Final Fantasy - The One Thread to Rule Them All

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Time and time again, we have spoken about FF... and everytime, it has sparked a lot of attention. Let us dedicate all of this in one thread.

Thus, I shall go first and boldly state that ever since Final Fantasy 6, the series has sucked a dick. Prove me wrong.

FF7 - Sucked a dick. Sprouted a community of fuckwads with SEPRISOTHseses. Main character is a cad.
FF8 - Sucked the royal dick. I cannot find one good thing about this game. Main character is a cad.
FF9 - Was OKish... until CD3... then raped me in the pooper. Main character was a monkey.
FF10 - Was OKish but Blitzball was more enjoyable. Yeah, I went there. Storyline fell apart near the end. Main character looked, acted like a queer.
FFX2 - Oooh boobies.
FF11 - MMO - still sucked
FF12 - Combat and storyline was absolute shit. Main character.... was almost normal.

All in all, the franchise has sucked a dick for about 15 years now.

Oh, should I also mention the movie?
 
D

Disconnected

Time and time again, we have spoken about FF... and everytime, it has sparked a lot of attention. Let us dedicate all of this in one thread.

Thus, I shall go first and boldly state that ever since Final Fantasy 6, the series has sucked a dick. Prove me wrong.

FF7 - Sucked a dick
FF8 - Sucked the royal dick.
FF10 - apart near the end. Main character looked, acted like a queer.
FFX2 - Oooh boobies.


All in all, the franchise has sucked a dick for about 15 years now.
ok agreed FF has sucked a long time but, come the fuck on guys, is 'sucking dick' still the worst descriptor people can come up with for pretty much anything?
If 'sucking dick' is all you can come up with fuck you.

I think sucking diseased bleeding premenstrual old **** is an adequate descriptor for these games.
 
Jay said:
Main character looked, acted like a queer.
Delightful
Ah, get over yourself. There's nothing wrong with being gay. Don't wave that shit my way.

As SKO already pointed out, it's the "ZOMG IT'S SO PRETTY, GIGGLES" while wearing funny pants that prompted that comment. Tidus had me endure his lousy hammy acting for 50+ hours in an RPG. He looked like Meg Ryan and acted like a queer due to bad character presentation and acting. I wonder if he'd like mystic River?
 
E

Element 117

Time and time again, we have spoken about FF... and everytime, it has sparked a lot of attention. Let us dedicate all of this in one thread.

Thus, I shall go first and boldly state that ever since Final Fantasy 6, the series has sucked a dick. Prove me wrong.

FF7 - Sucked a dick
FF8 - Sucked the royal dick.
FF10 - apart near the end. Main character looked, acted like a queer.
FFX2 - Oooh boobies.


All in all, the franchise has sucked a dick for about 15 years now.
ok agreed FF has sucked a long time but, come the fuck on guys, is 'sucking dick' still the worst descriptor people can come up with for pretty much anything?
If 'sucking dick' is all you can come up with fuck you.

I think sucking diseased bleeding premenstrual old **** is an adequate descriptor for these games.[/QUOTE]

I think you just skull raped hyperbole?
 
Why Gusto? I really want to know what is the big deal about the fact that I personally felt the Tidus character was terribly acted and distracted from the main gameplay of this game. It's no shape way or form hate speech. I mean, you'll NOT get annoyed by this?



Don't close thread because people can't understand the different between a description and an insult.

Perhaps if you're looking for work to do, feel free to peruse the passive aggressive negative reps I got the last few weeks. Oooh, I got a few one from this thread. Sweet. :)
 
I judge a Final Fantasy game thusly:

Storyline (If it makes sense, if it flows well, not too many pointless side quests that go nowhere)
Gameplay (Innovative to the genre, isn't tedious to play, interesting side quests)
Characters (Do you care about them? Is the game bloated with useless characters? Do they flesh out well by the end?)

