I don't get Wow: Any other MMO's to try?

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A

Alucard

Over this past summer I purchased WoW and the Burning Crusade expansion and got a couple of months to play as well.

This is unusual for me since I do not normally fork over money for an MMO to begin with.

I tried several different classes and levelled each of them to about around level 20ish.

How can you people stand all this grinding and fairly boring quest adventures? I'm not bashing WoW its an interesting game just seems a too tad dull for me.

I also tried lord of the rings online at the same time and found that to be slightly more entertaining but otherwise dull as well plus the 9.99 month thing was cheaper.

I'm interesting to try Champions Online because of the setting instead of mythical.
Although I haven't seen any 14 day free trial yet sighh.


Also question too I got those time WoW cards and my last ended in September. I won't be charged for anything will I after I let those run out? Just curious

So any suggestions? I'm pretty excited about the Star Trek online game. Looks good actually.
 
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Chibibar

You can keep playing WoW until your time card runs out.

I guess my question to you is what are you looking for? There are a lot of MMOs out there, but alas a lot of MMO have a lot of the same MOs.

- Quests generally start with Go here, Kill X of Y, return, repeat (basically) which this is a basic formula, there are several ways of doing it. WoW is pretty good to keep it pretty fun IF you read the stories (immerse yourself in it instead of just click NPC and click accept without reading)

- Quests also usually have the formula of deliver X to Y by Z time, Defend X for Y time and on rare occasion puzzles.

- Characters earn XP, gain level, get new powers/skills and rinse and repeat above with higher and more powerful (usually either in pure higher damage/health) or some with special abilities.

- Acquire goods to enhance your character and acquire higher level goods when old stuff is no longer effective.

That is pretty much standard MMO. It is hard to make MMO to be like single players where YOU are the main hero (many MMO did try) but when you play many alts and have the same stories, well, you get the idea.

The final piece of the puzzle is endgame. While many people LOVE the level characters, there are the end game pieces that many found interesting.

WoW has main "raids" which basically are tough opponents with special abilities that need to be timed, counter, patterns and such to get super/uber end loot again, to enhance your character.

Many other MMO does this, but I think WoW does it pretty well for the end game. Alas, the end game for WoW (with the new patch of not gaining any more levels) you can stay with Vanilla (level 60) Burning Crusade (level 70) or Lich King (level 80)

Now on the financial side there are couple of ways to play MMO

Micro Transaction basically free to play for general stuff and pay for the "extra"

DDO (Dungeon Dragon Online) kinda follows this model, you can get more stuff paying 15$ a month or just play free (which you do get a lot of content) but the formula still same as above

Crime Craft is a Free to Play (also optional subscription for enhance character but same content free modern day combat with weapons.

Many Korean base MMO are micro transaction can go from animated type to realistic type looking game.

So....... what are you looking for?
 
Ditto Bowie and Shego. The stuff you're having issue with is pretty much core to an MMO. I'd find another kind of game if I were you.

Honestly, I get bored with it and take a break too. There's enjoyment to the social aspect if you know people who are playing. I think I only still play because it's the only game off the Wii that my fiance and I can both play and enjoy, whereas her other games bore me and my other games are too difficult for her. I don't think the grind itself is what people look for, but it IS what makes an MMO.

Warhammer Online is a bit different in my opinion, because you can largely focus on a solid PVP game out of it, rather than a questing grind (I know WoW gives experience for Battlegrounds now too, but I think the WAR battlegrounds are more solid and better for PVP). Still, that can feel like you're paying for the same stuff each month that you get from Team Fortress 2 for free, except you're changing equipment and in a fantasy setting.
 
A

Alucard

When I started out I didn't know anybody on WoW and I didn't know what servers you guys were playing on.

I don't mind the grind xp and everything thats core related to an mmo its just that I couldn't see the fascination of grinding until you got to a new level or attribute.

Thanks for the suggestions guys.

I do play TF2 and COD on the side. I just inquired about other mmo's because I'd like to find one that suites my tastes.
 
While MMOs in general may just be too repetitive for you, I will say that the later content (starting in Burning Crusade, level 60, and particularly in WotLK, at level 70) gets a bit more interesting and the stories get more exciting.

Now, that's an awful long way to have to level to get anything interesting. So my suggestion is to wait for the next expansion, Cataclysm, to come out (sometime next year I think). They are completely rehauling the lower levels to have a more interesting story, a *slightly* dynamic world, and hopefully better quest variety. It may still not be for you but I wouldn't bother trying to get into WoW beforehand.
 

Necronic

Staff member
If you don't like grinding at all, MMOs of any kind really aren't for you.

May I suggest TF2, or COD?
Not entirely true.

There are a couple MMOs out there that aren't grind heavy. They just aren't popular because the grind heavy bullshit sells.

