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"Epic Mickey" a Steampunk Disney game

#1

figmentPez

figmentPez

This looks wild.

"Epic Mickey" @ Kotaku

Rumors say it's a Wii platformer made by Warren Spector (Deus Ex, Thief: The Dark Project, System Shock, Wing Commander, etc.) made in steampunk style with Disney characters and theme parks.













#2

Gusto

Gusto

Hell

fucking

YES

:Leyla:


#3



Philosopher B.

... whoa.


#4

Hylian

Hylian

I will be keeping a close eye on this :)


#5



JONJONAUG

What in the fuck is this piece of awesome?


#6

Gusto

Gusto

Please be everything The Magical Quest was and MORE. :Leyla:


#7



Olorin

Saw that on gaf yesterday, looks awesome! I hope it won't get canceled.


#8



chakz

The weird part about this is that it makes perfect sense. I mean you'd figure sticking something like micky in a steam punk setting would...out of place but Micky did, after all, start on a steam boat. Its only fitting that a game about him take place in a steam punk world.


#9

Shawn

Shawn

Hmm. This seems a little too "un-disney" to be Disney.
I mean Goofy there looks like a zombie.


#10



chakz

I was just about to say that the robot goofy kind of creeps me out.


#11

Shawn

Shawn

This is the company that went ape-shit over crappily painted Mickey Mouses on daycay center walls.
Lord knows why they would be okay with evil machinery versions of their beloved cash cows.


#12



redapples

Well Disney have never been scary...

Snow White, Pinocchio, Sleeping Beauty.


#13

tegid

tegid

C'mon, it's not the same...

Zombie Goofy!!!!


#14

Silver Jelly

Silver Jelly

OH MY GOD. Check out the old timey characters in the first picture! The robo-dwarf! The amazingly creepyfied castle! The-the-the everything!


#15



rvdleun



This picture is just so... so... wrong. It's like they stitched various disney characters together against their will.


#16

Bellygrub

Bellygrub

redapples said:
Well Disney have never been scary...

Snow White, Pinocchio, Sleeping Beauty.
I love going to Disney World and watching the little kids coming off the Snow White ride bawling their eyes out. That is some scary sheeet.

This looks amazing.


#17

sixpackshaker

sixpackshaker

Animatronics run amok?


#18

Gurpel

Gurpel

rvdleun said:
This picture is just so... so... wrong. It's like they stitched various disney characters together against their will.

Hello new avatar!


#19





NEED. Not want. Fucking NEED.

Seriously, how did Disney agree to this? They didn't even want Goofy or Donald to have sharp objects for weapons in the first Kingdom Hearts! True story.


#20



WolfOfOdin

ThatNickGuy said:
NEED. Not want. smurfing NEED.

Seriously, how did Disney agree to this? They didn't even want Goofy or Donald to have sharp objects for weapons in the first Kingdom Hearts! True story.
Remember, Lasseter has a massive amount of pull now with Disney, considering that his Pixar movies continue to pull in HUGE cash and he's also the head of their 'imaigneering' department. I can see him giving them the go-ahead.


#21



kaykordeath

There's no fucking way this is real. No fucking way it will become an actual playable game recognizable as the same thing seen here.

There's absolutely no way that this will be on the Wii where I would (if it existed) be jumping through flaming rings of flaming fire to get it.

It can't possibly ever exist now or in any potential future.

Nope, won't believe it.

:humph:


#22

Cat

Cat

Very nice. :thumbsup:


#23



Singularity.EXE

Wait. Is that the whale from Pinocchio? :confused:

Also, can you imagine what Peter Pan is going to look like?


#24

Shegokigo

Shegokigo

I had always hoped Steampunk would go mainstream.... but not wasted on this.... not like this....


#25



Singularity.EXE

Shegokigo said:
I had always hoped Steampunk would go mainstream.... but not wasted on this.... not like this....
Maybe this will start to pull Steampunk into the mainstream? And isn't there rumor that the new Blizzard game might be steampunk?


#26

Shegokigo

Shegokigo

A beautiful, yet completely uninformed rumor.


#27

SpecialKO

SpecialKO

I would be skeptical, except that's Warren Spector. System Shock and Deus Ex were unbelievable games.


#28

AshburnerX

AshburnerX

Shegokigo said:
I had always hoped Steampunk would go mainstream.... but not wasted on this.... not like this....
Now now... it could always go the way of Kingdom Hearts and not suck.


#29

Denbrought

Denbrought

AshburnerX said:
Shegokigo said:
I had always hoped Steampunk would go mainstream.... but not wasted on this.... not like this....
Now now... it could always not go the way of Kingdom Hearts and not suck.
Corrected some grammar.


#30



redapples

Singularity.EXE said:
Shegokigo said:
I had always hoped Steampunk would go mainstream.... but not wasted on this.... not like this....
Maybe this will start to pull Steampunk into the mainstream? And isn't there rumor that the new Blizzard game might be steampunk?
Age of Legends anyone? Shame it sucked so bad.


