GoldenEye remake coming to the Wii in 2010?

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Alucard

Rumor Control: Animator resume indicates that Activision may be readying a remake of the storied N64 shooter for Nintendo's new console next year.

Source: The indefatigable game-industry snoop Superannuation. What we heard: As one of the best-rated games in history, Rare's GoldenEye 007 for the Nintendo 64 ranks high on many gamers' nostalgia list. However, despite occasional indications to the contrary, Rare's hallmark first-person shooter has yet to find its way to any of the downloadable shooters. Licensing issues are at cause for the omission, ones that range from Microsoft's purchase of the studio from Nintendo in 2002 to Activision's acquisition of the James Bond game rights from EA in 2006.

However, it now appears as if headway has been made in those licensing issues, on some level at least. As spotted by Superannuation, the since-pulled online resume for a Eurocom Entertainment Software animator indicates that Activision is prepping a new GoldenEye game for the Wii in 2010. Eurocom has contributed to a number of Bond titles over the years, including Quantum of Solace, James Bond 007: Nightfire, The World Is Not Enough, and James Bond Jr.

That Activision is working a new James Bond title is no surprise. In December 2008, word emerged that Project Gotham Racing and Blur creator Bizarre Creations was at work on an original, vehicle based Bond game unassociated with any film for a 2010 launch. Activision will also likely have a tie-in on ready to launch alongside the next Daniel Craig-led Bond film in 2011.

Notably, as Eurocom has primarily handled development on Bond games for ancillary platforms, it remains unclear if the GoldenEye in question is one in the same as the game being developed by Bizarre Creations. Of course, that game hasn't been officially confirmed by Activision, either.

The official story: Activision had not responded to requests for comment as of press time.

Bogus or not bogus?: Looking not bogus that Activision is working on a GoldenEye game. However, what shape and scope that game will assume is yet to be seen.
http://www.gamespot.com/news/6238101.html?tag=latestheadlines;title;3
 
I bought a N64 and 4 controllers after playing GoldenEye one night by a friends house. This would be very welcome news to me.

Now we just need Tie Fighter for the computer to be updated and released.
 
They ARE revamping the Goldeneye 64 engine for the re-release of Perfect Dark, so it's entirely possible they'll just port the game with that.
 
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GeneralOrder24

Eh, I never understood the Goldeneye hype. I was a big PC guy back then, and I wasn't able to see the allure of the game, as the gameplay was limited versus the PC FPSes out at the time.

I guess in hindsight, it had some of that Halo magic, bringing a half decent FPS to console, but when I played, I don't recall encountering anything extrordinary.
 
Eh, I never understood the Goldeneye hype. I was a big PC guy back then, and I wasn't able to see the allure of the game, as the gameplay was limited versus the PC FPSes out at the time.

I guess in hindsight, it had some of that Halo magic, bringing a half decent FPS to console, but when I played, I don't recall encountering anything extrordinary.
We actually agree on something!

Yeah, basically exactly the same thing for me. When my friends in high school were all, "Goldeneye is the best game EVAR!" I basically just said, "meh" and continued rocking out to Quake 2.
 
Well I don't know...I grew up on stuff like Doom and Quake and I remember what stuck out about me with Goldeneye was stuff like hit box detection...head shots meant more damage than a shot to the leg and death animations would be based off where the target was shot. I found that incredibly cool at the time. I also liked the objectives within the missions that a lot of FPSs at the time simply lacked--basically it departed from the "KILL EVERYTHING THAT MOVES" formula that most other games at the time stuck to, and of course the multiplayer. Not to mention it was the first time for me in an FPS to actually have to, on occasion, use stealth to get through a level. So, more or less, this is what cemented the game as 'kick ass' in my mind
 
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GeneralOrder24

Eh, I never understood the Goldeneye hype. I was a big PC guy back then, and I wasn't able to see the allure of the game, as the gameplay was limited versus the PC FPSes out at the time.

I guess in hindsight, it had some of that Halo magic, bringing a half decent FPS to console, but when I played, I don't recall encountering anything extrordinary.
We actually agree on something![/QUOTE]

I knew if I just kept trying, I'd get it right one day. :cool:
 
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