ur game intrigues me... pls explain.AshburnerX said:Ultima Online was XP free, as it was Skill based. It's STILL up and running.
It's based on skill percentages, which determined the effectiveness of your skills. To raise your skill you just use your skills more, though it takes longer (in theory) to get skill the more skill you have. You max at a certain percentage of skill points total though (when I played, this was 700%) and once you reach the max, you start losing points in skills you don't personally lock. The shard Siege Perilous used a different system, where your point gains were time-based; after a certain amount of time passed, you would always gain a point in a skill if you used it, which would reset the timer.@Li3n said:ur game intrigues me... pls explain.AshburnerX said:Ultima Online was XP free, as it was Skill based. It's STILL up and running.
I like FFXI too. I'm planning to give FF14 a chance, to see if moving their MMO from the PS2 platform will allow them to make some big improvements on graphics.Hyimi said:I like FF 11 rly:
hahahahahaWolfOfOdin said:FF11 is the only instance in which a developer was able to actually condense his virulent hatred for humanity into game code
As someone who played FF11, I have to say.WolfOfOdin said:FF11 is the only instance in which a developer was able to actually condense his virulent hatred for humanity into game code
the wonderful world of Ultima Online. It is an old bird eye's view MMORPG type game using spirit base (i.e. premade graphic) I am not sure if it has gone totally 3D type yet but this is what I remember before I left the game (nothing else for me to do after 8 years)@Li3n said:ur game intrigues me... pls explain.AshburnerX said:Ultima Online was XP free, as it was Skill based. It's STILL up and running.
That's exactly how Ultima Online MMO played.JCM said:Why not implement a Morrowind-like system. You use a sword, you improve your sword skills. You carrymuch stuff, you increase stamina.
This is until today the best and most realistic way of levelling up in RPGs, and makes more sense than "Im suddenly going to increase 3 points in a weapon that I never used!"
Not humiliating enough.Shegokigo said:It'll cost you less and it's the exact same experience as that MMO.
God damned right my man! You should listen to a couple of the podcasts where I talk about EvE as being the best MMO in existence right now. My only beef with it is that its too good. It requires too much of a mental commitment for a lot of players. It doesn't reward drunken/high/wasted play, and in fact will reward good understanding of complicated math and management concepts. That's probably the reason I don't play any more, only have a couple hours of gaming time a week, and I couldn't get too much done in that game with that much time.zero said:And eve online has no xp either. Still up running, and with a growing user base after six years (best mmorpg ever IMHO).
So, nothing revolutionary there.
you goddamned freak. if by mental commitment you mean hours of time wasted, then sure.Necronic said:God damned right my man! You should listen to a couple of the podcasts where I talk about EvE as being the best MMO in existence right now. My only beef with it is that its too good. It requires too much of a mental commitment for a lot of players. It doesn't reward drunken/high/wasted play, and in fact will reward good understanding of complicated math and management concepts. That's probably the reason I don't play any more, only have a couple hours of gaming time a week, and I couldn't get too much done in that game with that much time.zero said:And eve online has no xp either. Still up running, and with a growing user base after six years (best mmorpg ever IMHO).
So, nothing revolutionary there.
I liked EVE, but it's the only MMO I've ever encountered that actually required you to have no job, no life, and no need for physical sustenance beyond an endless supply of corn-chips to actually get shit done.Gurpel said:you goddamned freak. if by mental commitment you mean hours of time wasted, then sure.Necronic said:God damned right my man! You should listen to a couple of the podcasts where I talk about EvE as being the best MMO in existence right now. My only beef with it is that its too good. It requires too much of a mental commitment for a lot of players. It doesn't reward drunken/high/wasted play, and in fact will reward good understanding of complicated math and management concepts. That's probably the reason I don't play any more, only have a couple hours of gaming time a week, and I couldn't get too much done in that game with that much time.zero said:And eve online has no xp either. Still up running, and with a growing user base after six years (best mmorpg ever IMHO).
So, nothing revolutionary there.
I always liked this system, because your character leveled up in the way you actually used it. So it became more and more your typical character.JCM said:Why not implement a Morrowind-like system. You use a sword, you improve your sword skills. You carrymuch stuff, you increase stamina.