The one suggestion I can make is EvE (I know, I always push this game). People that don't get the game will tell you it is grind heavy, and it can be if you make it like that, but it doesn't have to be. There is no experience based leveling, and the career paths you can take in the game are incredibly varied. It has the best crafting system in any MMO, the best economy in any game ever (they employ a University of Iceland professor to manage it), and a great community (350k players, ~15-30k on at any given time, 1 server)

Like a TF2/CoD the game is much more based around player skill than time invested in a character, 2 week old players can take out 5 year old players. Its not that uncommon.

There are 3 things that you may not like. 1 is that it is very PvP oriented. There are legitimate safe areas that are effectively PvE, but the real action is in the PvP regions, and the PvP is harsh. There are serious consequences to loosing. The second is that the game can be very complicated. I say can be because its only as complex as you want to make it. Its hard to explain, but give it a try and you'll see what I mean.

The last issue is that even though its not really grind heavy, its a big commitment. Because the game is so complicated and so good, you really have to focus to be good at it. To me that's a benefit, because the game doesn't reward time commitment, but it does reward intellectual commitment. I've lost massive amounts of money in that game because I played drunk.

Anyways, take a peek at it, I think they do a 2 week trial. Actually, the link for the trial is on my webpage (link at the bottom) so you can find it there.
 
A

Alucard

Also Necronic I tried Eve last year and while it was fun flying around in a ship similar to Freelancer which is still one of the best sim games out there I just couldn't get into it.

It was very dull and empty.
 

Necronic

Staff member
Well, you have to set your own goals. Grind heavy games are grind heavy because it gives you a clear and easy goal (leveling/item grind). Any game that isn't grind heavy but is a consistent universe MMO is going to require you to determine your own goals.

If you don't do that then yeah, its boring. Its a little too much like real life in that sense. You can do anything you want, but its pretty easy to just sit and watch TV all day.
 
A

Alucard

Ahh okay. I'm trying the 14 day free trial of City of Heroes/Villains instead to see how it turns out. Want to do Champions but I believe they dont have that yet.

I aim on creating a villain
 
T

TotalFusionOne

I had the same problem with WoW. I've actually started it four times, the first being pre-BC. I'm thinking it was around 1.7 or so. The beginning quests ARE boring. And it sucks. It really does. They DO get better, markedly so once you hit 60 but that is a LONG LONG way to go. I could echo everyone elses thoughts here and mention that grinding is a big part of MMOs. And if you don't like the time it takes, don't play Eve.

Have you tried joining the guild? It really is meant to be a very social game and you'd be surprised how much it changes just having people to talk to, let alone run instances and dungeons with.
 
I had the same problem with WoW. I've actually started it four times, the first being pre-BC. I'm thinking it was around 1.7 or so. The beginning quests ARE boring. And it sucks. It really does. They DO get better, markedly so once you hit 60 but that is a LONG LONG way to go. I could echo everyone elses thoughts here and mention that grinding is a big part of MMOs. And if you don't like the time it takes, don't play Eve.

Have you tried joining the guild? It really is meant to be a very social game and you'd be surprised how much it changes just having people to talk to, let alone run instances and dungeons with.
This is true because Blizzard didn't really have the kinks ironed out yet. With BC, if you start one of the new races, the questing is as good as the level 60 content... until you run out of new content at level 20.

Cataclysm will be revamping the entire old world to be more in line with the expansions, so hopefully it will become fun to get to 60 rather than the slog it is now.
 
T

TotalFusionOne

I had the same problem with WoW. I've actually started it four times, the first being pre-BC. I'm thinking it was around 1.7 or so. The beginning quests ARE boring. And it sucks. It really does. They DO get better, markedly so once you hit 60 but that is a LONG LONG way to go. I could echo everyone elses thoughts here and mention that grinding is a big part of MMOs. And if you don't like the time it takes, don't play Eve.

Have you tried joining the guild? It really is meant to be a very social game and you'd be surprised how much it changes just having people to talk to, let alone run instances and dungeons with.
This is true because Blizzard didn't really have the kinks ironed out yet. With BC, if you start one of the new races, the questing is as good as the level 60 content... until you run out of new content at level 20.

Cataclysm will be revamping the entire old world to be more in line with the expansions, so hopefully it will become fun to get to 60 rather than the slog it is now.[/QUOTE]

Deathwing has returned ;D
 

Necronic

Staff member
Any game that isn't grind heavy but is a consistent universe MMO is going to require you to determine your own goals.
Name ine MMO like that...[/QUOTE]

Ultima Online, Darkfall, and the best example is probably Second Life. They aren't common in the slightest, but they do exist. Anyways, I know I will never win the EvE argument, but I'm still gonna bust it out whenever I can, because its the most succesful grindless game out there (except second life, which you may not even be able to call a game.)

Have you tried joining the guild? It really is meant to be a very social game and you'd be surprised how much it changes just having people to talk to, let alone run instances and dungeons with.
I'll definitely second that. Guilds make a huge difference. Playing any MMO without a group of friends (even internets friends) is boring as hell.
 
