I love going to Disney World and watching the little kids coming off the Snow White ride bawling their eyes out. That is some scary sheeet.redapples said:Well Disney have never been scary...
Snow White, Pinocchio, Sleeping Beauty.
rvdleun said:This picture is just so... so... wrong. It's like they stitched various disney characters together against their will.
Remember, Lasseter has a massive amount of pull now with Disney, considering that his Pixar movies continue to pull in HUGE cash and he's also the head of their 'imaigneering' department. I can see him giving them the go-ahead.ThatNickGuy said:NEED. Not want. smurfing NEED.
Seriously, how did Disney agree to this? They didn't even want Goofy or Donald to have sharp objects for weapons in the first Kingdom Hearts! True story.
Maybe this will start to pull Steampunk into the mainstream? And isn't there rumor that the new Blizzard game might be steampunk?Shegokigo said:I had always hoped Steampunk would go mainstream.... but not wasted on this.... not like this....
Now now... it could always go the way of Kingdom Hearts and not suck.Shegokigo said:I had always hoped Steampunk would go mainstream.... but not wasted on this.... not like this....
Corrected some grammar.AshburnerX said:Now now... it could always not go the way of Kingdom Hearts and not suck.Shegokigo said:I had always hoped Steampunk would go mainstream.... but not wasted on this.... not like this....
Age of Legends anyone? Shame it sucked so bad.Singularity.EXE said:Maybe this will start to pull Steampunk into the mainstream? And isn't there rumor that the new Blizzard game might be steampunk?Shegokigo said:I had always hoped Steampunk would go mainstream.... but not wasted on this.... not like this....
I'm willing to bet you know next to nothing about the Kingdom Hearts series. :humph:Denbrought said:Corrected some grammar.
Eh, I've watched a playthrough of one of the 3d ones (whatever the one with sephiroth in it is called, assuming he's only in one of them) and played one (don't know if it's the only one) GBA game.Shegokigo said:I'm willing to bet you know next to nothing about the Kingdom Hearts series. :humph:Denbrought said:Corrected some grammar.
Someone that has "seen someone play but has no first hand experience" just insulted KH. No need for a shotgun, just a gun.ScytheRexx said:Wait... did someone just insult Kingdom Hearts?
Excuse me, I have to go find my shotgun.
The GBA one is canon afaik :3Shegokigo said:Someone that has "seen someone play but has no first hand experience" just insulted KH. No need for a shotgun, just a gun.ScytheRexx said:Wait... did someone just insult Kingdom Hearts?
Excuse me, I have to go find my shotgun.
No idea what that has to do with anything. Canon or not, Chain of Memories was pretty small compared to the main titles. So small that they actually took the time to make a 3D version of it, and attach it to the re-release of KH2 Final Mix.Denbrought said:The GBA one is canon afaik :3
So you have decided that the entire franchise sucks because you played an old GBA game and spent "a few minutes" goofing around in KH2? Yes, that sounds like a well balanced opinion.Plus I did try the PS2 one (I don't even know how many KH games there are, don't ask me which one this is) for a few minutes, mid-play.
My first thought was that as well, Monstro. However, it's head isn't as square as Monstro's, but it could just be a different style. I love how it's got Spaceship Earth (EPCOT), the water tower from Disney's Hollywood Studios, the Tower of Terror, and possibly Big Thunder Mountain on it's back. The propulsion is pretty funky too, with that big hand turning the paddle wheel.Singularity.EXE said:Wait. Is that the whale from Pinocchio?
They actually made the 3d Chain of Memories it's own stand-alone for PS2 too.ScytheRexx said:No idea what that has to do with anything. Canon or not, Chain of Memories was pretty small compared to the main titles. So small that they actually took the time to make a 3D version of it, and attach it to the re-release of KH2 Final Mix.