So I repeat my list from the previous thread with a bit more detail:

Tactics (Easily the most complex, yet cohesive and beautifully written storylines of the series. Especially if taking the PSP re-write into consideration. There just isn't a limit to how deep and complex the storyline goes. What seems like an easy overthrow of government turns into a triple spy espionage with royalty vs government. The game is simply on a level all it's own with its story. Easily the most innovative of the series for taking the game into a grid based strategy. Being a huge fan of the Ogre Battle games, I took to Tactics like a fish in water. The class system, the leveling system, the hidden classes, the hidden characters, the easy to learn and hard to master combat system. It's just a fully fleshed out Strategy RPG in all senses. Finally the characters? You could truly feel the strife in the lands with each of the characters introduced. Good guys that were bad guys simply because they had no choice in the life they'd been forced into. The deep connection between Delita and Ramza. Delita's secret agenda that places him back and forth in roles. The brothers vying for power and all losing. The hidden Lucavi shadow governement pulling all the strings and all the innocent people caught in the middle. This game simply has it all.)

4 (This game has a special place in my heart because it was the first Final Fantasy I finished. I played part 1 alot when I was younger but it was as steep learning curve and I'll be honest, I got distracted away from it for years. Now for criteria: Storyline. This was the first Final Fantasy and still one of the FEW that actually pulls off a "Love Theme" that can be believed. Tidus/Yuna? Squall/Rinoa? Cloud/Aerith/Tifa? Nope. Cecil and Rosa for sure. The intricate way the story unfolds is fantastic. The betrayal of brothers (in arms/friendship) the falling of the Dark Knight. The rise of the Paladin. The first FF game where someone who mattered DIES, and more than one. The storyline goes within the realms of Fantasy and then Sci-Fi without breaking a sweat. As for gameplay, it was simplistic but it introduced alot of gameplay mechanics later mastered by other FFS. Summons, class abilities, strengths and weaknesses of elements. Simplistic it may have been but very very solid gameplay. Didn't have any bloat and did what it did have right. Finally characters. As stated before Cecil and Rosa alone had more character depth and personality than alot of the later FF characters combined. Toss in the deeply self-troubled Kain, the faithful Yang, the troubled child/teen Rydia, and the list goes on and on. The characters really did make a basic game into something phenomenal.)

(List to be continued)
 
Yeah, it got started off on the wrong foot from the get go. A better phrased original post would've helped.

Though, I think it's funny Jay didn't like MacGruber for all the dicksucking jokes...and then makes a lot of them here.

As far as FF goes? As I mentioned in the "What are you playing" thread, FF IV is one of my favourite Final Fantasy games and quite honestly one of my favourite games of all time. Everything past VI became specatacle and flash with less and less substance. There are bits and pieces of each of 7, 8, 9 and 10 that I enjoyed. Though 10, 12 and 13 remain unbeaten for me. The latter two always will.

---------- Post added at 06:17 PM ---------- Previous post was at 06:14 PM ----------

Sheg, I just want to say that you've earned a lot of points in my book for loving FFIV almost as much as me. :)
 
I liked Tidus. Yeah the voice-acting in that game was kinda terrible but I still really enjoyed the game.

FF7 had its moments, and I liked FF8 for almost everything besides Squall.

I didn't get to play FF6 or FF9 much, I rented them and played through a weekend or whatever and neither of the really grabbed me. I should honestly get around to trying them again but I don't know when or if that's gonna happen.

I think I would've liked Tactics a lot more if weren't so relentlessly Japanese.
 
Great Post Shegs! Can't wait for more. Though, what about Cyan? And his love of his wife? Admit it... you shed tears!

Nick, there was a reason I posted like such, I wanted to get some anger going coming from those who enjoyed those games as see what they could bring to the table as a countermeasure. I didn't expect the gays to put up their arms and make a big deal on something that doesn't in any shape or form concern them.

Tell me more about how you felt when you put in Disk 3 of FF9? I ask this to everyone who mentions to me they played the game.

---------- Post added at 08:24 PM ---------- Previous post was at 08:23 PM ----------

Maybe intelligent discussion as opposed to "lol itz gay"?

