No.I wrote out a pretty long thing with this, but it became unweildy. Here's the long and short of it. Has the proliferation of consoles been a good or bad thing for the PC gaming community? And what are your thoughts on it?
There's a lot of fluff being put out on the PC as well. Some of the fluff is awesome flavored cotton candy, like Pop Cap puts out, but most of the rest of "casual" PC gaming is crap like Facebook games and bejeweled/zuma/tetris-clones.On the other hand, it can also be said that it opened the door for blatant corporate schilling and caused more "fluff" to be produced.
Only in the US and Japan. In the rest of the world, PC gaming is on the forefront. That's why all those new Russian game studios aren't making console games: No one has a console. It's especially true in Korea and China.Is console gaming killing PC gaming? Not really. PC gaming has always been more niche than console gaming.
Not true, it's just that 99% the consoles there (which aren't many, i was just pointing out that it's not true that there aren't none) are modded... (and Korea just plays Starcraft and MMO's).That's why all those new Russian game studios aren't making console games: No one has a console. It's especially true in Korea and China.
I'm younger, and i'd say '96 is a better starting point. And i didn't even have a PC until '98.i don't know. I"m 30 so the golden age of gaming is 1998-2002 for me.
Yah, it's not like you can just ignore MMO's and buy only the good titles...No, but WOW has turned computer gaming into something I have no interest in spending my time on.
That's mainly because PC games can't be traded in, so there really isn't any reason for GameStop, the chain founded on screwing people over in trade ins, to push them. It's not because PC games have become less popular.For the better part of a decade, the EB/GameStop was almost exclusively PC games. Over time that selection has dwindled from three whole sides of the store, to two, to one, to part of one, and finally to what we have today. One small movable rack in the middle of the floor.
I'd say that's a pretty good case for NO.
Yeas, it's not like certain "content delivery" platforms refuse to release sales data and everywhere you look estimates for actual sales on the PC are absent...
How about RTS, or even strategy games overall...It would be hard to name something in the industry that as a whole has been less profitable for major developers in the last decade than the PC gaming market.
Yep, but part of this lack of revenue is the support for online gaming. Rise of Nations support, for example, was almost non existant and the community liason was even worse. They released a patch into beta which split the already fragile community into half killing it right there. Rise of Legends, I don't talk about.How about RTS, or even strategy games overall...It would be hard to name something in the industry that as a whole has been less profitable for major developers in the last decade than the PC gaming market.
Yeas, it's not like certain "content delivery" platforms refuse to release sales data and everywhere you look estimates for actual sales on the PC are absent...
Yep, but part of this lack of revenue is the support for online gaming. Rise of Nations support, for example, was almost non existant and the community liason was even worse. They released a patch into beta which split the already fragile community into half killing it right there. Rise of Legends, I don't talk about.[/QUOTE]How about RTS, or even strategy games overall...It would be hard to name something in the industry that as a whole has been less profitable for major developers in the last decade than the PC gaming market.
Name the most harcore console games... unles they're jRPG's chances are they would be considered casual games on the PC 5 years ago.hylian said:I don't believe that console games are the cause of fluff games (although Nintendo sure is trying my patience this generation). There has been plenty of soccer mom games for the PC for years.
The ultima seriesName the most harcore console games... unles they're jRPG's chances are they would be considered casual games on the PC 5 years ago.hylian said:I don't believe that console games are the cause of fluff games (although Nintendo sure is trying my patience this generation). There has been plenty of soccer mom games for the PC for years.
What do you mean by "hardcore"?Fine... you can have the j... i just couldn't remember any recent wRPG's on consoles that where hardcore (man, i need to play some Dragon Age, see how it is).
There's a lot of fluff being put out on the PC as well. Some of the fluff is awesome flavored cotton candy, like Pop Cap puts out, but most of the rest of "casual" PC gaming is crap like Facebook games and bejeweled/zuma/tetris-clones.[/QUOTE]On the other hand, it can also be said that it opened the door for blatant corporate schilling and caused more "fluff" to be produced.
I really don't see why not. There are no classes, but skillsets you can sink points into, it has an open world with non-linear questing and items to collect that get steadily better as you go to meaner areas, there's the VAT system, and everyone can play it a little differently.And does Fallout even count as a RPG?!