Shegs said I had never played a KH games, I corrected 'er.ScytheRexx said:No idea what that has to do with anything. Canon or not, Chain of Memories was pretty small compared to the main titles.Denbrought said:The GBA one is canon afaik :3
So you played the second game, in a storyline driven series of games, which was also a gameboy version vs the playstation 2 versions and thought "these characters don't work well and the gameplay sucks?"Denbrought said:Shegs said I had never played a KH games, I corrected 'er.
Because there's only 6 steaks in existance (woo bothered to check the wiki). If I tried out 1/3rd (not counting repackagings) of all the steaks there are to try and didn't like them, I'd assume a de facto position of dislike.Shegokigo said:Next time I review "steak" I'll eat a salsbury and claim that all steak tastes bland.
Nice way of avoiding the real point. :slywink:Denbrought said:Because there's only 6 steaks in existance (woo bothered to check the wiki). If I tried out 1/3rd (not counting repackagings) of all the steaks there are to try and didn't like them, I'd assume a de facto position of dislike.Shegokigo said:Next time I review "steak" I'll eat a salsbury and claim that all steak tastes bland.
Well my shotgun comment was in jest at first, but then you mentioned that you only played the second one "for a few minutes" and I felt that was not enough time to really get soaked into it. It's like me playing the tutorial mission of Final Fantasy 10 and then walking away saying "This sucks". Final Fantasy 10 didn't even begin to pick up till after the first hour, and Kingdom Hearts does not really hit the epic stride till later, but once it starts, it really gets going.Denbrought said:Whoah Scythe, did the Kingdom Hearts series father your firstborn and pay your mortage or something? Feels like I touched a nerve and you're going all drama on me .
FTFMDenbrought said:Because there's only 6 games in existence (woo bothered to check the wiki). If I tried out 1/3rd (not counting repackagings) of all the games there are to try and didn't like them, I'd assume a de facto position of dislike.Shegokigo said:So you played the second game, in a storyline driven series of games, which was also a gameboy version vs the playstation 2 versions and thought "these characters don't work well and the gameplay sucks?"
Not yet your not.....Silver Jelly said:Sorry.Shegokigo said:The points had nothing to do with each other Jelly.
:aaahhh:Shegokigo said:Not yet your not.....Silver Jelly said:Sorry.Shegokigo said:The points had nothing to do with each other Jelly.
:aaahhh:[/quote:32j4fvvi]Silver Jelly said:Not yet your not.....Shegokigo said:[quote="Silver Jelly":32j4fvvi]Sorry.Shegokigo said:The points had nothing to do with each other Jelly.
You want God of Kingdom Hearts May Cry?Olorin said:It's all just concept art though, so they may just be testing to see how far they can go with Disney. The final game could look a lot different.
About Kingdom Hearts: I agree with JCM. Great setting and characters, but very mediocre gameplay. Except for Chain of Memories which actually required a little bit of thought in the combat with the deckbuilding and combos.
They really need to ditch the automated combo system from KH2 and attach different attack styles to different keys so you can strategically switch between keys. (for instance a weak key that can be thrown like as boomerang, or a strong key that's heavy and makes you walk slow)
Or Hyrule Hearts. As long as the gameplay involves more than just bashing a single button.Frankie said:You want God of Kingdom Hearts May Cry?
If you ask me, the enjoyment of a game should not be based around the amount of buttons you have to push in order to succeed. Sometimes, simplicity can be a good thing, it sure worked for Super Mario Brothers when all your could do was move right and hit a single button to jump.Olorin said:Or Hyrule Hearts. As long as the gameplay involves more than just bashing a single button.
Except everyone complained about the dark and frightening turn that Mickey took in that short, which is why Disney has been sure to keep everything sugary sweet in their works since. WE may enjoy a turn for the dark, but the parents that buy all this Disney crap do not want their children exposed to it.figmentPez said:Sounds like this gameplay speculation should be taken with a grain of salt. Though, to all those who say that Disney would never allow something so dark to be done with it's animated characters, let me remind you of this version of Mickey, from Runaway Brain:
Sephiroth would feed off my tears.Shegokigo said:On Hard Mode against the hidden optional bosses? Yeah, you try smashing buttons for the win. I'd LOVE to see a video of you doing that.