This is until today the best and most realistic way of levelling up in RPGs, and makes more sense than "Im suddenly going to increase 3 points in a weapon that I never used!"
Meh, the problem with that is that a guy that has plenty of exp with a sword will still be better with an axe then someone that has no exp with either... of course it is better then having a Fighter increase his Int with points he earned by just wacking stuff with a sword, which can be explained i guess by saying he got better at using/learning tactics, but doesn't explain why his physical attributes stayed the same...JCM said:Why not implement a Morrowind-like system. You use a sword, you improve your sword skills. You carrymuch stuff, you increase stamina.
This is until today the best and most realistic way of levelling up in RPGs, and makes more sense than "Im suddenly going to increase 3 points in a weapon that I never used!"
10x, but i wiki'd it in the mean time... sound interesting, but i've never been a fan of % for skills.Chibibar said:that is the gist of it.
Actually no.@Li3n said:Meh, the problem with that is that a guy that has plenty of exp with a sword will still be better with an axe then someone that has no exp with either... of course it is better then having a Fighter increase his Int with points he earned by just wacking stuff with a sword, which can be explained i guess by saying he got better at using/learning tactics, but doesn't explain why his physical attributes stayed the same...JCM said:Why not implement a Morrowind-like system. You use a sword, you improve your sword skills. You carrymuch stuff, you increase stamina.
This is until today the best and most realistic way of levelling up in RPGs, and makes more sense than "Im suddenly going to increase 3 points in a weapon that I never used!"
It also makes the game more interesting, because as in UO and the Elder Scroll games, you actually have a reason to try out new weapons, types of spells and skills, I remember nearing end-game and taking a bow and arrow and practicing shooting down weak creatures just to improve archery.Seraphyn said:I always liked this system, because your character leveled up in the way you actually used it. So it became more and more your typical character.JCM said:Why not implement a Morrowind-like system. You use a sword, you improve your sword skills. You carrymuch stuff, you increase stamina.
This is until today the best and most realistic way of levelling up in RPGs, and makes more sense than "Im suddenly going to increase 3 points in a weapon that I never used!"
You're a masochist aren't you?David said:I loved FFXI; I played it for years and still would be if not for financial/free-time constraints
TeKeo said:I liked EVE, but it's the only MMO I've ever encountered that actually required you to have no job, no life, and no need for physical sustenance beyond an endless supply of corn-chips to actually get poop done.Gurpel said:you goddamned freak. if by mental commitment you mean hours of time wasted, then sure.Necronic said:God damned right my man! You should listen to a couple of the podcasts where I talk about EvE as being the best MMO in existence right now. My only beef with it is that its too good. It requires too much of a mental commitment for a lot of players. It doesn't reward drunken/high/wasted play, and in fact will reward good understanding of complicated math and management concepts. That's probably the reason I don't play any more, only have a couple hours of gaming time a week, and I couldn't get too much done in that game with that much time.zero said:And eve online has no xp either. Still up running, and with a growing user base after six years (best mmorpg ever IMHO).
So, nothing revolutionary there.
Draxo said:As someone who played FF11, I have to say.WolfOfOdin said:FF11 is the only instance in which a developer was able to actually condense his virulent hatred for humanity into game code
This quote sums up the entire 'experience' of playing that game.
Awesome.
Actually, every FF does more or less try new stuff. Sure DragonQuest was first console game to use turn-based battle/XP levelling up, but Final Fantasy was about experimenting.Cat said:Seems interesting but I'm unsure if Square can pull it off without pissing off 90% of their fanbase.
No that's Korean MMOs :tongue:Cat said:That's a good point, I tend to unjustly generalize JRPG fans as levelup grindwhores.
To be fair, while Final Fantasy has experimented a lot, most Japanese do buy Dragonquest over Final Fantasy, and with Dragonquest having the same levelling/battle system since the first game, that technically does make them grindwhores.Cat said:That's a good point, I tend to unjustly generalize JRPG fans as levelup grindwhores.
EQ didn't even have HALF the masocism of FFXI, not by a mile and a half. That's because I even raided the Planes in EQ, I knew what a swift kick in the teeth it could be. FFXI on the other hand was in a league of it's own.Oddbot said:That's just the way mmos were pre-wow. Everquest really wasn't much different.