#31

Shegokigo

Shegokigo

Denbrought said:
Corrected some grammar.
I'm willing to bet you know next to nothing about the Kingdom Hearts series. :humph:


#32

Denbrought

Denbrought

Shegokigo said:
Denbrought said:
Corrected some grammar.
I'm willing to bet you know next to nothing about the Kingdom Hearts series. :humph:
Eh, I've watched a playthrough of one of the 3d ones (whatever the one with sephiroth in it is called, assuming he's only in one of them) and played one (don't know if it's the only one) GBA game.

More than anything I don't like the story concept. And the gameplay. And half the characters.


#33

ScytheRexx

ScytheRexx

Wait... did someone just insult Kingdom Hearts?

Excuse me, I have to go find my shotgun.


#34

Shegokigo

Shegokigo

ScytheRexx said:
Wait... did someone just insult Kingdom Hearts?

Excuse me, I have to go find my shotgun.
Someone that has "seen someone play but has no first hand experience" just insulted KH. No need for a shotgun, just a :Leyla: gun.


#35

Denbrought

Denbrought

Shegokigo said:
ScytheRexx said:
Wait... did someone just insult Kingdom Hearts?

Excuse me, I have to go find my shotgun.
Someone that has "seen someone play but has no first hand experience" just insulted KH. No need for a shotgun, just a :Leyla: gun.
The GBA one is canon afaik :3

Plus I did try the PS2 one (I don't even know how many KH games there are, don't ask me which one this is) for a few minutes, mid-play.

Oh yeah, haet Sora too.


#36

Shegokigo

Shegokigo

I hated Sora with a passion too, Kairi too for that matter.

Kingdom Hearts as a series though is really really well done. Story, characters, interaction between the worlds. It's really fluid and well fleshed out. (Though I think too many cameos leaves some characters feeling a bit flat, then again if you're playing a game like this, you should know every characters entire history by heart). I kinda liked the fact they didn't feel the need to give backround history on EVERYONE and knew the fans were the main audience.


#37

ScytheRexx

ScytheRexx

Denbrought said:
The GBA one is canon afaik :3
No idea what that has to do with anything. Canon or not, Chain of Memories was pretty small compared to the main titles. So small that they actually took the time to make a 3D version of it, and attach it to the re-release of KH2 Final Mix.

Plus I did try the PS2 one (I don't even know how many KH games there are, don't ask me which one this is) for a few minutes, mid-play.
So you have decided that the entire franchise sucks because you played an old GBA game and spent "a few minutes" goofing around in KH2? Yes, that sounds like a well balanced opinion.

Listen, when I was young I skipped the game because I didn't think it would work. I went back years later and decided to give it a go, I kicked myself for weeks for skipping it the first time. The second one was just as entertaining. In the end, we all have a preference, and I am sorry you didn't like it, but a lot of us do.


#38

figmentPez

figmentPez

Singularity.EXE said:
Wait. Is that the whale from Pinocchio? :confused:
My first thought was that as well, Monstro. However, it's head isn't as square as Monstro's, but it could just be a different style. I love how it's got Spaceship Earth (EPCOT), the water tower from Disney's Hollywood Studios, the Tower of Terror, and possibly Big Thunder Mountain on it's back. The propulsion is pretty funky too, with that big hand turning the paddle wheel.

The weird thing climbing a wall appears to be a heffalump. At first I thought it might be a pink elephant from Dumbo, but I don't think those are featured in any rides in a Disney park, while heffalumps appear in The Many Adventures of Winnie the Pooh.

The thing with a country bear head is just freaky. As are whatever are crawling up on the beach in the first pic, though it's kinda cool they've got the teacups as part of their design.


#39

Shegokigo

Shegokigo

ScytheRexx said:
No idea what that has to do with anything. Canon or not, Chain of Memories was pretty small compared to the main titles. So small that they actually took the time to make a 3D version of it, and attach it to the re-release of KH2 Final Mix.
They actually made the 3d Chain of Memories it's own stand-alone for PS2 too.

http://www.google.com/products/catalog? ... sa=title#p


#40

Denbrought

Denbrought

Whoah Scythe, did the Kingdom Hearts series father your firstborn and pay your mortage or something? Feels like I touched a nerve and you're going all drama on me :p

Again. I've played one of the games of the franchise and tried another one, hated both. I've watched a game through (had nothing better to do) and didn't like it at all. Sounds like enough to hate the entire series by default (ergo, if I'm shown an example to the contrary I won't ignore it, hurr durr).

The story, characters and gameplay are generally unappealing to me. Gameplay may change with games, chars and story not so much.

ScytheRexx said:
Denbrought said:
The GBA one is canon afaik :3
No idea what that has to do with anything. Canon or not, Chain of Memories was pretty small compared to the main titles.
Shegs said I had never played a KH games, I corrected 'er.


