Fallout New Vegas Anticipation Station

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Logged on to Steam tonight, looks like the pre-order for this game just came out... $50!

Man, I wonder if it'll live up to its bill?
 
Can't wait to see how much of Van Buren is going to be wedged in there. Can not wait.

Fuck east coast, gimme my NCR!
 
Just to check, it's going to be a FPS type of game like FO3, right? Not a turn based isometric game like FO1 and 2?
 
Yes. FPS.

I hear it's going to be the exact same engine as FO3, probably an updated graphics engine and some new physics tossed in I'm sure.
 
No release date yet, but this is the first we've heard of a pre-order.

Hell I haven't even seen a gameplay trailer.
 
Actually, the engine IS getting a few updates. For one, you can call targets in VATS if your using a melee weapon, which you couldn't before. Your also getting the ability to upgrade and change weapons (originally a mod in FO3 and something you could do in FO 1 & 2) which is also a nice edition. It's also looking like food and water are going to be much more important in the next one, if the descriptions of the pre-order bonuses are any indication.
 
Looks like the same engine (as I stated earlier) with touch-ups. (Looks like alot of the mods that were fan made are making it live: Fellout, Fallout Reanimated, WMK etc...)
 
The new gameplay trailer doesn't show off most of what's actually changing, according tothe interviews and behind the scenes type footage.

Its the same graphics engine as Fallout 3, but they're changing mechanics. Some of the stuff I remember reading about:

VATS is updated to recognize your enemies' damage resistance so you can opt to change weapon accordingly.

Melee weapons have specialized attacks in VATS. The example given was the golf club's "FOUR!" option.

Instead of having to navigate through a bunch of dialogue with your companion, you have what they're calling the "Companion wheel" That will allow you to give your companion more strategic instructions than just the standard "Stay/follow/ go home/ trade equipment "options in Fallout 3.

On top of your Karma meter, you will also have a Reputation bar, that will indicate your standing with various factions. So its possible to be evil but not have people hate you, so long as you behave yourself when they can see you.

So that you aren't stuck changing your play style and dropping your Hunting Rifle for the Chinese Assault Rifle near the end, all of the weapons are customizable so the earlier weapons are still powerful towards the end of the game. You find add-ons and alter your weapon's range, accuracy, ammo capacity, damage, etc.

There's a new mode of play that requires you to eat, sleep and drink as well as forces you to go to a doctor to fix broken limbs instead of just sleeping it off. It also makes ammo have weight and increases the difficulty.


I've heard people judging the game "looks more like an expansion than a new game" from the gameplay footage and screenshots so far, and that ticks me off. It's going to be an area the size of the Capital wasteland, with that amount of gametime and all these changes to mechanics. Are people just so childish in their need to be entertained that they demand a new graphics engine or they'll write off a game?
 
So that you aren't stuck changing your play style and dropping your Hunting Rifle for the Chinese Assault Rifle near the end, all of the weapons are customizable so the earlier weapons are still powerful towards the end of the game. You find add-ons and alter your weapon's range, accuracy, ammo capacity, damage, etc.
That's actually a bad example, as you could always get Lincoln's Repeater or Ol' Painless if you wanted to keep up the carbine style. It's more like going from the super accurate Laser weapons to the inaccurate Plasma ones, or switching from one of the Heavy Weapons to a different one (as they are all wildly different). Regardless, the upgrade system looks great.

What I'm hoping is that they've thought of some way to make grenades more viable in the end game. Once you hit a certain point in the game, you'd need to chuck something like 6-7 grenades into something to kill it, and you'd be lucky to get off 2-3 before they hit melee range. Introducing more throwing items, like Molotovs or throwing knives, would be nice.
 