Also, FF7 is my favorite FF.
I know you're relatively young... did you play any of the older games? (plz say yes, or something will happen to your d&d character)
 
9 (I'm going to be honest here, it's been a VERY long time since I played it. However, the fact that it HAS been so long and that I remember it so fondly is why I enjoyed it so deeply. After watching the series leave it's roots in 7 and 8, the return to the Fantasy, the sorcery, the Airships, the Crystals, the small throw backs to the original series: White Mage cloak, Black mages, Crystals etc. was JUST what I was hoping for in a Final Fantasy.

Now for my criteria: Storyline. We've seen and heard it before in alot of areas, but not so much in RPGs. The street rat who falls in love with the princess. The story again, like most Final Fantasies, starts slow and simplistic then erupts into the game its meant to be. The warring kingdoms, the psychotic queen who's being manipulated without knowing it, the unassuming heroes to save the world. Cliche? Yes. Done well? Absolutely. When the storyline hits its stride in the second disk, the game just blew me away. The battle at the Kingdom was amazing. I'd have NEVER guessed of Alexander to be used in that way.

Gameplay: Not the best, but by far not the worst. It shy'd away from junctions in FF7, and drawing magic in FF8 and went with a more traditional system. It had my very enjoyable style of "choose your own party" style of team building. Each character played different, even if the two Summoners were a bit alike. Solid gameplay. I also REALLY loved the card side quest game MUCH more than FF8.

Characters: I cared. I did. More than I did for the cast in FF7 or 8. This game edges out FF6 for me mostly because while it has alot of characters, unlike in 6 it doesn't get to a bloated level where the characters don't get a chance to really flesh out. Even minor characters like Freya and Amarant. Main character though, wow. He really surprised me. When I saw his early screens in a gaming magazine I groaned along with the rest of you. He earned an immediate thumbs up in my book for being a thief, my favorite class outside of Summoner in the Final Fantasy verse. He was the thief with a heart of gold, much in the style of Locke but to me, he really grew for good reasons, not just "Hi I'm a treasure hunter/thief... oh wait I'll join your revolution cause I feel like it!". Dagger was a princess I could feel for. She wasn't sheltered by choice, she stood up when the time called for it. Toward the end of the game she really shocked me in terms of development. I'm not sure why the third disk is so frowned upon. We've done Sci-Fi in FF before without issue. I think it was a good explanation for Kuja's power and Zidane's unique look.)
 
It's been so long since I've played 9 (ten years?) that I can't remember. And I only ever played it all the way through once, so my memory is VERY foggy about all of it. I only recall something about the main character going back to his "home" in an altnerate dimension or...something. Yeah, everything really foggy about it.

Tear jerking moments for me, funny enough, were after the world ending in VI. The momentum of the story might have grinded to a halt, but there was some great character development. Gau returning home to see his father. Terra and her "children." The above mentioned Cyan and his flowers. For IV, I wept the first time I saw the twins turn to stone.
 
PS - it's not passive aggressive when I sign it and it's something I've said in public to you.

Why Gusto? I really want to know what is the big deal about the fact that I personally felt the Tidus character was terribly acted and distracted from the main gameplay of this game.
Why didn't you say this? Saying queer has nothing to do with gays is the same as saying that ****** is just a word for a guy that wears really low jeans, deals drugs, and leeches off welfare.
 
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FF7 - I think this gets a lot of undeserved hate because it widened the JRPG demographic substantially and a lot of the people it brought in are annoying. However, the story is strong, characters are memorable, battle system was fun and highly customizable, and there was A LOT to do in this game. As for Cloud being a cad... well, wasn't that the point? Cloud's story is that he's delusional and out of touch with reality, with the culmination of his story being him realizing that he may not have met his own expectations, but he still did the one thing his own hero failed to do: Stop Sephiroth and protect Tifa. Once he realizes this, his character takes a change for the better (even if he doesn't fully recover until the end of Advent Children). All in all, a good game and a historically important one.

