming from the lava, I ordered another set of iron bars to block off anything but
the magma from coming through the tunnel. Poj decided that the best way to install said bars was to
place himself on the other side of them and then install them - thus trapping himself in the tunnel. Lucky for him I noticed in time - I had no indicator that he was gone. I was specifically looking around for him to find out why he hadn't performed a task for some time. I ordered him to - oh, I dunno,
FREE HIMSELF, which he promptly did.
First thing he did upon opening up the grate?
Ugh. It's a wonder we got this far.
10th Slate, 202.
FINALLY! We've got some migrants. After they stopped dribbling into the fortress, we tallied 30 Dwarves total, so far. Maybe the smelters - having been good for nothing but using space thus far - will finally see some more action. I've designated a few of them to work on their metallurgy skills in preparation - I hope to have a nice stock of iron soon, for my project.
12th Felsite, 202. (Late Spring)
Not much has happened over the past month. Another worker got themselves stuck in an extraordinarily stupid manner akin to Poj's earlier incident. If we get a chemist, I'm going to order some tests on the surrounding stone - I'm curious to see if the amount of lead is any higher than usual.
Zulban - one of the masons - Apparently made a masterpiece recently. Annoyingly, I can't find it - I ran over to where Zul was, but I can't tell what this masterpiece is from the location. One of the supports? Those are the only stone working jobs near the spot in question.
19th Felsite, 202.
Great. One of the migrants just became possessed or something. He started muttering to himself and then threw everyone out of the MECHANIC SHOP THAT WAS JUST FINISHED BUILDING. He ran out, grabbed three pieces of stone, but stopped. He's muttering that he needs more stone.
...
I am at a loss for words. We're buried up to our
necks in stone, and this guy decides that
none of them are right!? I can only watch and wait, as he slowly goes insane.
There is, however, one good thing to come out of this situation - IT PROVES MY POINT ABOUT DOORS AND WALLS! Luckily, he took over the only shop that, to date, has such amenities. If he decides that he'd rather paint with our blood or some other such nonsense, we'll just lock him inside. Not exactly a difficult situation.
15th Hematite, 202. (Early Summer)
Annoyingly little has transpired since my previous writing. Other than my project, nothing of particular note has occurred.
- I noticed that our alchohol supply has nearly depleted. I started our brewery to compensate for this.
- I watched a kitten chase down and kill a bluejay. At least it didn't drag it back as a present or something.
- That migrant is
still there. I'm amazed he hasn't died from starvation or dehydration yet. Or, y'know, gone crazy yet.
21st Hematite, 202.
Well, I
was coming down here to write about the human caravan that arrived at our trade depot, but just as I was about to leave GOBLINS
I'm no trained swordsdwarf...or, for that matter
anything weapon-related. So I ducked inside and watched the rest.
One of the goblins ran up and engaged one of the dogs. The dog took a few hits, but then it ripped out its throat or...something. I didn't really see. That scared the rest off, just as one of the human caravan guards came around the corner and opened up on them himself. He slaughtered one of the goblins a bit further out, and then chased off after the others.
Well, it's a bit banged up, and it may have physically-induced Cirrhosis, but I think she's fine for now.