Very true, less buttons is often better. I don't want Kingdom Hearts to turn into a complicated fighting game, I just don't want a combat system where I can defeat a bunch of Heartless while looking away from the screen and talking to someone else.ScytheRexx said:If you ask me, the enjoyment of a game should not be based around the amount of buttons you have to push in order to succeed. Sometimes, simplicity can be a good thing, it sure worked for Super Mario Brothers when all your could do was move right and hit a single button to jump.
If you ask me, the most successful games are the ones that let you do a lot with less. I love having options, but I would much rather those options be connected to 2-3 buttons then 6-8 buttons.
I haven't touched Kingdom Hearts 2 after finishing it on normal. Maybe I would have tried hard mode if the gameplay was more interesting, but I'd rather play something else, like Epic MickeyShegokigo said:On Hard Mode against the hidden optional bosses? Yeah, you try smashing buttons for the win. I'd LOVE to see a video of you doing that.
Just saying, don't knock it if you didn't fully experience it. :slywink: Finishing a game on normal mode without completely the side stuff is just being "half-way" done with it.Olorin said:I haven't touched Kingdom Hearts 2 after finishing it on normal. Maybe I would have tried hard mode if the gameplay was more interesting, but I'd rather play something else, like Epic Mickey
Finishing a game on normal mode without completely the side stuff is just being "half-way" done with it.
Pretty much this.Olorin said:Very true, less buttons is often better. I don't want Kingdom Hearts to turn into a complicated fighting game, I just don't want a combat system where I can defeat a bunch of Heartless while looking away from the screen and talking to someone else.:ScytheRexx said:If you ask me, the enjoyment of a game should not be based around the amount of buttons you have to push in order to succeed. Sometimes, simplicity can be a good thing, it sure worked for Super Mario Brothers when all your could do was move right and hit a single button to jump.
If you ask me, the most successful games are the ones that let you do a lot with less. I love having options, but I would much rather those options be connected to 2-3 buttons then 6-8 buttons.
I'm don't leave games 50-80% done. Just not my style.JCM said:
Because that's smart developing, that's why.JCM said:Who cares if some hidden Bosses in hard mode need strategy, when the rest of the game can be played by pressing the same button without looking at the screen?
You can really whittle down Sephiroth's health using Trinity Limit, which also makes you invincible for it's duration, cutting down on his damage. Just make sure your maxed out on Elixirs. Makes him cake in Hard.Shegokigo said:As for the digs at Kingdom Hearts gameplay. Was the game easy to beat on Normal while smashing the same button? Sure.
On Hard Mode against the hidden optional bosses? Yeah, you try smashing buttons for the win. I'd LOVE to see a video of you doing that.
That's not exactly "smashing the same button over and over" again is it?AshburnerX said:You can really whittle down Sephiroth's health using Trinity Limit, which also makes you invincible for it's duration, cutting down on his damage. Just make sure your maxed out on Elixirs. Makes him cake in Hard.
Yes. Yes I Would. Envision what that would entail for a moment.Frankie said:You want God of Kingdom Hearts May Cry?Olorin said:It's all just concept art though, so they may just be testing to see how far they can go with Disney. The final game could look a lot different.
About Kingdom Hearts: I agree with JCM. Great setting and characters, but very mediocre gameplay. Except for Chain of Memories which actually required a little bit of thought in the combat with the deckbuilding and combos.
They really need to ditch the automated combo system from KH2 and attach different attack styles to different keys so you can strategically switch between keys. (for instance a weak key that can be thrown like as boomerang, or a strong key that's heavy and makes you walk slow)
Casual is not =/retarded, but if some people are that fanboyish to keep ressing the same button for hours so they may get to play it again with decent difficulty (aka, easy difficulty for other RPGs), who am I to say otherwise?Shegokigo said:Because that's smart developing, that's why.JCM said:Who cares if some hidden Bosses in hard mode need strategy, when the rest of the game can be played by pressing the same button without looking at the screen?