FF8 - This game suffered for two major reasons. This first is that tt was originally supposed to be two different games (One for Squall and his friends, one for Laguna and his). However, the guys upstairs didn't think people would buy two games to get the complete story and so they combined the two games into something unimaginable partway into development. This is the reason why the plot makes NO fucking sense and why none of the characters get significant development aside from Squall, as they had to cut out huge parts of both games to make the length manageable and because of the medium at the time.

The second reason it sucked was because the Draw System was poorly thought out and horribly balanced, as were the crafting systems.

FF9 - Pretty good. Would have been better if they hadn't rushed development near the end and had stuff come out of fucking nowhere. Still, they didn't screw this game up so much as not meet their own standards.

FF10 - Fun Gameplay, shitty story... and they don't even have the excuse of time or budget. They just dropped the ball on this one.

FF11 - Didn't play it. No Comment.

FF12 - People give this game a lot of hate because of it's story, and that the people they thought were the main characters didn't really do anything. These people completely missed the point... Vaan and Penelo aren't the main characters, but rather the Rosencratz and Guildenstern of the bunch. They are supposed to be people the player can connect with, as they are just as much outsiders in this story as we are. The main character of the game is actually Ashe, as it's HER actions and decisions that drive the plot. If Square Enix failed anywhere, it's in not establishing that it's HER story before introducing Vaan.

A lot of people claim that the story is too political, complex, and ambiguous. However, this is only true if you look at the game as a Final Fantasy title. Instead, you should look at it as one of the main games in the Ivalice Alliance series, all of which offer Shakespearean inspired stories full of revenge, betrayal, love, and politics, and are all connected by taking place in or around the same area (The country of Ivalice). When you look at it that way, it's actually par for the course. This is Square Enix's failure: They should have marketed it as an Ivalice Alliance title, not a Final Fantasy one.

Now lets get into the specifics for the story. It's a deep story with very clear analogies to modern nuclear weapons, but instead of treating them like you would in a child's story (NUKES R BAD!), it actually delves into the political and security reasons someone might be driven to have them. Ashe is the rightful ruler of a tiny country, one that is unable to defend itself against it's larger and more powerful neighbors, and she has been usurped because of it. But then she is offered the power to drive out these forces and protect the people she is bound to... a power that WILL bring peace to her nation, but of such horrific magnitude that it's only use has become a LEGEND among the people it affected (Like the bombings of Hiroshima and Nagasaki). All she has to do to get it is surrender the fate of her people onto a group which may or may not have it's best interests at heart (UN/NATO/US involvement in the affairs of 2nd and 3rd World countries)... and you know what? She actually considers it. She doesn't dismiss it out of hand like a Hollywood movie or a Television show would make her, but rather it has her companions weigh in on it from their various perspectives. It actually gives her decision the weight and magnitude it DESERVES. It doesn't treat Ashe like a psychopath for wanting that kind of power, but like a concerned leader, desperately searching for the one thing that will guarantee her and her people's safety and freedom.

In other words, Final Fantasy XII is THE BEST argument for AND against Nuclear Proliferation in any medium I have ever seen. You can complain about the battle system all you like (And yes, I agree. it's definitely not for everyone), but you can't really complain about a story when it's this good.

FFXIII: Haven't played it. No Comment.
 
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Tell me more about how you felt when you put in Disk 3 of FF9? I ask this to everyone who mentions to me they played the game.
Happy to, myself.

It felt like Square wanted to have its cake and eat it too, doing a throwback to the old games' medieval fantasy roots while also having the outer space/sci-fi weirdness of FF7/FF8. Not only that, but the actual layout of your quest became terrible, from Kuja's Palace to hopping around the world to activate the crystals that would send you to Terra. Terra was terrible as well, in that it was a completely linear area, it fucked the story's atmosphere over not only with the sci-fi, but by explaining the mist monsters as being the product of the displaced souls of Gaia's dead when pushed out by Terra's souls, and with Kuja's sudden pissy fit about how he was going to die. This last point might've worked if they'd established Kuja as believing he's immortal, but they really established nothing about his character until disc 3, some of which made the hunt for him in disc 2 to feel like an entire waste of time, especially when the heroes go "We destroyed the Iifa Tree!" and he says "No, that was just the front of it!"

