It's weird - I started this before I saw this post, and I've gotten most of what's listed:Pojodan said:All that said, Chronos, it's up to you to find a suitable starting location with the following requirements:
1) Non-evil location
2) Plenty of trees for wood production
3) A LEAST two of these, preferably all: A river, a known source of magma, sand, flux stone
4) A starting set of dwarfs that aren't all totally stupid (2 miners, mason, grower, carpenter, etc)
5) 2 cats and 2 dogs
Ready? Go!
Forgot to mention that, but I think aquifers are basically there for folks trying to chalange themselves... something we are definately not attempting to do.Necronic said:aquifer? Please say no
Aquifer? FUCK THAT NOISE. Not even going to attempt an aquifer for this.Pojodan said:Forgot to mention that, but I think aquifers are basically there for folks trying to chalange themselves... something we are definately not attempting to do.Necronic said:aquifer? Please say no
Yeah, I started poking around the wiki to find out about ratmen - doesn't sound like they're particularly harmful, but annoyingly I've already finished my turn - I'm recounting all this crap from just looking at screenshots. I'll post some more in a bit here, and will probably finish tomorrow sometime.Necronic said:The ratmen are in the Chasm. Close it off!
Noooo!Necronic said:Not going to be as in depth as chronos's updates though.
Cool - the more the merrier! I'm also betting that most of us would be willing to help if you have any questions.Far said:I'm slogging through the youtube tutorials myself right now and then I'm going to play a game or two to get myself accustomed to the game but if all goes well and I actually learn to play I'd be more than happy to join in on this. Don't put me down just yet, just giving you a little heads up that you may have one more.
Yes, do ask as many questions as you like. Dwarf Fortress has what we call a 'Difficulty Cliff' in that you basically need to know 90% of everything you'll ever need to know in order to even get started.Chronos[Ha-G said:]Cool - the more the merrier! I'm also betting that most of us would be willing to help if you have any questions.Far said:I'm slogging through the youtube tutorials myself right now and then I'm going to play a game or two to get myself accustomed to the game but if all goes well and I actually learn to play I'd be more than happy to join in on this. Don't put me down just yet, just giving you a little heads up that you may have one more.
I did? Crap. Yeah - there's definitely an advantage to posting updates as you play the game, instead of dumping every screen into a folder and recalling later.Necronic said:Nah, there was a still, just nobody doing anything in it. You have all the dwarves crosstrained in multiple things. For the sake of good production I've eliminated that, and put everyone on single tasks (with hauling being an exception for some). I'm wasting the initial expenses, but I have to be able to know my boys will do just what I ask when I ask them.
Yes, getting those dwarfs all working in decent harmony without too many 'No Job's poping up can be pretty chalanging. I esepecially love when I find something I need not being done and find the dwarf assigned to that a half mile away deep in the mountain hauling a recently unearthed gem back to the stockpiles x.xChronos[Ha-G said:]I did? Crap. Yeah - there's definitely an advantage to posting updates as you play the game, instead of dumping every screen into a folder and recalling later.Necronic said:Nah, there was a still, just nobody doing anything in it. You have all the dwarves crosstrained in multiple things. For the sake of good production I've eliminated that, and put everyone on single tasks (with hauling being an exception for some). I'm wasting the initial expenses, but I have to be able to know my boys will do just what I ask when I ask them.
As stated before, need to know about 90% of everything you'd ever need to know about the game even to get started, part of this is making half a bloddy sense of the interface.Silver Jelly said:The screens of this game are completely unintelligible, but the logs are so entertaining I'm becoming a fan of a game I could never play!
The tutorials on youtube are actually helping me make sense of at least the basics right now and I'm only at number 6 problem is there are like 19 of them and they're ten minutes each.Silver Jelly said:The screens of this game are completely unintelligible, but the logs are so entertaining I'm becoming a fan of a game I could never play!
What this lad said.Silver Jelly said:The screens of this game are completely unintelligible, but the logs are so entertaining I'm becoming a fan of a game I could never play!
Today I found a friendly-graphics version of the game!Bubble181 said:What this lad said.Silver Jelly said:The screens of this game are completely unintelligible, but the logs are so entertaining I'm becoming a fan of a game I could never play!
Silver Jelly said:Bubble181 said:http://mayday.w.staszic.waw.pl/df.htm[/url]
*A.K.A., Silver Jelly[/quote:2kue491w]
really, what is this thing telling me to do?