#41

R

Raemon777

From what I've heard about the Kingdom Hearts storyline, it sounded surprisingly impressive. Unfortunately I thought the tutorial sections of both games were way to long and I never made it through them. The second game in particular frustrated me because it kept giving me snippets of "oh by the way you're really trapped in the Matrix or something and really mysterious shit is abound," but then kept throwing me back into meaningless boring crap I didn't care about for long periods of time.


#42

Shegokigo

Shegokigo

Denbrought said:
Shegs said I had never played a KH games, I corrected 'er.
So you played the second game, in a storyline driven series of games, which was also a gameboy version vs the playstation 2 versions and thought "these characters don't work well and the gameplay sucks?"

Next time I review "steak" I'll eat a salsbury and claim that all steak tastes bland. :facepalm:


#43

Denbrought

Denbrought

Shegokigo said:
Next time I review "steak" I'll eat a salsbury and claim that all steak tastes bland. :facepalm:
Because there's only 6 steaks in existance (woo bothered to check the wiki). If I tried out 1/3rd (not counting repackagings) of all the steaks there are to try and didn't like them, I'd assume a de facto position of dislike.


#44

Shegokigo

Shegokigo

Denbrought said:
Shegokigo said:
Next time I review "steak" I'll eat a salsbury and claim that all steak tastes bland. :facepalm:
Because there's only 6 steaks in existance (woo bothered to check the wiki). If I tried out 1/3rd (not counting repackagings) of all the steaks there are to try and didn't like them, I'd assume a de facto position of dislike.
Nice way of avoiding the real point. :slywink:


#45

ScytheRexx

ScytheRexx

Denbrought said:
Whoah Scythe, did the Kingdom Hearts series father your firstborn and pay your mortage or something? Feels like I touched a nerve and you're going all drama on me :p.
Well my shotgun comment was in jest at first, but then you mentioned that you only played the second one "for a few minutes" and I felt that was not enough time to really get soaked into it. It's like me playing the tutorial mission of Final Fantasy 10 and then walking away saying "This sucks". Final Fantasy 10 didn't even begin to pick up till after the first hour, and Kingdom Hearts does not really hit the epic stride till later, but once it starts, it really gets going.

You have the right to dislike a game, and I will not try to convince you otherwise, no drama.

I do think you could have done a better job bringing about that point though, without editing another fans post to make it sound like he hated it just like you.


#46

Denbrought

Denbrought

Kay Scythe. As a side note, I don't like FFX too :D Goddamn blitzball most of all, but overall it didn't convince me after some playing was done.

Denbrought said:
Shegokigo said:
So you played the second game, in a storyline driven series of games, which was also a gameboy version vs the playstation 2 versions and thought "these characters don't work well and the gameplay sucks?"
Because there's only 6 games in existence (woo bothered to check the wiki). If I tried out 1/3rd (not counting repackagings) of all the games there are to try and didn't like them, I'd assume a de facto position of dislike.
FTFM


#47

Silver Jelly

Silver Jelly

AWESOME HOT STEAMING PUNK!
Who cares if Denbrought liked Kingdom hearts, this looks several times more awesome... and Kingdom hearts looks* pretty awesome!

*I never played it, i don't like FF too much, but I loved the idea.


#48

Shegokigo

Shegokigo

The points had nothing to do with each other Jelly.


#49

Silver Jelly

Silver Jelly

Shegokigo said:
The points had nothing to do with each other Jelly.
Sorry. :(


#50

Shegokigo

Shegokigo

Silver Jelly said:
Shegokigo said:
The points had nothing to do with each other Jelly.
Sorry. :(
Not yet your not.....


#51



JCM

Kingdom Hearts were ho-hum games (which could be beaten by pressing mostly the same button over and over) but with great story and art direction.

This however, looks fucking great.


#52

Silver Jelly

Silver Jelly

Shegokigo said:
Silver Jelly said:
Shegokigo said:
The points had nothing to do with each other Jelly.
Sorry. :(
Not yet your not.....
:aaahhh:


#53

Hylian

Hylian

I have only played the first KH so far but I absolutely loved it. I own the second game but sadly I haven't got around to playing it yet :(


#54

Shegokigo

Shegokigo

Silver Jelly said:
Shegokigo said:
[quote="Silver Jelly":32j4fvvi]
Shegokigo said:
The points had nothing to do with each other Jelly.
Sorry. :(
Not yet your not.....
:aaahhh:[/quote:32j4fvvi]

I'm watching your every move....


#55



JCM

Oh, and lets not forget that there are two KH games coming out-

For the PSP


For the DS


#56

CynicismKills

CynicismKills

Also, the Chain of Memories game doesn't have the same play style as the ps2 games. I honestly didn't care much for the card-based fights, but I love KH 1 and 2.


#57

figmentPez

figmentPez



#58

Denbrought

Denbrought

If this does end up being released and it feels like all this concept art does, I'll probably crap a small brick.


#59

CynicismKills

CynicismKills

My God...it's full of win.