-_- Masterful storytelling there, Squaresoft. You wanted to go back to the simplicity of FFIV, but accidentally dipped down into a 5-year-old's idea of a plot twist.

Then we come to disc 4, my problems being the same as with disc 4 of FFVIII in that much of the world is cut off from you (and in the case of FF9, you lose the awesome airship music in favor of some stupid slow percussion BS). That's just one thing--my biggest gripe was that disc 4 pretty much ignored the revelations of disc 3, and went off in its own direction with Memoria, the Crystal, and Necron. It felt like discs 1 and 2 were part of Game A, disc 3 was part of Game B, and disc 4 was part of Game C; and I'd rather have played Game C. Take all the good stuff of disc 4--practically zero of it had been built up at all. Stupid, stupid fucking storytelling.



Anyway, I think FFVI is the best of the numbers and Tactics is not only my favorite Final Fantasy, but one of my favorite games of all time. I can play it over and over. It's every bit as wonderful as Shego described.

Now to destroy some of that--I enjoyed FF7 a lot. I laugh at it a lot too, but I did enjoy it, and I imagine if I played it again, I'd find it enjoyable, stupid, but overall still liking it if only for nostalgia. I still think the Materia system was one of the best ability systems in the series.

Though not as good as the Sphere system. Spoony's review is hilarious, but I thought FFX was one of the better entries in the series in terms of gameplay and story, even if some of the characters are a bit weak. Julie just played through it before summer, with me watching (I already played it once before) and I very much enjoyed seeing the story again.

Final Fantasy: Dissidia is an excellent fighting game. The story is entirely crap, but the gameplay is fantastic.

I hate FF8. I liked FF13, but since the part everyone says is "where it gets good", I've come to hate it.
 
For IV, I wept the first time I saw the twins turn to stone.
Shit... I totally forgot about that. I remember being shocked when it happened. I mean... who'd expect that? Poor Porom and Pallom I said. What about that spoony bard Edward? His story was sad.

Oh... and in FF6? The Celes moment was clutch... you know... in the Opera house? Where suddenly you have to choose the right lyrics? Aria di Mezzo Carattere. I got that shit on my ipod yo!
 
Damn, Sheg, you nailed my feelings on 9 exactly.

I think the hate for 7 has much more to do with the community that spread around it than the game itself. I loved it, despite its flaws. It was the first FF game to really try to up the level of story-pacing, atmosphere, and cinematography present, while actually binding all the characters together in a meaningful way. They didn't succeed entirely (and they definitely didn't try hard enough to balance the materia system), but FF7 definitely earned its "awesome game" spot, in my mind.

EDIT: For the record, my list in order (only including ones I played):

Tactics (bar none, best freakin' story, most polished combat system, IMHO)
6
9
7
4
1
10 (hammy as hell, but still fun. plus, Blitzball)
Tactics Advance (not bad)
FFLegends 3 (liked the transformation thing)
2 (Meh)
8 (Double Meh)
 
Fantastic last few posts guy.

So who liked Blitzball? Once I realized I could play it fully and unlock all the characters, I almost forget about finishing the game. It was... addicting. :wtf:
 
I...I restarted my game when I realized I missed the earliest opportunity to get the Jecht Shot and didn't have a backup save.
 
FF6 and Tactics are my favorites of the series, to be sure. But I wouldn't have even been introduced to the series or console RPG's in general if it weren't for one awesome game:

Chrono Trigger.

It was my first RPG, and I don't think I've ever had more fun, been more invested in characters, or had my eyes opened to what a video game was possible of more than when I played Chrono Trigger. Which made my disappointment with Chrono Cross all that much more devastating. Grrrr! :explode:
 
Esc reminded me a lot of what 9 was all about and hits it right on target on my feelings about it. It felt like three different games that didn't flow together. If they had kept consistent with Game A, I would've been happy.

Since everyone else is listing through their FF's...

