Dwarf Fortress: Legacy Fortress

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Would anybody be up for a bloodlines game of Dwarf Fortress? We did a couple several years back that were a blast and Dwarf Fortress has only gotten better since then.

I would be willing to start it out and leave a fort with a farming operation and a bare bones industry but very little in the way of creature comforts.
 
Haha! I would be willing to play. I'm sure I can muck up... I mean... improve on my predecessors fortress.

(I hope you don't mind me burning down the landscape and robbing the elvish caravan lol) ;)
 
Any opinions or wants about Biomes? Evil sounds like it is crazy. Body parts coming to life, mists that can melt your dwarfs... sounds truely FUN.
 
Evil glacier... lol. Okay, maybe not. I have no requests... but wild/evil biomes can be a lot more "fun".

We can name dwarves after halforums members... HAHA!
 
What version are you using? I'm mainly asking out of curiosity, since right now I'm playing an old version, and I'm so set in its ways I feel no urge to upgrade to a newer version. So I probably won't be able to participate in this game.

I will, however, offer lots of snarky comments.
 
No idea what version I'm using. I downloaded it a couple of months ago so I assume it's the most recent version.

No worries about not joining in though don't worry about being rusty with it I hadn't played for years I think when I fired it up this morning.

I'll try to make the setting tonight and find our new home.

Right now it's just me and Azure participating. No other takers?
 
Just make sure you're using the most recent build. I'll make sure mine is updated too... then we won't have technical issues :) (just dwarves getting trampled by elephants issues).

I'm sure we'll get some others joining in once the shenannigans unfold.
 
... Why would Cypher build a tiny indoor refuge stockpile, without even installing a door to keep the miasma out? He's a terrible DF player.
 
Diary of one "Dubyamn" Early spring: We arrived at our new home. A rustic little patch of untamed wilderness near the Finger of Clenching to found a new and glorious settlement "Boltshanks"
First order or business is to carve out an entrance way and begin production of the three B's Beds, Bins and Barrells as well as all the stone furniture we will need.
The process proceeds apace and we quickly have our farms and dining room carved out. Our Dwarves declare the large dining room "Legendary" and it builds morale.
Early Summer. I have laid out my plans for my centers of industry. Each 8 x 8 space will contain 4 workshops and a set of stairs up to the raw materials store room and a set of stairs down to the finished goods store room a set up that I find pleasing to the eyes and efficient. I've also set aside a large area that will be the refuse pit so our bone crafters don't have to go far for bones once the bodies decompose.

Early Autumn: Curse me for a cannibal elf. I have failed in my most sacred duty. I have allowed our supply of alcohol to run dry. I have since then set up a distillery underneath our food supply so that the haulers don't need to travel far to bring the booze to our central drinking area and so that the brewers can focus on making alcohol and not on hauling the plant matter down there.

Late Winter: This year has been a pleasant and uneventful year. Our centers of industry are turning out goods and furniture enough so that soon we will be able to buy large amounts of goods from the supply caravans. We even have a small forge set up though we have only found zinc and lead ores which we haven't bothered to waste our small supply or charcoal purifying. I haven't laid down an aggressive mining operation since I'm sure the next overseer has his own ideas of how these things should be done. I have also carved out and filled enough rooms so that everybody can have their own room. We also have a large Barracks and a hospital ready should it become necessary in he coming year. I have no doubts that it will
Save game
 
I'll download this and get going on it as soon as I can. I'm off to visit the parents today so hopefully the flight will be uneventful.
 
I'll download this and get going on it as soon as I can. I'm off to visit the parents today so hopefully the flight will be uneventful.
Awesome was just about to PM you to say that the save was up. Defense is practically nonexsistant just a few rock fall traps. Hope you hit some metals soon.

Good luck.
 
I'm done my year... and a LOT happened. I've mismanaged the hell out of some things and have a detailed log I'm typing up with some advice to the next overseer. I'll hopefully have the savegame and those logs posted in the next few days.
 
I'm done my year... and a LOT happened. I've mismanaged the hell out of some things and have a detailed log I'm typing up with some advice to the next overseer. I'll hopefully have the savegame and those logs posted in the next few days.
Looking forward to see how the fortress fared in my absence. Hope the layout worked out okay.

Does anybody else want to take a turn or is this bouncing back to me?
 
Save Game


I think that's the right file. You'll know pretty quick anyways... just let me know. Here's my notes on what happened. I was going to rewrite them in a more dwarfy fashion but that would take time I don't have... so here you go. Enjoy!