#60



Olorin

It's all just concept art though, so they may just be testing to see how far they can go with Disney. The final game could look a lot different.

About Kingdom Hearts: I agree with JCM. Great setting and characters, but very mediocre gameplay. Except for Chain of Memories which actually required a little bit of thought in the combat with the deckbuilding and combos.
They really need to ditch the automated combo system from KH2 and attach different attack styles to different keys so you can strategically switch between keys. (for instance a weak key that can be thrown like as boomerang, or a strong key that's heavy and makes you walk slow)


#61

Frank

Frankie Williamson

Olorin said:
It's all just concept art though, so they may just be testing to see how far they can go with Disney. The final game could look a lot different.

About Kingdom Hearts: I agree with JCM. Great setting and characters, but very mediocre gameplay. Except for Chain of Memories which actually required a little bit of thought in the combat with the deckbuilding and combos.
They really need to ditch the automated combo system from KH2 and attach different attack styles to different keys so you can strategically switch between keys. (for instance a weak key that can be thrown like as boomerang, or a strong key that's heavy and makes you walk slow)
You want God of Kingdom Hearts May Cry?


#62

Silver Jelly

Silver Jelly

The more I think about it, the more sure I am I want a MOVIE made out of this, not a videogame.


#63



Olorin

Frankie said:
You want God of Kingdom Hearts May Cry?
Or Hyrule Hearts. As long as the gameplay involves more than just bashing a single button.


#64

ScytheRexx

ScytheRexx

Olorin said:
Or Hyrule Hearts. As long as the gameplay involves more than just bashing a single button.
If you ask me, the enjoyment of a game should not be based around the amount of buttons you have to push in order to succeed. Sometimes, simplicity can be a good thing, it sure worked for Super Mario Brothers when all your could do was move right and hit a single button to jump.

If you ask me, the most successful games are the ones that let you do a lot with less. I love having options, but I would much rather those options be connected to 2-3 buttons then 6-8 buttons.


#65

figmentPez

figmentPez

The rumors keep flying

"CVG say they have some details on Warren Spector's Disney game.

"According to their sources, the game is indeed a Wii exclusive, and you will 'paint your way through levels using the Wii Remote', doing things like drawing and erasing 'whole parts of levels'.

"It'll be based around a story where Disney's lesser, forgotten characters rise up against Mickey, which would explain the emphasis on hot military action seen in the game's concept art."


Sounds like this gameplay speculation should be taken with a grain of salt. Though, to all those who say that Disney would never allow something so dark to be done with it's animated characters, let me remind you of this version of Mickey, from Runaway Brain:




#66

tegid

tegid

Yeeeah... I don't think its the same. At all.


#67

AshburnerX

AshburnerX

figmentPez said:
Sounds like this gameplay speculation should be taken with a grain of salt. Though, to all those who say that Disney would never allow something so dark to be done with it's animated characters, let me remind you of this version of Mickey, from Runaway Brain:
Except everyone complained about the dark and frightening turn that Mickey took in that short, which is why Disney has been sure to keep everything sugary sweet in their works since. WE may enjoy a turn for the dark, but the parents that buy all this Disney crap do not want their children exposed to it.


#68

Shegokigo

Shegokigo

As for the digs at Kingdom Hearts gameplay. Was the game easy to beat on Normal while smashing the same button? Sure.

On Hard Mode against the hidden optional bosses? Yeah, you try smashing buttons for the win. I'd LOVE to see a video of you doing that.


#69

ScytheRexx

ScytheRexx

Shegokigo said:
On Hard Mode against the hidden optional bosses? Yeah, you try smashing buttons for the win. I'd LOVE to see a video of you doing that.
Sephiroth would feed off my tears. :(


#70



Olorin

ScytheRexx said:
If you ask me, the enjoyment of a game should not be based around the amount of buttons you have to push in order to succeed. Sometimes, simplicity can be a good thing, it sure worked for Super Mario Brothers when all your could do was move right and hit a single button to jump.

If you ask me, the most successful games are the ones that let you do a lot with less. I love having options, but I would much rather those options be connected to 2-3 buttons then 6-8 buttons.
Very true, less buttons is often better. I don't want Kingdom Hearts to turn into a complicated fighting game, I just don't want a combat system where I can defeat a bunch of Heartless while looking away from the screen and talking to someone else.

Even though Mario Bros only uses one button, it also requires good timing, movement in the air and sometimes avoiding enemies. Constantly pushing the jump button when enemies are around won't do you any good.

Shegokigo said:
On Hard Mode against the hidden optional bosses? Yeah, you try smashing buttons for the win. I'd LOVE to see a video of you doing that.
I haven't touched Kingdom Hearts 2 after finishing it on normal. Maybe I would have tried hard mode if the gameplay was more interesting, but I'd rather play something else, like Epic Mickey :)


#71

Shegokigo

Shegokigo

Olorin said:
I haven't touched Kingdom Hearts 2 after finishing it on normal. Maybe I would have tried hard mode if the gameplay was more interesting, but I'd rather play something else, like Epic Mickey :)
Just saying, don't knock it if you didn't fully experience it. :slywink: Finishing a game on normal mode without completely the side stuff is just being "half-way" done with it.