T

TotalFusionOne

I'll definitely second that. Guilds make a huge difference. Playing any MMO without a group of friends (even internets friends) is boring as hell.
I created my guild as a leveling guild. Just people helping each other get to 60 and beyond. Over time people started overtaking me as my real life interfered with playing an hour or two every night. I've never felt so much sorrow over something that happened online as I did when I logged on one day and realized everyone had gone :\

Yes. I am lame.

Now it sucks because I have an empty guild, except for my girlfriends who are still apart of it, and need to move on because I'm reaching 70. It's... just so hard to let go.
 
P

Papillon

Also Necronic I tried Eve last year and while it was fun flying around in a ship similar to Freelancer which is still one of the best sim games out there I just couldn't get into it.

It was very dull and empty.
You really need to join a pretty big alliance to get the most of EVE. 0.0 can feel more full than empire space even though there are less people there since everyone is either a friend or enemy; there's no indifferent masses. If you're a SA or PA member, Goonswarm (GoonFleet/MerchI) is good. Otherwise I've heard faction warfare isn't terrible -- unfortunately I don't think most major 0.0 alliances/corps recruit newbies.
 
C

Chibibar

Also Necronic I tried Eve last year and while it was fun flying around in a ship similar to Freelancer which is still one of the best sim games out there I just couldn't get into it.

It was very dull and empty.
You really need to join a pretty big alliance to get the most of EVE. 0.0 can feel more full than empire space even though there are less people there since everyone is either a friend or enemy; there's no indifferent masses. If you're a SA or PA member, Goonswarm (GoonFleet/MerchI) is good. Otherwise I've heard faction warfare isn't terrible -- unfortunately I don't think most major 0.0 alliances/corps recruit newbies.[/QUOTE]

nope.

I have to second on EvE. It is a great game if you know what you are doing. It has a HUGE learning curve (in terms of skills) it is all real time so you might want to research and such to figure out what skills you want. The longest I did was Carrier 5 which took 1.5 years to learn with all the stats bonus (pretty high)

Eve is a grindless in terms of "character development" but you pretty much earn money, build more stuff, sell, and make more money (kinda like life) it is fun when you can join corporations (guilds) but I can assure you that 0.0 space guild (lots of fun) won't recruit you until you are least 1 year old (character wise and skills)
 
Also Necronic I tried Eve last year and while it was fun flying around in a ship similar to Freelancer which is still one of the best sim games out there I just couldn't get into it.

It was very dull and empty.
You really need to join a pretty big alliance to get the most of EVE. 0.0 can feel more full than empire space even though there are less people there since everyone is either a friend or enemy; there's no indifferent masses. If you're a SA or PA member, Goonswarm (GoonFleet/MerchI) is good. Otherwise I've heard faction warfare isn't terrible -- unfortunately I don't think most major 0.0 alliances/corps recruit newbies.[/QUOTE]

Except for the fact that Goonswarm has been robbed HOW many times? 2-3 times?
 

Necronic

Staff member
Do they even hold sovereign space? I always loved how they managed to be one of the biggest boys out there and only held 1 system. But on the robberies, only getting robbed 3 times in the 5ish years they've been around seems pretty good to me. Shit changes in EvE, and for them to have outlasted BoB is pretty fucking amazing if you ask me.

Edit: I was looking up some stuff on BoB and Goonswarm and came across this quote

In February 2009, the Band of Brothers alliance was administratively disbanded. Goonswarm claim to have engineered this, stating that the action was taken by a disgruntled lead director as a 'rite of passage' to join Goonswarm. In addition, Goonswarm claim to have stolen a large amount of BoB assets. While one BoB source has denied this claim, another stated that an investigation was underway with regard to a possible infiltration of the alliance.
I mean really, what other game in existence has ever had something like that written about player activities. You really have to have played the game to understand that this isn't people exaggerating the importance of their activities, like someone writing fanfic about the first time their guild took out Ragnaros. EvE is unique in its ability to create such an interesting and complex history without relying on developers artificially slapping new layers of story on the rotten layers of last year (....WoW....)

The best story though, is of course, The Guiding Hand Social Club:

Never in the history of gaming...

Plus, the economy is astounding. If I were ever to start again it just be to practice some economic concepts I've started learning (time value of money, linear programming, etc.)

Check this story out:

http://www.massively.com/2008/04/27/eve-evolved-controversy-over-removal-of-shuttles/
 
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Papillon

... I can assure you that 0.0 space guild (lots of fun) won't recruit you until you are least 1 year old (character wise and skills)
Except Goonfleet/Merch Industrial/Ars Ex, if you're a member of the appropriate forums. Or you know someone in Goonswarm/another 0.0 alliance in real life.

Except for the fact that Goonswarm has been robbed HOW many times? 2-3 times?
Maybe. The only one I remember off the top of my head is suas' Titan. I'm pretty sure we've come out ahead on theft though (through Haargoth Agamar stealing BoB's cap fleet/space).

P.S. I'm an EVE newbie, so if it seems I don't know what I'm talking about, it's probably true.
 
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