1st Granite, 127, Early Spring

Dubyamn has called us together for a meeting in the great hall to decide who the next overseer will be. Naturally the booze is flowing and there is much laughter all around. Bhamv comes by me with a fistful of straws and I nonchalantly pick out the short one and spill my sewer brew in shock. Everyone laughs. Looks like I'm in charge for the next year. Armok bless us... we are doomed.

Well, lets see. I never really paid attention to what Dubyamn was doing so it looks like I better check on what is going on in this fortress. We've got food and booze and decent infrastructure for the moment. Rumour has it that there will be plenty of freeloading dwarves coming so I think I will expand the sleeping quarters to meet future demand.

Alright, after looking around I have 3 main things to accomplish:

- Find metal... this is critical as we are practically defenseless at the moment.
- Train up some swordsdwarves so we have a response to invaders.
- Conscript some suckers into the militia (probably from the next batches of immigrants)

8th Granite, 127, Early Spring

Struck gold. Not what I was hoping for.

13th Granite,127, Early Spring

A giant peregrine falcon attacked some of our dwarves outside the fortress. It then stumbled into the rock fall traps and was mangled. Stupid birds. Now I have to reset the traps.

1st Slate

More Gold. I need iron damn it.

11 Slate

Our Herbalist is sleeping outside with giant Chinchillas wandering around. What a moron. Also, I can't believe I'm saying this but we have far too much booze and almost no food. I have suspended booze production for the time being so our fellows can actually eat.

15th Slate

Migrants! Let's see what we get.

HOLY CRAP WE ARE UP TO 48 DWARVES!!! I AM SWAMPED!!!!!!!! NEED MORE ROOMS!

27th Slate

Babies everywhere. My wife Cog has also had our first baby. Wondrous. Now get back to work everyone!

28th Slate

Dodok Gosterrith a fishery worker has been taken by a mood. Armok help us.

17th Felsite

Elvish caravan... carrying nothing useful. Idiots. And Apparently a giant Kea is stealing from them... this amuses me greatly.

20th Hematite

I just managed to get some leather and skeleton bits to that Dodok... and they have begun their "amazing" construction. I'm sure it will be useless but I did not want a dead dwarf clogging up the works.

24th Hematite

Well he created Evostatrid Ngalakkosak... a giant peregrine falcon earring. What a pile of crap. I should have him beaten.

21st Malachite

Sweet mercy of the Blood God. More migrants (we were at 44). We are now at 54 dwarves.

12th Galena

Another stupid secretive mood... ugh. This time Id Asteshkegeth one of our decent stone masons. I must endeavour to keep him alive at all costs.

20th Galena

A human caravan has arrived with some semi useful stuff to trade for. Id has begun his mysterious construction as well.

25th Galena

Wow, Id created a bloody legendary mudstone door. What... the... hell? Something in the wine perhaps? I don't know.

10th Sandstone

More migrants... NOOOOO!!!! GO AWAY! THIS PLACE IS A DEATH TRAP! SAVE YOURSELVES! Well... 11 more dolts have shown up to this place. We are now 65 dwarves... and the sleeping quarters are inadequate... AGAIN.

13th Timber

Dwarven caravan has arrived. Hopefully they have some useful goods. I traded for as much metal as I possibly could which wasn't very much. Also grabbed some real weapons. I told them to bring more metal with them next time. Hopefully we will survive till next time.

27th Timber

Hit some tetrahedrite. We finally have a small supply of copper.

16th Moonstone

Animals are starving to death. I think it has something to do with specifying the dining hall as a meeting place. I've since changed that but I'm not sure it's making a difference now. Also... another stupid dwarf has become possessed. This is getting out of hand. Maybe it's something in the water? Time to see what Risen Shisosan the Trapper will create.

25th Moonstone

Whoopee... a schist amulet. Pile of poop more like. I'm having his alcohol rations reduced.

8th Obsidian

Haha... Bhmav got stung by a honey bee.

13th Obsidian

Oh great... a Cyclops just showed up. This should be interesting.

Well, one dog got splattered and one got badly injured (not sure if it will pull through) but the squad killed the cyclops with only a bruised leg to show for it. Not bad for a bunch of hacks (mysef included).

Okay, so the military needs more training as they suck, and they need to have their copper armour finished (they are currently wearing chain tunics, leggings and helms I think... or they should be. They also only have wooden shields). In my panic against sieges I built a small wall with drawbridge to the outside which can be closed off with a lever in the barracks. Feel free to modify as you wish. I was just worried that goblins would waltz right in and mangle all our crap soldiers. Um, not sure what else. There are a lot of dwarves with goofy labours and probably a TON of optimization that can be done. I also haven't quite finished furnishing all the dwarves rooms. The dining hall is almost fully smoothed though lol. Oh, and the pasture outside is likely inadequate. I wanted to make a walled in pasture but I didn't have nearly enough time. Oh, I can't seem to get some items in from the trading post. I even tried dismantling it but to no avail. We have a crap ton of food and booze now (and I have not kept even remote track of it other than general numbers).

