So that you aren't stuck changing your play style and dropping your Hunting Rifle for the Chinese Assault Rifle near the end, all of the weapons are customizable so the earlier weapons are still powerful towards the end of the game. You find add-ons and alter your weapon's range, accuracy, ammo capacity, damage, etc.
That's actually a bad example, as you could always get Lincoln's Repeater or Ol' Painless if you wanted to keep up the carbine style. It's more like going from the super accurate Laser weapons to the inaccurate Plasma ones, or switching from one of the Heavy Weapons to a different one (as they are all wildly different). Regardless, the upgrade system looks great.
What I'm hoping is that they've thought of some way to make grenades more viable in the end game. Once you hit a certain point in the game, you'd need to chuck something like 6-7 grenades into something to kill it, and you'd be lucky to get off 2-3 before they hit melee range. Introducing more throwing items, like Molotovs or throwing knives, would be nice.[/QUOTE]
Both of those are unique items though. There are actually people who play through and don't even find them. But yeah, those absolutely work. I personally kept Lincoln's Repeater in my locker for safe keeping. I only used it when assaulting Paradise Falls or clearing slavers out of Lincoln's memorial. It seemed more fitting that way.
Ah, another explosives player! It definitely did get difficult to stay focused on grenades towards the end. Nuka Grenades made up for it, but without the Chemist perk from Broken Steel, finding enough Nuka Quantum to make a reliable number of them was so difficult it caused me to be very stingy with them. Hell, even after that perk I was pretty careful when and how to use them. I had to level up my Big Guns to match. But throughout like 90% of the game I played with mines and grenades. It was definitely interesting.
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Oh, they also said they were changing how your various stats factored into your interactions with NPCs, so instead of Speech checks and just occasional options that pop up for other things, you can attempt various checks. I'm not sure how they mean, but I'm imagining it to be similar to diplomacy/ intimidate/ insight/ bluff checks in D&D.