This. EQ was pretty unforgiving (I played for 3-4 years), but FFXI is still probably the roughest MMO I've ever played, and I was a Cleric in EQ.Shegokigo said:EQ didn't even have HALF the masocism of FFXI, not by a mile and a half. That's because I even raided the Planes in EQ, I knew what a swift kick in the teeth it could be. FFXI on the other hand was in a league of it's own.Oddbot said:That's just the way mmos were pre-wow. Everquest really wasn't much different.
Wasnt there a Boss in FFXI that couldnt be killed even after they fought it for more then 24 hours?Shegokigo said:EQ didn't even have HALF the masocism of FFXI, not by a mile and a half. That's because I even raided the Planes in EQ, I knew what a swift kick in the teeth it could be. FFXI on the other hand was in a league of it's own.Oddbot said:That's just the way mmos were pre-wow. Everquest really wasn't much different.
Ah, but here's where we disagree. Yes, it is indeed a very complex game, and not only on the obvious aspects (it has the most sophisticated and cutthroat economic model ever to appear on a game, for instance)...Necronic said:God damned right my man! You should listen to a couple of the podcasts where I talk about EvE as being the best MMO in existence right now. My only beef with it is that its too good. (...) It doesn't reward drunken/high/wasted play, and in fact will reward good understanding of complicated math and management concepts(...)
That is actually a very good detailed description of the problems playing FFXI, and reading it made me think of 2 questions:doomdragon6 said:Anyone who says the menu system was the worst thing about FFXI never actually played FFXI.
It's how the game punishes you for EVERYTHING.
I died! And I deleveled! I can't wear my armor anymore! It'll take hours to get back to where I was, provided I don't die again!
etc...
Yup, let me see if I can find the story, it's crazy.LordRendar said:Wasnt there a Boss in FFXI that couldnt be killed even after they fought it for more then 24 hours?Shegokigo said:EQ didn't even have HALF the masocism of FFXI, not by a mile and a half. That's because I even raided the Planes in EQ, I knew what a swift kick in the teeth it could be. FFXI on the other hand was in a league of it's own.Oddbot said:That's just the way mmos were pre-wow. Everquest really wasn't much different.
I did the same thing during some downtime in WoW about 10 months ago too. The 30fps cap alone was enough to dissuade me, even though I still had all my characters and millions of gil (which is pretty much worthless these days).Shannow said:Uuuuuugh...FFXI....never again. For some strange, masochistic reason, I reactivated it again like 8 months ago. And then i remmebred why I quit it. What a terrible, horrible game. So much wrong. So very much.
Yes, and way before that too: ImaNewbie. In this one specifically, look at this image: (I hope it links here fine)Sldghmr said:2. It's probably this feeling everyone gets that Square Enix is always trying to screw over its players in FFXI which inspired the blogger who created the \"[GM] Dave\" persona (bannable offenses blog) - where he basically blogs as if he were a GM working at SE, talking about how he hates all the players, etc. Are there any other games that have inspired a similar kind of fanfiction, where the company hates, and is always trying to screw over, its own customers? I can't think of any, myself.
Woah, woah, hold on there...AngelofBitterness said:I'm not going to touch any Asian MMO [...] Quests are just excuses to grind, crafting is horrible without exception and they all come down to furious item hunting with lots of gold farmers and dull locations & game worlds.
Let me tell you a little story: Once upon a time in a place called The Land of the Rising Sun, a big, famous game company saw it's profits being threatened by people renting their games instead of buying them. They didn't like this practice, so they used money and political clout to get the practice of renting games outlawed. This helped them for awhile, but then a new loophole arose: people were selling back games for money and then others were buying these pre-owned games, denying the game company a sale. There was no way they could make it illegal for someone to sell an object they own, so the game company and it's friends came up with a different solution... they would simply drag the game out as long as possible by inventing grinding and filling the games with pointless collectibles, as well as other techniques to artificially inflate the play time. Now they could delay someone selling their game for weeks or months, ensuring more people would buy it from them instead of used!David said:Woah, woah, hold on there...AngelofBitterness said:I'm not going to touch any Asian MMO [...] Quests are just excuses to grind, crafting is horrible without exception and they all come down to furious item hunting with lots of gold farmers and dull locations & game worlds.
World of Warcraft is an Asian game??