Cater to the casual AND the more hardcore. I thought you'd have figured that out on your own JCM.
Devil May Cry KH?Yes. Yes I Would. Envision what that would entail for a moment.
This almost feels like some kind of sick joke. Like being promised an ice cream cone but some one you don't trust. You want to believe your going to get it, but you just know its going to be snatched away at the last second, but your not completely sure.
Er, there was one.Vagabond said:Seeing all this KH discussion, and all this weird, dark, foreboding artwork just reminds me of how much there needs to be a Nightmare Before Chirstmas world in the next game.
I meant to put "another".CynicismKills said:Er, there was one.Vagabond said:Seeing all this KH discussion, and all this weird, dark, foreboding artwork just reminds me of how much there needs to be a Nightmare Before Chirstmas world in the next game.
Done and done.Vagabond said:I meant to put "another".CynicismKills said:Er, there was one.Vagabond said:Seeing all this KH discussion, and all this weird, dark, foreboding artwork just reminds me of how much there needs to be another Nightmare Before Chirstmas world in the next game.
Just pretend like I did, please.
Oh, fuck yes! I would so love to have Goliath in my party, kicking ass and taking names!Vagabond said:*edit
You know what they should actually put in?
GARGOYLES.
Cheesy1 said:Oh, fuck yes! I would so love to have Goliath in my party, kicking ass and taking names!Vagabond said:*edit
You know what they should actually put in?
GARGOYLES.
Edit:
Also having some awesome battles with the Gargoyles' villains like Xanatos, The Pack, and all the Avalon beings.
Nononono. God of war KH with a smattering of devil may cry. Imagine God of wars brutal storytelling and awesome combo system combined with KH's...kh-ness...Well kingdom hearts was a much lighter action game the abilities system was pretty good, the moves were cool, and it didn't fail to entertain...well...unless your the Grinch or something. I'd love to see the basterd child of it and God of war with some devil may cry spliced in. The weps from DMC would fit in just fine with Kingdom hearts, and Everything could use a little more God of war in 'em, and no I don'tmean the bloody quicktime events.JCM said:Casual is not =/retarded, but if some people are that fanboyish to keep ressing the same button for hours so they may get to play it again with decent difficulty (aka, easy difficulty for other RPGs), who am I to say otherwise?Shegokigo said:Because that's smart developing, that's why.JCM said:Who cares if some hidden Bosses in hard mode need strategy, when the rest of the game can be played by pressing the same button without looking at the screen?
Cater to the casual AND the more hardcore. I thought you'd have figured that out on your own JCM.
Devil May Cry KH?Yes. Yes I Would. Envision what that would entail for a moment.
This almost feels like some kind of sick joke. Like being promised an ice cream cone but some one you don't trust. You want to believe your going to get it, but you just know its going to be snatched away at the last second, but your not completely sure.
It would be light years better than "press the same button over and over without even needing to look at the tv" KH.
YES!Vagabond said:I meant to put "another".CynicismKills said:Er, there was one.Vagabond said:Seeing all this KH discussion, and all this weird, dark, foreboding artwork just reminds me of how much there needs to be a Nightmare Before Chirstmas world in the next game.
Just pretend like I did, please.
*edit
You know what they should actually put in?
GARGOYLES.
I think one of the obvious choices is Mortimer Mouse. If it's true they're having lesser characters rise up complaining of being brushed aside by Mickey, no one has a bigger grievance that Mortimer. He almost was the lead mouse. (For those that don't know the story, Walt Disney was going to name his mouse character Mortimer, but his wife told him that name would never work, and suggested Mickey instead. Later Mortimer came back as a villain.)filmfanatic said:So, what characters would you guys want to see show up in Epic Mickey?