#72

LittleSin

LittleSin

I loved both Kingdom Hearts, haven't played Chain or Memories though.

My crowning achievement? Beating Sephiroth in both games.


#73

filmfanatic

filmfanatic

You know, if that rumored plot if anything to go off of, then I wonder what Disney characters they'll pull out of the vault.

Personally, if they'll mine a lot of the old Disney cartoons, I could see the Mad Doctor as one of the villains. For those who don't know him:

[youtube=http://www.youtube.com/watch?v=ywukfQqKX-g:2bfxdy9d][/youtube:2bfxdy9d]


#74



JCM

Finishing a game on normal mode without completely the side stuff is just being "half-way" done with it.
:facepalm:

Olorin said:
ScytheRexx said:
If you ask me, the enjoyment of a game should not be based around the amount of buttons you have to push in order to succeed. Sometimes, simplicity can be a good thing, it sure worked for Super Mario Brothers when all your could do was move right and hit a single button to jump.

If you ask me, the most successful games are the ones that let you do a lot with less. I love having options, but I would much rather those options be connected to 2-3 buttons then 6-8 buttons.
Very true, less buttons is often better. I don't want Kingdom Hearts to turn into a complicated fighting game, I just don't want a combat system where I can defeat a bunch of Heartless while looking away from the screen and talking to someone else.:
Pretty much this.

Who cares if some hidden Bosses in hard mode need strategy, when the rest of the game can be played by pressing the same button without looking at the screen?


#75

Shegokigo

Shegokigo

JCM said:
I'm don't leave games 50-80% done. Just not my style.

JCM said:
Who cares if some hidden Bosses in hard mode need strategy, when the rest of the game can be played by pressing the same button without looking at the screen?
Because that's smart developing, that's why.

Cater to the casual AND the more hardcore. I thought you'd have figured that out on your own JCM.


#76

AshburnerX

AshburnerX

Shegokigo said:
As for the digs at Kingdom Hearts gameplay. Was the game easy to beat on Normal while smashing the same button? Sure.

On Hard Mode against the hidden optional bosses? Yeah, you try smashing buttons for the win. I'd LOVE to see a video of you doing that.
You can really whittle down Sephiroth's health using Trinity Limit, which also makes you invincible for it's duration, cutting down on his damage. Just make sure your maxed out on Elixirs. Makes him cake in Hard.


#77

Shegokigo

Shegokigo

AshburnerX said:
You can really whittle down Sephiroth's health using Trinity Limit, which also makes you invincible for it's duration, cutting down on his damage. Just make sure your maxed out on Elixirs. Makes him cake in Hard.
That's not exactly "smashing the same button over and over" again is it?


#78



chakz

Frankie said:
Olorin said:
It's all just concept art though, so they may just be testing to see how far they can go with Disney. The final game could look a lot different.

About Kingdom Hearts: I agree with JCM. Great setting and characters, but very mediocre gameplay. Except for Chain of Memories which actually required a little bit of thought in the combat with the deckbuilding and combos.
They really need to ditch the automated combo system from KH2 and attach different attack styles to different keys so you can strategically switch between keys. (for instance a weak key that can be thrown like as boomerang, or a strong key that's heavy and makes you walk slow)
You want God of Kingdom Hearts May Cry?
Yes. Yes I Would. Envision what that would entail for a moment.



This almost feels like some kind of sick joke. Like being promised an ice cream cone but some one you don't trust. You want to believe your going to get it, but you just know its going to be snatched away at the last second, but your not completely sure.


#79



JCM

Shegokigo said:
JCM said:
Who cares if some hidden Bosses in hard mode need strategy, when the rest of the game can be played by pressing the same button without looking at the screen?
Because that's smart developing, that's why.

Cater to the casual AND the more hardcore. I thought you'd have figured that out on your own JCM.
Casual is not =/retarded, but if some people are that fanboyish to keep ressing the same button for hours so they may get to play it again with decent difficulty (aka, easy difficulty for other RPGs), who am I to say otherwise?
Yes. Yes I Would. Envision what that would entail for a moment.



This almost feels like some kind of sick joke. Like being promised an ice cream cone but some one you don't trust. You want to believe your going to get it, but you just know its going to be snatched away at the last second, but your not completely sure.
Devil May Cry KH?

It would be light years better than "press the same button over and over without even needing to look at the tv" KH. :twisted:


#80

Frank

Frankie Williamson

My biggest issue with both games is the fucking camera. The first game's camera was so bad I don't know how anyone tolerated it. The second one was better, I just quit at the Little Mermaid level where it was a single button push rhythm game that was so incredibly boring I never ended up picking the game back up. Also, how they figured out how to make the gummi ship part less fun in the second game was beyond me. At least building one in the first game was kind of fun (Go ultra cube of ultimate destruction).