"Note 3: DFG REQUIRES A SCREEN RESOLUTION OF 1280x1024 PIXELS! If you want to play on a smaller vertical resolution, you have to edit the data/init/init.txt accordingly. Subdivide the desired resolution by 16 to get the number of tiles (currently 64)."
I don't understand what the vertical resolution is, what does subdividing by 10 to get the number of tiles, wich currently are 64...
Could any of you download this just to check out the txt file and suggest me what to do to play with a 1024 x 768 screen resolution?
Silver Jelly said:Bubble181 said:http://mayday.w.staszic.waw.pl/df.htm[/url]
*A.K.A., Silver Jelly[/quote:2krempkk]
Look closer at my screenshots. Wait for it.... *SLAP*, that's what I use.
I'll be honest - I've trial-and-error'ed my way through most of what I've played (i.e. I've learned most everything by just experimentation, and a quick look at the wiki when I needed to know something that couldn't be easily ascertained). I should probably look into what these "bin" things are.Pojodan said:Just one thing more:
WHERE'S THE BINS?!
Good lordy! Get your carpenter pumping some out pronto!
Necronic said:Silver Jelly said:Bubble181 said:Look closer at my screenshots. Wait for it.... *SLAP*, that's what I use.[/quote:2aqjgxem]http://mayday.w.staszic.waw.pl/df.htm[/url]
*A.K.A., Silver Jelly
You use this interface? All the slapping has turned back the graphics into ASCII again!
Silver Jelly said:You use this interface? All the slapping has turned back the graphics into ASCII again![/quote:ttp5no02]Necronic said:Look closer at my screenshots. Wait for it.... *SLAP*, that's what I use.Silver Jelly":ttp5no02] Today I found a friendly-graphics version of the game! But my screen resolution is not compatible with this version (if I don't do some... magic stuff in one of the data files the guy that made it doesn't bother to explain "for dummies*") :_( Here's the link for everybody that feels like Bubble or myself: [url="http://mayday.w.staszic.waw.pl/df.htm said:http://mayday.w.staszic.waw.pl/df.htm[/url]
*A.K.A., Silver Jelly
If you go back to the first post of this thread, there's a link for this version that takes you right to downloading the file.
As far as the screen resolution goes, just run it as it comes by default, most likely it'll fit your screen just fine unless you're still running Windows 98, and if that's the case your computer sucks, get a new one
Yeah, I know what they're used for - I've just never bothered to learn to use them. Should probably go look that up on the wiki now...Necronic said:Bins are how you effectively manage stockpiles. Instead of having one finished good taking a spot in a stockpile, or one bar, its one bin with 5-20 of the finished goods or bars in the bin. I think bins are used for cloth, leather, finished goods, bars, blocks, not sure what else.
Edit: looking at it from what I posted it really is hard to tell its the mayday interface, but it is. Actually its not my favorite, I think I might go back to the Dystopian Rhetoric interface. Not sure just yet.
Woah, I totally missed the link!!Pojodan said:If you go back to the first post of this thread, there's a link for this version that takes you right to downloading the file.
As far as the screen resolution goes, just run it as it comes by default, most likely it'll fit your screen just fine unless you're still running Windows 98, and if that's the case your computer sucks, get a new one
Necronic said:
They're dwarves digging a fortress in a mountain. I do believe you mean "downward".Pojodan said:Necronic said:
Onward and upward!
The vertical resolution for a 1024x768 resolution would be 768. It's always horizontal x vertical.Silver Jelly said:really, what is this thing telling me to do?
"Note 3: DFG REQUIRES A SCREEN RESOLUTION OF 1280x1024 PIXELS! If you want to play on a smaller vertical resolution, you have to edit the data/init/init.txt accordingly. Subdivide the desired resolution by 16 to get the number of tiles (currently 64)."
I don't understand what the vertical resolution is, what does subdividing by 10 to get the number of tiles, wich currently are 64...
Could any of you download this just to check out the txt file and suggest me what to do to play with a 1024 x 768 screen resolution?
Oh yeah, it worked!! Thanks a lot!!Wahad said:The vertical resolution for a 1024x768 resolution would be 768. It's always horizontal x vertical.Silver Jelly said:really, what is this thing telling me to do?
"Note 3: DFG REQUIRES A SCREEN RESOLUTION OF 1280x1024 PIXELS! If you want to play on a smaller vertical resolution, you have to edit the data/init/init.txt accordingly. Subdivide the desired resolution by 16 to get the number of tiles (currently 64)."
