Has WoTC gone insane?

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How exactly did they hope to get away with this?

Martial Power 2 said:

HIDDEN POCKET
[FONT=Times New Roman,Times][FONT=Times New Roman,Times]You hide an object on your person, confident that no matter how thorou8hly you are searched, [/FONT][/FONT][FONT=Times New Roman,Times][FONT=Times New Roman,Times]it [/FONT][/FONT][FONT=Times New Roman,Times][FONT=Times New Roman,Times]will not be found.
[/FONT][/FONT]level: 5 Market Price: [FONT=Arial,Helvetica][FONT=Arial,Helvetica]80 gp [/FONT][/FONT]Time: [FONT=Arial,Helvetica][FONT=Arial,Helvetica]1 [/FONT][/FONT][FONT=Arial,Helvetica][FONT=Arial,Helvetica]minute [/FONT][/FONT]Key Skill: [FONT=Arial,Helvetica][FONT=Arial,Helvetica]Thievery [/FONT][/FONT]Duration: [FONT=Arial,Helvetica][FONT=Arial,Helvetica]Until object is retrieved [/FONT][/FONT]Component Cost: [FONT=Arial,Helvetica][FONT=Arial,Helvetica]1 [/FONT][/FONT][FONT=Arial,Helvetica][FONT=Arial,Helvetica]heal ing surge
You hide a small object on your person so that it cannot be found. Make a Thievery check with a
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[/FONT][FONT=Arial,Helvetica][FONT=Arial,Helvetica]+10 [/FONT][/FONT][FONT=Arial,Helvetica][FONT=Arial,Helvetica]bonus. Anyone searching you must make a Perception check with a DC equal to your check result to find the item. The DM can modify the DC based on the size of the object.
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Zappit

Staff member
They could come up with Gloves of Searching, you know. Everything's gotta have a counter, and some are more embarrassing than others.
 
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coolbeans

Gloves of searching, paired with the lube delving for a synergy bonus...
 
Not sure what the big deal about this is. I think it's a great ability with plenty of RP opportunities. And while the cost of a healing surge seems weird, I like to think it's a good way of limiting the number of times you can use something like this. It makes you have to choose on if hiding an object with a +10 bonus to your theivery check is worth a healing surge you may really need before the day is through. You never know what your crafty DM will have up his sleeve that session. The ability also makes sense RP wise. Only someone with a good perception skill will be able to spot the hidden object, making it pretty likely that only a rogue can think like a rogue.
 
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Deschain

It seems like you're trying to point out the ridiculousness of it compared to 3.5ed. The issue here would clearly be the use of a healing surge as a restriction. Yes, it seems a little bit of a stretch, but what would be the restriction in 3.5? Most likely 'as your DM decides' which for most campaigns would only be to the point of obscenity.
 
Needless to state, if Simkin goes shopping tonight, this MAY or MAY not be a permanent item. :sneaky:
 
Some of you may not be familiar with the new martial rituals. All martial characters can now learn martial rituals by taking the feat and then studying the ritual. These rituals are intense physical exercises that allow you certain benefits. What I find shocking is that 4e is taking on more and more rule sets, in direct opposition to the freedom of their original design. I see this as a jumping of the shark moment where 4e loses its flexibility and becomes more and more bogged down in the minutia that consumed 2nd and 3rd. They have actually written a rule for hiding items in your rectum.
 
Well I don't see anywhere in the description that suggests it needs to be hid up your butt. Sounds like you came to your own conclusion regarding that.

As far as inventing more rules, I haven't really gotten them impression yet. Martial Practices isn't so much a entirely new rule set as it is a add-on to the already in place rituals rules. It works exactly like rituals, except you need to be a martial character or take the feat to use them.
 
They brought back rules for crafting, repairing objects and looking for things. Feels like secondary skills and proficiencies to me.
 
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Soliloquy

Methinks some people take the interpretation of D&D rules too seriously.
 
Here's the thing with DnD rules: if you don't like a rule or mechanic, you have the freedom to either ignore or change it. It's not the end of the world that WOTC has introduced martial practices, repair rules, or the like. It's just a game.
 
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Chibibar

Here's the thing with DnD rules: if you don't like a rule or mechanic, you have the freedom to either ignore or change it. It's not the end of the world that WOTC has introduced martial practices, repair rules, or the like. It's just a game.
BINGO.

I don't follow ALL the rules in ANY version of D&D book. That is the beauty of tabletop RPG. It is a group thing (if you are not a DM)

unlike MMORPG or computer game RPG type, you can't really "skirt" the rules pre-program, but on tabletop RPG, you can.
 
I see this as a jumping of the shark moment where 4e loses its flexibility and becomes more and more bogged down in the minutia that consumed 2nd and 3rd. They have actually written a rule for hiding items in your rectum.
And as we all know you have to buy that book or else...
 
a good DM tweaks all the rules anyway
Seriously. As a DM I'm much more likely to say "aww fuck it, we'll do it this way" than to actually look up an obscure rule on the fly. If it bothers the players too much, I let them look up the rule after the encounter or between sessions so we can figure out how something is supposed to be handled.
 
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Chibibar

a good DM tweaks all the rules anyway
Seriously. As a DM I'm much more likely to say "aww fuck it, we'll do it this way" than to actually look up an obscure rule on the fly. If it bothers the players too much, I let them look up the rule after the encounter or between sessions so we can figure out how something is supposed to be handled.[/QUOTE]

sadly. I notice that this "art" is almost lost to the newer crowd :( I attend/work at anime convention (project A-kon and Anime-fest) and there is always a gaming room and notice that "new school" gamer lost the art of "GM rules all and not all rules in the book has to be follow" etc etc..
 
I don't think it's lost - there have always been sticklers for the rules and people who like to make stuff up. At conventions you are probably going to see a distorted view of gamers, weighted towards the rules, because at a convention you have a lot people of people who don't know each other playing together, who don't necessarily know each others house rules.
 
Let me see if I follow this logic.

If: GMs can use whatever rules they want when running their game
Then: The part where WotC made something that can be interpreted as rules for hiding something in your character's rectum isn't funny
 
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