I - This pretty much hooked me as a fan of the series for a long time. I remember reading about it in Nintendo Power and getting so very much psyched for it. It was also my first RPG ever, so I hold a special place for it in my memory.
II, II - Never played them, sadly.
IV - As I said before, this is one of my favourite games of all time. The non-stop story just flows perfectly. The characters, while cartoonish, are very well developed. I've never gotten tired or bored of playing it. One of my favourite parts of the game to play is right after Cecil becomes a Paladin. The trek down the mountain was always fun for me, just to see the constant "Cecil leveled up!" messages.
V - Sadly, I've never played it. Always wanted to but just never got around to it. As I said before, I'm not a fan of the "job" system because it takes away the individuality of each character. You look at IV and each character had a particular ability or abilities that was unique to them. By making everyone like everyone else, then they're just all...I don't know...magic useres. Speaking of...
VI - Story-wise, I effing love it. It's epic and the characters are probably some of the deepest, fully realized characters in any video game. Certainly one with such a large cast. By the time you reach Kefka in the end, everyone has gone through some amazing development. That said, I do not like the leveling up system in this. As I said above, if everyone can do the same thing, then no one is unique. There's such a great emphasis on magic in the later portion of the game (basically once everyone can equip summons) that you barely use their own inherant abilties. Sabin's Street Fighter-like moves are ignored as soon as he can throw the more useful magic. So...battle-system wise, I really don't like the game. Story? FANTASTIC.
VII - I've played and re-played this a number of times, so I know I like it. To be honest, though, I found a lot of the story to be...confusing. The whole thing with whatever Sephiroth becomes, the Lifestream stuff, etc. A lot of it goes right over my head. It's not my favourite in the series, but I do enjoy it.
VIII - I kind of have a soft spot for this. I thought the drawing battle system stuff was unique and I kinda dug it. But I didn't like how you basically needed a guide or an FAQ to get the best weapons. There were some objects for weapon creation that you could only get in a very specific part of the game that you couldn't revisit (the prison, for example). If you didn't get that one object, you couldn't get some of the more powerful weapons. And the time travelling aspect of the story comes totally out of left field about 80% in the game and doesn't fit at all. Spoony's desciption of Squall as "Emo Git" was very suiting. I didn't like a lot of the characters in this. But, I did beat it once and enjoyed it at the time. It definitely has not aged well, though.
IX - As I said above, it took a totally different direction after the third disc and not for the better. It changed gears from being a straight fantasy setting to something about sci-fi alternate realities or...something. I played it through once and really don't remember much of the later parts.
X - I wanted to like this game. I loved the religioius aspects of the game, which was handled very well, I thought. But a lot of the characters aren't very likeable, like Meg Ryan. Though, I gotta be honest: I played the HELL out of that waterball game.
XI - Never played it, but I've always been curious, being a somewhat MMO fan and an FF fan.
XII - Played maybe ten minutes of it. I got as far as a king or...someone...being murdered and it suddenly jumps years ahead to totally different characters or...something. It was the first FF game and any game where I was so bored, I skipped the cutscenes.
XIII - See the "What are you playing" thread. It wasn't a game. It was a movie that let you press a button once every hour.

---------- Post added at 07:15 PM ---------- Previous post was at 07:14 PM ----------

Oh, and Chrono Trigger was the BOMB, yo. Chrono Cross? Not so much. Not so much at mother effing all.
 
6 (This follows VERY closely on 9's heels for me and with good reason. It's a fantastic old school RPG. Since V wasn't released over here it followed IV, I was very impressed with the upgrade in the whole feel of the genre. However, it did leave behind some crucial elements.

Storyline: Where to begin? This game is one of those that doesn't start small and get big. It starts big, explodes, starts small and then ends huge. It's a roller coaster ride that you can't guess ahead of time. Bad guy wins part way through? Not only wins, but conquers the world? Woah! Each individual storyline of some of the characters gets very deep. Much like the ones described in earlier posts. You have some powerful moments, though sadly they do come a bit too far apart. There are times the story drags and goes on pointless side quests but I think this is due to the bloating of the character roster. All in all, a great story that really can't be predicted at times. Something rare in the RPG world for sure.