#81

Vagabond

V.Bond

Seeing all this KH discussion, and all this weird, dark, foreboding artwork just reminds me of how much there needs to be a Nightmare Before Chirstmas world in the next game.


#82

CynicismKills

CynicismKills

Vagabond said:
Seeing all this KH discussion, and all this weird, dark, foreboding artwork just reminds me of how much there needs to be a Nightmare Before Chirstmas world in the next game.
Er, there was one.


#83

Vagabond

V.Bond

CynicismKills said:
Vagabond said:
Seeing all this KH discussion, and all this weird, dark, foreboding artwork just reminds me of how much there needs to be a Nightmare Before Chirstmas world in the next game.
Er, there was one.
I meant to put "another".

Just pretend like I did, please.

*edit

You know what they should actually put in?

GARGOYLES.


#84

CynicismKills

CynicismKills

Vagabond said:
CynicismKills said:
Vagabond said:
Seeing all this KH discussion, and all this weird, dark, foreboding artwork just reminds me of how much there needs to be another Nightmare Before Chirstmas world in the next game.
Er, there was one.
I meant to put "another".

Just pretend like I did, please.
Done and done.


#85

Cheesy1

Cheesy1

Vagabond said:
*edit

You know what they should actually put in?

GARGOYLES.
Oh, fuck yes! I would so love to have Goliath in my party, kicking ass and taking names!

Edit:

Also having some awesome battles with the Gargoyles' villains like Xanatos, The Pack, and all the Avalon beings.


#86

CynicismKills

CynicismKills

I was happy to see Auron in KH2. Also, Jack Skellington was pretty badass too.


#87

filmfanatic

filmfanatic

So, what characters would you guys want to see show up in Epic Mickey?


#88

Shegokigo

Shegokigo

Cheesy1 said:
Vagabond said:
*edit

You know what they should actually put in?

GARGOYLES.
Oh, fuck yes! I would so love to have Goliath in my party, kicking ass and taking names!

Edit:

Also having some awesome battles with the Gargoyles' villains like Xanatos, The Pack, and all the Avalon beings.



#89

Cheesy1

Cheesy1

Shegokigo said:


#90



chakz

JCM said:
Shegokigo said:
JCM said:
Who cares if some hidden Bosses in hard mode need strategy, when the rest of the game can be played by pressing the same button without looking at the screen?
Because that's smart developing, that's why.

Cater to the casual AND the more hardcore. I thought you'd have figured that out on your own JCM.
Casual is not =/retarded, but if some people are that fanboyish to keep ressing the same button for hours so they may get to play it again with decent difficulty (aka, easy difficulty for other RPGs), who am I to say otherwise?
Yes. Yes I Would. Envision what that would entail for a moment.



This almost feels like some kind of sick joke. Like being promised an ice cream cone but some one you don't trust. You want to believe your going to get it, but you just know its going to be snatched away at the last second, but your not completely sure.
Devil May Cry KH?

It would be light years better than "press the same button over and over without even needing to look at the tv" KH. :twisted:
Nononono. God of war KH with a smattering of devil may cry. Imagine God of wars brutal storytelling and awesome combo system combined with KH's...kh-ness...Well kingdom hearts was a much lighter action game the abilities system was pretty good, the moves were cool, and it didn't fail to entertain...well...unless your the Grinch or something. I'd love to see the basterd child of it and God of war with some devil may cry spliced in. The weps from DMC would fit in just fine with Kingdom hearts, and Everything could use a little more God of war in 'em, and no I don'tmean the bloody quicktime events.

Now if you'll excuse me I believe I've spent more time on this subject than what might be considered healthy.


#91



Aisaku

Vagabond said:
CynicismKills said:
Vagabond said:
Seeing all this KH discussion, and all this weird, dark, foreboding artwork just reminds me of how much there needs to be a Nightmare Before Chirstmas world in the next game.
Er, there was one.
I meant to put "another".

Just pretend like I did, please.

*edit

You know what they should actually put in?

GARGOYLES.
YES!


#92

figmentPez

figmentPez

filmfanatic said:
So, what characters would you guys want to see show up in Epic Mickey?
I think one of the obvious choices is Mortimer Mouse. If it's true they're having lesser characters rise up complaining of being brushed aside by Mickey, no one has a bigger grievance that Mortimer. He almost was the lead mouse. (For those that don't know the story, Walt Disney was going to name his mouse character Mortimer, but his wife told him that name would never work, and suggested Mickey instead. Later Mortimer came back as a villain.)

I also want the narrator from the Goofy cartoons to show up. That would be totally awesome to have that style of narration for a level or a cut-scene.


#93

CynicismKills

CynicismKills

figmentPez said:
filmfanatic said:
So, what characters would you guys want to see show up in Epic Mickey?
I think one of the obvious choices is Mortimer Mouse. If it's true they're having lesser characters rise up complaining of being brushed aside by Mickey, no one has a bigger grievance that Mortimer. He almost was the lead mouse. (For those that don't know the story, Walt Disney was going to name his mouse character Mortimer, but his wife told him that name would never work, and suggested Mickey instead. Later Mortimer came back as a villain.)

