^ This ^Wahad said:GW, IMO, had AMAZING graphics.
But the appeal for me stopped there. The skill system was weird, (quests to get a skill?) you needed to have a friend with you (or multiple) to do most of the quests as henchmen are absolutely no help and solo is impossible, and therefore I stopped playing after two months.
So yeah.
I thought the PVP only characters made started at max level with all the skills open to them. I thought that was a great way to get to the PVP crowd that could really care less about the PVE aspect of the game.Ravenpoe said:The real meat of the game, though, was in PvP, which was done in an arena-style with group vs. group combat, many maps having a specific goal for victory, or just a simple death-match with most points winning. The game even allowed you to create a special pvp character, with access to all of the skills you had unlocked on your other characters, allowing you to quickly make a character of whatever type you needed for your group. You also had the ability to unlock skills by spending pvp earned points, so the pve aspect of the game was completely optional.
Not exactly. while it is a lot easier to get skills for PVP chars, (you can turn in points you earn by winning matches for skills) you only start with the skills that you have unlocked in PvE.Bowielee said:I thought the PVP only characters made started at max level with all the skills open to them. I thought that was a great way to get to the PVP crowd that could really care less about the PVE aspect of the game.
FUCK NO!Bowielee said:I thought the PVP only characters made started at max level with all the skills open to them. I thought that was a great way to get to the PVP crowd that could really care less about the PVE aspect of the game.
That is the major thing I didn't like about it. I like to randomly run into people in the gameworld, I like to see someone and just go up and gank emCajungal said:I like it ok. One reason why I like it is that, aside from the common towns, every time you enter the wildnerness it's your very own map. You don't have to play with anyone else around unless you choose to join a group. I just prefer that. I haven't played it in a long time, but I probably would again.
See, that's why I did like it. I didn't have to deal with assholes if I didn't want to.HoboNinja said:That is the major thing I didn't like about it. I like to randomly run into people in the gameworld, I like to see someone and just go up and gank emCajungal said:I like it ok. One reason why I like it is that, aside from the common towns, every time you enter the wildnerness it's your very own map. You don't have to play with anyone else around unless you choose to join a group. I just prefer that. I haven't played it in a long time, but I probably would again.
Ladies and gentlemen, an opinion from Mav, a man who thouroughly enjoys Shadowbane.Mav said:smurf NO!Bowielee said:I thought the PVP only characters made started at max level with all the skills open to them. I thought that was a great way to get to the PVP crowd that could really care less about the PVE aspect of the game.
At least when I played, they didn't. I bought GW the week it was released in 05'. I bought it based on reviews and of the promises by ArenaNet that "skill will be rewarded, not time invested". The instant-max-level-for-pvp drew me to that game. Yea you could make a lvl 20 toon with some basic gear but you got VERY basic skills, thats it. You got enough skills to fill the skill bar (8 if I remember) out of HUNDREDS of skills. You still had to grind through pve to "unlock" those skills to be used on a pvp-only toon. Sure, they later added "faction points" to the game a couple months after release, but then again you had to be in a top guild to really consistantly rake in a good amount of points to unlock all the class skills.
I dunno if they improved on it but when I saw that one expansion added two new classes, I was done with the game. The developers flat out smurfing lied (check print magazine advertisements circa 2004, the tag line literally in the ad's was "players rewarded based on skill not time played"). Worst $50 I ever spent.
Like I said they may have made it easier after the expansions but in Prophecies at the beginning.. oh lord.. Before you could get faction points to buy skills, the only way to unlock them was pve. ok the pve wasn't that long BUT only certain mobs would "drop" the skill, you would have to go to a specific instance, pray that mob spawns, then "absorb" the skill from him. I know, instance hopping is common in most mmos when you're farming gear and such but at the beginning of GW, a boss type mob that had a skill, wasn't guaranteed to spawn. Wasn't a bug, wasn't a glitch, thats the way the game was made. You'd have to reload an instance a ton just to get the mob to spawn at all.Selgeron said:Interesting but you need a group of dedicated players to do the end game, most missions are too hard for random pick ups to enjoy.
However the skill system is really fun, and although Mav seems to find fault, it really does pretty much balance you- None of the skills are really that hard to get (You can get about 90% of them before being even 1/3rd the way through the single player content) as well as getting the best equipment around that time as well. After that point farming and playing for day after day just gets you PRETTIER equipment