Gameplay: Simple and to the point. It didn't really innovate much in terms of gameplay but it did what it did solidly. Each character had it's niche, some were gimmicky but fun none the less. Some characters were vastly over powered over others though. Most had their purpose, others are forever sidelined. Still, the gameplay was strong.

Characters: This is why 6 falls a bit short for me. Too many characters. Now coming from a fan of the Suikoden series I know that's a funny complaint, but I play FFs for the storyline first and when it gets convuluted and lost due to a gameplay flaw, it hurts. The reason the game still ranks so high on my list? Kefka. Easily my favorite Final Fantasy villain of ANY of the games. Games love to say how a character goes "mad" or are just "evil". Kefka comes right off the bat, at you, 100% psycho and violent. Worst of it? He's damn smart, sneaky and plans WAY ahead. This guy has it together, even though his outer appearance would lead you to think he's a fool. The main characters were simply outshown by him. Though the few that did get a bit of starlight did shine pretty strong. Cyan's tragic family issues, Terra's need to find a home, Celes's problem with her own morals and beliefs. The others had potential for great storylines but just don't flesh out enough.)
 
I...I restarted my game when I realized I missed the earliest opportunity to get the Jecht Shot and didn't have a backup save.
Ouch.

Though, that's pretty pro.

---------- Post added at 10:16 PM ---------- Previous post was at 10:12 PM ----------

Oh and did anyone cry when Leo died in FF6? His attacks at the time were like... HOLY SHIT. New party member then... GASP... Nuuuuuuuuuuuuu!!!!! Then you were stuck with Relm.
 
I...I restarted my game when I realized I missed the earliest opportunity to get the Jecht Shot and didn't have a backup save.
Ouch.

Though, that's pretty pro.[/QUOTE]

I have never played a subgame in any game that grabbed my interest as much as blitzball. They should have released that as its own game instead of dissidia.
 
For the record, at the time I loved 7 and 8, but I had never played any of the original. I have played 7 since and still love it for both nostalgia sake and due to everything AshburnerX said. I think he's right on. Haven't replayed 8. Don't know if I ever will.

You know what game I want a remake/current gen version of from Square? Vagrant Story. That game was amazing.
 
I was going to finish up my Final Fantasy analysis posts, but since we're doing it.

One of the greatest rpgs, by my 3 criteria, and a SQUARE made game?

Xenogears
 
For the record, at the time I loved 7 and 8, but I had never played any of the original. I have played 7 since and still love it for both nostalgia sake and due to everything AshburnerX said. I think he's right on. Haven't replayed 8. Don't know if I ever will.

You know what game I want a remake/current gen version of from Square? Vagrant Story. That game was amazing.
That game was really great. Fun combat system, cool story, interesting leveling system. Plus, one of the bad guys looked like what you'd get if Freddie Mercury took LARPing too seriously.
 
1 (The Classic. This one is easy to explain.

Storyline: Considering it's age, and the storylines at the time it was great. 4 Strangers, though having no story, come together to save the Kingdom and the World by collecting the Elemental Crystals from the Elemental Lords and stop Chaos from reigning. Simple, effective, and unique for it's time. The storyline set a presedent for the future series and all the things it would later throw back to. The Elemental Lords, the Crystals, the Ultima Weapons, etc. It was an epic tale of warriors saving the Earth before it ever became cliche'.

Gameplay: Again, I judge this on when it was released, and not how it stands today. Granted I much prefer the remakes that later came along as they updated the game to be on par with at least it's SNES counter-parts, it still did amazing for it's time. Who would have imagined a promotion system so early on in the genre? It was just the cherry on top of a solid game. Granted, some classes were useless, namely my favorite, the Thief, but it was a solid build of a game.

Characters: Here sadly is where the game gets put further down my list. There are no characters, it's just strangers, misc NPCs and Villains, and the Elemental Lords. Not much to say, but still a great game.
 
I'm going through a replay of Final Fantasy 7 where I name everyone after characters in Best-Show-Of-All-Time The Wire. Cloud is McNulty. Barrett is Bunk.
 
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