I also want the narrator from the Goofy cartoons to show up. That would be totally awesome to have that style of narration for a level or a cut-scene.
Oh man, I totally agree on the narrator. That would be awesome.


#94

figmentPez

figmentPez

IO9.com says:
Epic Mickey Is Coming Your Way Soon
"Anonymous sources have since let us know that the game is definitely real, and that we should expect to hear more about it on September 9th."

EDIT: A mod is welcome to move this thread to Gaming Central.


#95

Green_Lantern

Green_Lantern



This picture is just so... so... wrong. It's like they stitched various disney characters together against their will.
if someone needs to know the definition of nightmare fuel, just show that picture :confused:


#96

AshburnerX

AshburnerX

You want nightmare fuel? Imagine that Country Bear robot coming after you, while it's still playing or singing a stuttering, static filled version of it's music. It's mouth never moves while it does this, but it's single, lifeless eye stares at you as if to say "Free me from this pain" as crawls toward you, it's prehensile tail/mandible snapping and grabbing at you.


#97



GeneralOrder24

Those pictures are some crazy ass shit. I'd love to see it all realized to its full potential.

Re: Kingdom Hearts (NSFW)


#98

Cat

Cat

Good point, we could learn a lot from Resident Evil 4.



#100



chakz

http://www.joystiq.com/photos/disney-epic-mickey/2402074/

This one.

Right here.


This one is going to haunt me.

The look on sora's face would be hilarious though.


#101

Bowielee

Bowielee

Seeing the actual in game screenshots made my interest in the game go from 100% to 10%


#102



chakz

Seeing the actual in game screenshots made my interest in the game go from 100% to 10%
I'm almost with you there, except that these look fairly early. I'd like to give the game a chance to pretty itself up a bit before I develop any negative opinions.


#103

Hylian

Hylian

http://www.1up.com/do/previewPage?cId=3176684



Even though Warren Spector only shows off a brief gameplay clip, you can tell from the way he talks about Epic Mickey that he's extremely passionate -- not just about the game, but about Mickey Mouse as a character. He shows off a not-seen-by-the-public-until-now memo between Walt Disney and an executive. He introduces sequences where Epic Mickey is inserted into classic Mickey Mouse cartoons. And he notes, \"I wrote my master's thesis on cartoons. This is a hidden part of my life until now.\" Spector starts his session with a quick video that seems taken right from the beginning of the game. Mickey peacefully sleeps in his own bed when he's suddenly whisked away to the Cartoon Wasteland. I can't verify for certain, but the way the mysterious villain appears out of nowhere, and said villain's utter lack of a distinct shape or structure, suggests that Phantom Blot is the fellow who grabs Mickey. The Blot drops Mickey onto an operating table of sorts, and starts performing a twisted, animated autopsy; Mickey frees himself in the nick of time from being carved apart by a cartoon buzzsaw, and that's where the game proper seems to begin.




If anything, the basic structure of Epic Mickey seems reminiscent of Okami in that Mickey uses paint to restore a decrepit world. Spector describes The Cartoon Wasteland as the place where discarded characters, locations, and ideas reside; a limbo for the imperfect version of \"It's a Small World\" before the Imagineers settled on the final design that you can ride today. The Cartoon Wasteland has been rendered mostly inert, a dark, gloomy, and twisted version of itself. Restoring the Wasteland means converting it from \"inert\" to \"painted\" -- a transformation from doom and gloom into a \"bright, marshmallow-y world,\" in Spector's words. He outlines the basic story arc as, \"Act one: 'Where am I?' act two: 'Save the lands, save yourself,' and act three: The Phantom Blot unleashed.\" When I first heard about Epic Mickey, I had assumed that the forgotten character, Oswald the Lucky Rabbit, would be the primary villain. He's one of the first cartoons that Walt Disney worked on, and when Disney himself left Universal, Oswald was then doomed to obscurity under the Universal (not Disney) banner. There's a lot of resentment on Oswald's part; Spector shows off an old memo from Walt Disney to Universal Studios bigwig Carl Laemmle, where Mickey looks fine and dandy while Oswald scowls in bitterness. It's easy to think that Oswald, the \"older brother\" to Mickey, would be the primary catalyst. But Warren actually describes Oswald as more of \"the White Rabbit from Alice in Wonderland.\" Oswald is someone that Mickey can help redeem; the real bad dude is Phantom Blot and the motley crew he's assembled (so far, the only other villain shown is The Mad Doctor). Perhaps Oswald, with his \"lackey for evil with a glint of redemption\" motif, is the Darth Vader to Phantom Blot's Emperor.
(Update: While chatting with Spector, he corrected me by stating, \"People seem to be getting the wrong impression about Oswald's role. I can safely say that the Phantom Blot is the ultimate villain. But Oswald is not subservient to the Phantom Blot; in fact, they're antagonists and have been at odds with each other for a long time.\")