Oh man, I totally agree on the narrator. That would be awesome.figmentPez said:I think one of the obvious choices is Mortimer Mouse. If it's true they're having lesser characters rise up complaining of being brushed aside by Mickey, no one has a bigger grievance that Mortimer. He almost was the lead mouse. (For those that don't know the story, Walt Disney was going to name his mouse character Mortimer, but his wife told him that name would never work, and suggested Mickey instead. Later Mortimer came back as a villain.)filmfanatic said:So, what characters would you guys want to see show up in Epic Mickey?
I also want the narrator from the Goofy cartoons to show up. That would be totally awesome to have that style of narration for a level or a cut-scene.
if someone needs to know the definition of nightmare fuel, just show that picture
This picture is just so... so... wrong. It's like they stitched various disney characters together against their will.
I'm almost with you there, except that these look fairly early. I'd like to give the game a chance to pretty itself up a bit before I develop any negative opinions.Seeing the actual in game screenshots made my interest in the game go from 100% to 10%
Even though Warren Spector only shows off a brief gameplay clip, you can tell from the way he talks about Epic Mickey that he's extremely passionate -- not just about the game, but about Mickey Mouse as a character. He shows off a not-seen-by-the-public-until-now memo between Walt Disney and an executive. He introduces sequences where Epic Mickey is inserted into classic Mickey Mouse cartoons. And he notes, \"I wrote my master's thesis on cartoons. This is a hidden part of my life until now.\" Spector starts his session with a quick video that seems taken right from the beginning of the game. Mickey peacefully sleeps in his own bed when he's suddenly whisked away to the Cartoon Wasteland. I can't verify for certain, but the way the mysterious villain appears out of nowhere, and said villain's utter lack of a distinct shape or structure, suggests that Phantom Blot is the fellow who grabs Mickey. The Blot drops Mickey onto an operating table of sorts, and starts performing a twisted, animated autopsy; Mickey frees himself in the nick of time from being carved apart by a cartoon buzzsaw, and that's where the game proper seems to begin.
If anything, the basic structure of Epic Mickey seems reminiscent of Okami in that Mickey uses paint to restore a decrepit world. Spector describes The Cartoon Wasteland as the place where discarded characters, locations, and ideas reside; a limbo for the imperfect version of \"It's a Small World\" before the Imagineers settled on the final design that you can ride today. The Cartoon Wasteland has been rendered mostly inert, a dark, gloomy, and twisted version of itself. Restoring the Wasteland means converting it from \"inert\" to \"painted\" -- a transformation from doom and gloom into a \"bright, marshmallow-y world,\" in Spector's words. He outlines the basic story arc as, \"Act one: 'Where am I?' act two: 'Save the lands, save yourself,' and act three: The Phantom Blot unleashed.\" When I first heard about Epic Mickey, I had assumed that the forgotten character, Oswald the Lucky Rabbit, would be the primary villain. He's one of the first cartoons that Walt Disney worked on, and when Disney himself left Universal, Oswald was then doomed to obscurity under the Universal (not Disney) banner. There's a lot of resentment on Oswald's part; Spector shows off an old memo from Walt Disney to Universal Studios bigwig Carl Laemmle, where Mickey looks fine and dandy while Oswald scowls in bitterness. It's easy to think that Oswald, the \"older brother\" to Mickey, would be the primary catalyst. But Warren actually describes Oswald as more of \"the White Rabbit from Alice in Wonderland.\" Oswald is someone that Mickey can help redeem; the real bad dude is Phantom Blot and the motley crew he's assembled (so far, the only other villain shown is The Mad Doctor). Perhaps Oswald, with his \"lackey for evil with a glint of redemption\" motif, is the Darth Vader to Phantom Blot's Emperor.