I don't understand what the vertical resolution is, what does subdividing by 10 to get the number of tiles, wich currently are 64...
Could any of you download this just to check out the txt file and suggest me what to do to play with a 1024 x 768 screen resolution?
To get DFG working, you need to divide 768 by 16 (yielding a result of 48, whereas 1024 [the recommended resolution] divided by 16 yields a result of 64 [the current amount of tiles]). What you do is search the downloaded files for the init.txt (NOTE: there are also .txt files called init MAX or somesuch, don't use those, just the init.txt file) and look for the text which says [FULLGRID:80:64] Here you edit the 64 with the required amount (48 in your case) and save the file.
HOWEVER, I think it would also be advisable to chance the horizontal resolution tiles accordingly seeing as 1280 is required but you have 1024.
If this crashes the game for some reason (unlikely, but you never know) just re-install.
Rule #1: You will lose... a lot. But losing is fun! Keep that in mindSilver Jelly said:Now, to try to figure out how to play this monster...
This game is Freaking impossible. I don't even understand the basic controls...Pojodan said:Rule #1: You will lose... a lot. But losing is fun! Keep that in mindSilver Jelly said:Now, to try to figure out how to play this monster...
Rule #2: Knowing you will lose a lot, experiement.. do crazy shit like trying to build a waterfall in front of your entrance or seeing what happens when you do everything you can to make the dwarfs go insane You learn a lot in the process.
Rule #3: Get your family really mad at you so you have reason to hide away for the next month or two
One of the big things about Dwarf fortress that definately goes down as it's least intuative feature is this:Wahad said:Silver, look up the Dwarf Fortress video tutorials by captnduck on youtube. They're a great help.
As of now, my first fortress (Axebane the Infallible Blossom of Oblivion) is up and running with only the bare minimum. Chances are I might be able to gain enough experience in time and apply for a seat in this bloodline game - or, if that fails, maybe another time.
Yes please.. I'm eager to get going on dis!Necronic said:We getting an update today?
No offense, but that's just crummy design :-PPojodan said:One of the big things about Dwarf fortress that definately goes down as it's least intuative feature is this:
Up/Down/Left/Right can be w/s/a/d, u/m/h/k, or the arrow keys depending on where you are
Page up and down can be either PgUp/PgDn or / and *, again depending on where you are
Scroll up and scroll down can be -/+ or the arrow keys (or both!), depending on where you are.
I told you not to carve those nudie pictures all over your coffin. Now look what you've done!Necronic said:Hey man, my tomb is just where its at!
You're a real gem, Chronos,, that is to say, you're a big, empty barrel :teeth:Chronos[Ha-G said:]What can I say - I really wanted a gold opal barrel.
Only reason I used it to host mine - and I guess because of that, everyone else followed suit - is because it was the first thing to pop up when I google'd "file hosting". What's wrong with it?Pojodan said:May I add that I already hate Mediafire
Just not very intuative for how I'm supposed to use it and it kept throwing up popup adds that had that annoying 'Are you sure you want to close this?' dialogue.Chronos[Ha-G said:]Only reason I used it to host mine - and I guess because of that, everyone else followed suit - is because it was the first thing to pop up when I google'd "file hosting". What's wrong with it?Pojodan said:May I add that I already hate Mediafire
I'll try that one, thank you.Bubble181 said:Err, guys...It's called Hotmail Skydrive. It's free, easy-if-not-overly-fast, and has a file size upload limit of 50MB.
No MP3s or whatever, but I don't think that's an issue here, right?
Understandable, site locating is probably the most annoying part of Dwarf Fortress since the stuff you want for long term fortresses (Magma, sand, iron, flux) have a tendancy to NOT be next to each other.Chronos[Ha-G said:]Crap. Out of all the starting areas I made, the only one I find passable has no hindrances whatsoever. Errr - sorry.
If we start-over, I'd prefer if someone else started it - While, honestly, I liked everything else about starting it (Original floor plan to the fortress, initial set of problems/conditions, etc.), I'm notoriously picky when it comes to a starting area - I eventually gave up after N number of times trying to find a suitable one, and that's why the area is so large for this one - couldn't find "everything" closer together.
I searched for that, too, and there isn't any at this location either :waah:I'd like change my vote to start up a new one while keeping this one going. Just because we've taken the time and we still have the possibility to find Hidden Super Fun.