But enough about the characters and the basic premise/plotline -- what about the game itself? Despite being, as Spector describes, a \"platform meets RPG/adventure\" (which differs from his previous titles, such as Deus Ex, System Shock, and Ultimate Underworld, which were all first-person, action-RPGs), Epic Mickey still maintains some core principles that Spector brings to his games. The game will still feature elements of player choice, and furthermore, be about what the player makes of Mickey within the story framework described earlier. \"This is about making Mickey cool to you.\"
Spector focuses more on the reinvention of Mickey, the idea of making him a cool character as opposed to a stiff icon, than he does on gameplay mechanics. He notes that \"painting\" is about creation while \"thinner\" is about destruction, and how you use the two will affect Mickey and others around him. Being helpful, creating a lot, and embarking on sidequests to help others, will make you a Hero Mickey. You'll shine bright and have many friends; Spector shows a segment where, because the player has Mickey help a Gremlin find some lost friends, those lost friends create a path to another part of the area that would not be accessible otherwise. Heck, a Hero Mickey might even decide to help a boss character, thus completing a boss encounter without violence.
On the flipside, if you're more of a \"gamer\" as Spector jokes, a determined player who uses the gameplay mechanics as tools to improve yourself and progress through the game without having to deal with others (example: is there a bookshelf in the way? Just use Thinner to erase and be done with it), then you're likely to play a Scrapper. A more rough-and-tumble Mickey that doesn't have nearly as many friends in his corner, but is more powerful than his Hero version. There's also a Neutral option (which is shown but briefly), but the core of it is that Spector, as in other projects he's worked on, wants to make sure you can progress through the game in the play-style that fits you.




It's extremely early, but from what Spector shows, I can see that Mickey moves and animates well. And yes, I do wish the visuals were a bit more HD-generation than what the Wii offers. Spector teases about other elements; he comments that \"the game is a linear story\" but doesn't offer more when asked about overall structure. When the Phantom Blot listens to Mickey's heart during the autopsy/examination, Spector slyly notes, \"hearts are important, but I won't say why.\" The video demonstrates a sidequest where Mickey is asked to find more parts for Ro-Donald (my informal name for the Donald Duck doppelganger that Oswald has constructed to serve as his friend in the Cartoon Wasteland), but it doesn't show much beyond mission acceptance. Spector points out that Sketches are a secondary mechanic, such as using a TV sketch to distract enemies while a stopwatch slows time, but won't say more. He also notes that you collect tickets for economy, but won't say more about that either. He won't even explain what it means when something is \"inert\" as opposed to \"painted.\" The game is still a fair ways off, and it'll be a while before I actually see how paint, thinner, mission, enemies, and all that work together. But hearing how Spector talks about the game, and the sheer passion he has for both this title and Mickey himself, is enough for me to give it a closer look when Spector's ready to show more.


#104

figmentPez

figmentPez

Seeing the actual in game screenshots made my interest in the game go from 100% to 10%
I'm almost with you there, except that these look fairly early. I'd like to give the game a chance to pretty itself up a bit before I develop any negative opinions.[/QUOTE]

This. The lighting appears nearly non-existent and there are place-holder textures.

The character design, though, looks great.


#105

R

Raemon777

Man, I really hope the game pretties up. The initial concept art was so amazing.


#106

Frank

Frankie Williamson

Yeah, Spector talks about how a lot of that early art was never going to be used.

I'm not waiting on baited breath for this, it's just going to disappoint.


#107

AshburnerX

AshburnerX

Yeah, Spector talks about how a lot of that early art was never going to be used.

I'm not waiting on baited breath for this, it's just going to disappoint.
He should realize, of course, that if the game doesn't match that early artwork in some way, it's not going to sell. The only reason anyone is interested in the game is because it's not going to be that saccharine family bullshit that Disney's been putting out ever since they got over Walt's death.


#108



chakz

Yeah, Spector talks about how a lot of that early art was never going to be used.

I'm not waiting on baited breath for this, it's just going to disappoint.
You saw the picture of Borg donald right? They might not dive as deep into the realm of nightmare as the concept art promised, but it looks like they are at least going to scope out the apartments.


#109



edzepp

http://wii.gamingmedia.de/downloads,id3200,event_disney_micky_epic_pressekonferenz.html

This is a video from the London presentation event. The animation looks superb.


#110

Hailey Knight

Hailey Knight

I think the shots look fine for any game. I would enjoy a more rough and twisted style akin to the concept art.

But then, I don't have high standards for graphics. The Wii is the only next-gen system I own.

Watched the video--I'm sold.


#111

R

Raemon777

But then, I don't have high standards for graphics. The Wii is the only next-gen system I own.
This.

If things stay the way they are, I guess Wii users will be happy and the rest of us won't have to watch enviously from the sidelines.


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