So that you aren't stuck changing your play style and dropping your Hunting Rifle for the Chinese Assault Rifle near the end, all of the weapons are customizable so the earlier weapons are still powerful towards the end of the game. You find add-ons and alter your weapon's range, accuracy, ammo capacity, damage, etc.
That's actually a bad example, as you could always get Lincoln's Repeater or Ol' Painless if you wanted to keep up the carbine style. It's more like going from the super accurate Laser weapons to the inaccurate Plasma ones, or switching from one of the Heavy Weapons to a different one (as they are all wildly different). Regardless, the upgrade system looks great.

What I'm hoping is that they've thought of some way to make grenades more viable in the end game. Once you hit a certain point in the game, you'd need to chuck something like 6-7 grenades into something to kill it, and you'd be lucky to get off 2-3 before they hit melee range. Introducing more throwing items, like Molotovs or throwing knives, would be nice.[/QUOTE]

Both of those are unique items though. There are actually people who play through and don't even find them. But yeah, those absolutely work. I personally kept Lincoln's Repeater in my locker for safe keeping. I only used it when assaulting Paradise Falls or clearing slavers out of Lincoln's memorial. It seemed more fitting that way.

Ah, another explosives player! It definitely did get difficult to stay focused on grenades towards the end. Nuka Grenades made up for it, but without the Chemist perk from Broken Steel, finding enough Nuka Quantum to make a reliable number of them was so difficult it caused me to be very stingy with them. Hell, even after that perk I was pretty careful when and how to use them. I had to level up my Big Guns to match. But throughout like 90% of the game I played with mines and grenades. It was definitely interesting.

---------- Post added at 02:32 PM ---------- Previous post was at 02:21 PM ----------

Oh, they also said they were changing how your various stats factored into your interactions with NPCs, so instead of Speech checks and just occasional options that pop up for other things, you can attempt various checks. I'm not sure how they mean, but I'm imagining it to be similar to diplomacy/ intimidate/ insight/ bluff checks in D&D.
 
There's a new mode of play that requires you to eat, sleep and drink as well as forces you to go to a doctor to fix broken limbs instead of just sleeping it off. It also makes ammo have weight and increases the difficulty.
That sounds annoying in some ways and cool in others. It's smart to make that a mode of play instead of mandatory.

Still haven't played Fallout 3 because I will need a computer in the far future to play it if I want to mess with mods, and I heard the console versions have some issues with patching and DLC.
 
I think they called it hardcore mode. Basically, it was to shut people up for complaining that the game was too easy once you reached the higher levels. Now it has a much higher level of realism so you're basically screwed. If you decide to turn that mode on.

We've got it on the 360 along with Broken Steel and Point Lookout and it definitely glitches failry often (Usually in hilarious ways, like my roommate having the NPCs in an escort mission suddenly replaced by an invicible Dogmeat). But nothing game destroying. We didn't get the expansions as DLC though, we got one of the expansion pack discs they sell in stores.
 
I was thinking of getting the PS3 GOTY edition; not sure though. Glitches really piss me off, especially on consoles, because I know it's not going to be patched in any decent time. Even console-only games get it; we bought God of War III a couple weeks after it came out, and some of the floors were still buggy, sending Kratos plummeting to the bottom of Olympus.

It's a pet peeve...
 
[/COLOR]Oh, they also said they were changing how your various stats factored into your interactions with NPCs, so instead of Speech checks and just occasional options that pop up for other things, you can attempt various checks. I'm not sure how they mean, but I'm imagining it to be similar to diplomacy/ intimidate/ insight/ bluff checks in D&D.
That actually happened occasionally in the FO1-3: If you had high Doctor in FO2, you could ask the Vault City Doctor about a cure for Jet Addiction or about the Combat implants, and a high Electronics would get Mesmer into letting you see the Trader early. In FO3, high stats would let you do different things in the Wasteland Survival Book quest with Moira too, letting you get different rewards depending on how you explained things to her. It was just horribly under used in that game.
 
Yes, but those were speech options granted by your stats with a 100% success rate and are not all that common. From what I read, they are altering it so that you make checks. I seem to remember them saying that Barter, in particular, was going to be handled quite differently from in Fallout 3. This was some time ago so I can't recall the specifics.
 
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