Enjoy! Don't get my dwarf killed too fast (he's the military commander and he's fat and he likes sewer brew).
 
Early Spring: I have been asked to once again act as overseer for the small fortress of Boltshanks. Because my first go around as overseer was such a peaceful and enjoyable experience I agreed.

The first order of business is to properly outfit our military. Azurephoenix has selected a good bunch of recruits that seem to know which way to hold their weapons however the weapons are lackluster bronze and copper for the most part and their armor is just as bad copper mail seems to be the mainstay of the army. That will not due.

Of course the main problem is that we haven't found any viens of any metal but copper a metal that all that is dwarfish inside of me bucks at ever considering it an acceptable armor making metal. However seeing no better alternatives I commisioned our armorer to make Breastplates, greaves, helms and gauntlets for as long as he had material or until he became a legendary armorer whichever came first and he set about his goal with admirable stoutness.

I also began the long and arduous job of straitening out work orders and getting industry humming.

I've also began digging fresh new rooms for the migrants that will no doubt soon be bashing down our gate as well as several suites that will be set aside for the military.

Early Summer: The armor working is coming along well he is up to adequate and most of our proud military dwarves have equiped themselves with breastplates. I've also made weapons from stronger metals to replace the copper weapons.

Our tanner went into a bit of a strange mood and took over our leatherworks. She emerged a few days later with a rather fetching Headveil and grand new insites into the occupation of tanner. I was of course overwhelmed with the results. I traded for several bins of cloth from the Elves. And other than a child getting kidnapped by a goblin which didn't even make his parents unhappy I would say it was a perfectly pleasant summer.

Autumn: Our Mason was possessed by a strange force and created a microline bed something that my other 2 legendary masons claimed was impossible. It's not worth as much as one would think but still it's a usable bed.

My Autumn turned deadly when one of our fisherdwarves saw an ambush of Goblins moving against our fortress. I rallied the military who after a short break went outside to fight them off. it was a bit of a shitshow. several of the goblins were killed swiftly but then one speargoblin was badly injured and forced to flee. As he fled he was able to injure the feet of the two dwarves pursing him before he was put down. And then just as I thought the danger had passed our annual caravan from the dwarf homes approached our fortress and emerged right into the middle of another goblin ambush.


Somehow I know I'm going to be blamed for this.

The caravan was carved up by the marksgoblins. Two of the guards were killed an entire wagon was killed and a merchant and his horse were sent into a berserk rage before the goblins were driven off. I assigned my marksdwarves to put the horse down as Dwarvenly as possible.

Which as standard is a two month long beatdown with their bare fists. Punching and biting the horse as it drifts in and out of consciousness before it mercilessly passes away after beating all the teeth out of it so that it can't properly fight back.

Oh and a master Armorer was part of the last migrant wave meaning that our combination weaponcrafter and armorer has just lost half of his portfolio a blow for his career I'm sure but a large bonus to the fort as a whole.

Due to our hard work we have been declared a barony I have humbly accepted the honor of being the new ruler of this land.

Winter: I've ordered our military to wear no clothing after noticing that our military hasn't worn any of the gauntlets, boots or helms that have been made since they were wearing cloth. One of the injured dwarves has lost the ability to stand without a crutch. I haven't removed him from the military since he should die as he lived hobbling to his certain death.

Oh and we seem to have aquired a vampire.


With a little bit of investigation it turns out it was the absurdly well trained fisherdwarf that came in with the last migrants. I've assigned him to be the champion hoping that he can train up our military before the next overseer decides what to do with him.

Overall nothing much happened over the winter. I've began a project to wrap the entire area in weapon traps so that future goblin attacks will take damage before they get near the fortress. And hopefully stop another caravan from being slaughtered.

Oh and another Tanner made another neat leather artifact. Terrible utterly terrible.

I'll post the save when I get home tonight.
 
Haha... oh man... sounds crazy. Was my dwarf one of the ones horribly injured? Was it my dwarf's kid that got kidnapped? lol. Sounds like the game is well on it's way to totall awesomesauce (aka self desstruction).

I still can't believe we survived that cyclops during my last tenure with only 5 random weapondwarves carrying terrible items.
 
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