(Update: While chatting with Spector, he corrected me by stating, \"People seem to be getting the wrong impression about Oswald's role. I can safely say that the Phantom Blot is the ultimate villain. But Oswald is not subservient to the Phantom Blot; in fact, they're antagonists and have been at odds with each other for a long time.\")
But enough about the characters and the basic premise/plotline -- what about the game itself? Despite being, as Spector describes, a \"platform meets RPG/adventure\" (which differs from his previous titles, such as Deus Ex, System Shock, and Ultimate Underworld, which were all first-person, action-RPGs), Epic Mickey still maintains some core principles that Spector brings to his games. The game will still feature elements of player choice, and furthermore, be about what the player makes of Mickey within the story framework described earlier. \"This is about making Mickey cool to you.\"
Spector focuses more on the reinvention of Mickey, the idea of making him a cool character as opposed to a stiff icon, than he does on gameplay mechanics. He notes that \"painting\" is about creation while \"thinner\" is about destruction, and how you use the two will affect Mickey and others around him. Being helpful, creating a lot, and embarking on sidequests to help others, will make you a Hero Mickey. You'll shine bright and have many friends; Spector shows a segment where, because the player has Mickey help a Gremlin find some lost friends, those lost friends create a path to another part of the area that would not be accessible otherwise. Heck, a Hero Mickey might even decide to help a boss character, thus completing a boss encounter without violence.
On the flipside, if you're more of a \"gamer\" as Spector jokes, a determined player who uses the gameplay mechanics as tools to improve yourself and progress through the game without having to deal with others (example: is there a bookshelf in the way? Just use Thinner to erase and be done with it), then you're likely to play a Scrapper. A more rough-and-tumble Mickey that doesn't have nearly as many friends in his corner, but is more powerful than his Hero version. There's also a Neutral option (which is shown but briefly), but the core of it is that Spector, as in other projects he's worked on, wants to make sure you can progress through the game in the play-style that fits you.
It's extremely early, but from what Spector shows, I can see that Mickey moves and animates well. And yes, I do wish the visuals were a bit more HD-generation than what the Wii offers. Spector teases about other elements; he comments that \"the game is a linear story\" but doesn't offer more when asked about overall structure. When the Phantom Blot listens to Mickey's heart during the autopsy/examination, Spector slyly notes, \"hearts are important, but I won't say why.\" The video demonstrates a sidequest where Mickey is asked to find more parts for Ro-Donald (my informal name for the Donald Duck doppelganger that Oswald has constructed to serve as his friend in the Cartoon Wasteland), but it doesn't show much beyond mission acceptance. Spector points out that Sketches are a secondary mechanic, such as using a TV sketch to distract enemies while a stopwatch slows time, but won't say more. He also notes that you collect tickets for economy, but won't say more about that either. He won't even explain what it means when something is \"inert\" as opposed to \"painted.\" The game is still a fair ways off, and it'll be a while before I actually see how paint, thinner, mission, enemies, and all that work together. But hearing how Spector talks about the game, and the sheer passion he has for both this title and Mickey himself, is enough for me to give it a closer look when Spector's ready to show more.
I'm almost with you there, except that these look fairly early. I'd like to give the game a chance to pretty itself up a bit before I develop any negative opinions.[/QUOTE]Seeing the actual in game screenshots made my interest in the game go from 100% to 10%
He should realize, of course, that if the game doesn't match that early artwork in some way, it's not going to sell. The only reason anyone is interested in the game is because it's not going to be that saccharine family bullshit that Disney's been putting out ever since they got over Walt's death.Yeah, Spector talks about how a lot of that early art was never going to be used.
I'm not waiting on baited breath for this, it's just going to disappoint.
You saw the picture of Borg donald right? They might not dive as deep into the realm of nightmare as the concept art promised, but it looks like they are at least going to scope out the apartments.Yeah, Spector talks about how a lot of that early art was never going to be used.
I'm not waiting on baited breath for this, it's just going to disappoint.
This.But then, I don't have high standards for graphics. The Wii is the only next-gen system I own.