So an MMO was bad in beta, therefore it'll never be good?
Cmon Ash, you know better than that.
It's just a fundamental problem with the game. The big "idea" behind the game is that most of the stuff you need to survive is player made... you can buy some of the most basic stuff (some weapons, some components, some ammo, some food) but it's all hideously expensive, so your honestly better off making it yourself. Finding the components can be time consuming, but not anymore so than it would be in WoW or any other MMO. The problem is that crafting that stuff takes REAL TIME and you can only make one thing at a time (though you can Que stuff).
You want a stack of 40 bolts? That'll be 10 minutes. Want some chicken to eat? That's another 10 minutes. Want a new gun? That'll be 20 minutes. You want all three? That's 40 minutes in total. You want a motorcycle?
24 hours. It is possible to halve these times, but you need to sit by a table for the specific type of crafting you want to do then and you'll have to move around to a different one if you start making something else.
The enemies are also quite hard... you'll need around 3-4 crossbow bolts to kill a single early game mob. That's assuming that you always hit... which you won't. That means unless you spend a good deal of time making stuff (or buy them, which is expensive because
enemies don't drop money consistently and their junk drops are basically worthless and heavy) your only going to be able to hunt down a few dozen mobs and hope you can get what you need from them.
That's the biggest problem of the game: It's based on scarcity of resources, but it has things to artificially inflate that scarcity even more. You don't need to worry about gold sinks when EVERYONE IS POOR. Your just punishing the early players! Don't drive away people in the first few hours of the game!