Wait, you haven't played it? Dude, you gotta, it's fantastic. Highly recommended.Nah, i was just wandering about Fallout, which looks more like a hybrid
I'll definitely agree to this, and add to the list of games that I played on PC that had excellent 360 controller support: Spiderman web of shadows, Xmen Origins Wolverine, Braid, Gears of War, Fallout 3.Another good thing consoles did for PC, better gamepad support. Before the X-box 360 controllers were made compatible with Windows, gamepad support was poor for games, IMO. Psychonauts, Beyond Good and Evil and Prince of Persia Sands of Time are all games I've played where the gamepad support is problematic. None of them have a very good way of configuring the pad without having to look up where the buttons are mapped on the console. Complicating that PoPSoT has actions divided up that are combined in one button on consoles, and Psychonauts doesn't allow the analog triggers to be mapped as buttons. I never did get BG&E to work with my gamepad, but that might not be the games fault. I don't think any of them support rumble. All this despite various gamepads being available for years on the PC. Granted, these are all console ports, but I had similar problems with Mr. Robot, a PC-only game. So much trouble that I gave up trying to play it.
Compare that to more recent games like Trine and Overlord. Trine works so well with a 360 pad that I thought it was originally an XBLA title (to my surprise, it's on PS3 but not yet on Xbox). Overlord works similarly well, and both games support rumble.
Wait, you haven't played it? Dude, you gotta, it's fantastic. Highly recommended.[/QUOTE]Nah, i was just wandering about Fallout, which looks more like a hybrid
Good way to say it. Much better than my long speech that I deleted.Yes and no.
It lead to more acceptance of the gaming subculture and showed that we weren't really the stereotype the media and such made us out to be. It lead to more profits and thus more investments in the gaming industry, which leads to more and/or better games.
However, bad ports are a pain. Developers leaving PC development and making consoles priority is hurting the quality of games somewhat, due to console games still being more of a jump in, jump out kind of gaming, rather then long intense and immersed gaming sessions.
It was more than a little weird for me to play CoD4 on my 360 when I had all the previous ones on my PC, but I got used to it.There is something so fucking wrong with that. Someone who is supposed to be an expert. Never played an FPS with a keyboard/mouse.
That's like saying you are an expert carpenter and then you bust out this:
To be fair, when someone starts playing Tekken or GTA on a computer it makes me cringe just as bad. Something is just not right about that.
My PC is also four years old, and much worse for gaming than my consoles.Why would you need to upgrade your PC to play a game that works on a 4 year old console?!
Oh, I know, you little scamp.Oh noes, console games are tep popularz! I cannot feelz special to all those other jocks and peepz anymorez! But at least I haz my PC!! ALWAYZ BETTUH, AND U'Z GUYZ'LL NEVR UZE IT!! HAHahhaAHAHAhA!!
---------- Post added at 03:01 PM ---------- Previous post was at 02:53 PM ----------
I am just fuckin with ya.
When you play Red Alert 3 or Quake 4, they're sad mockeries of the originals. RA3 tries so desperatley to capture westwood's old magic, but falls flat and just feels empty. I think the issue is that consoles have made games accessible enough that everybody's playing now, so they're bleeding out things that made games great in order to make them more presentable/playable. Even in the short span from KOTOR to Mass effect/Dragon Age, it seems like something's been lost.Quake and Red Alert was what we played at the internet café (which at the time didn't have internet)
Someone missed the glory days of the NES, which had such wonderful hurdles as "die in one hit" "always 100 bullets on the screen" and "three lives, no continues"Name the most harcore console games... unles they're jRPG's chances are they would be considered casual games on the PC 5 years ago.
Oh, I know, you little scamp.Oh noes, console games are tep popularz! I cannot feelz special to all those other jocks and peepz anymorez! But at least I haz my PC!! ALWAYZ BETTUH, AND U'Z GUYZ'LL NEVR UZE IT!! HAHahhaAHAHAhA!!
---------- Post added at 03:01 PM ---------- Previous post was at 02:53 PM ----------
I am just fuckin with ya.
Tell me about it.When you play Red Alert 3 or Quake 4, they're sad mockeries of the originals. RA3 tries so desperatley to capture westwood's old magic, but falls flat and just feels empty. I think the issue is that consoles have made games accessible enough that everybody's playing now, so they're bleeding out things that made games great in order to make them more presentable/playable. Even in the short span from KOTOR to Mass effect/Dragon Age, it seems like something's been lost.Quake and Red Alert was what we played at the internet café (which at the time didn't have internet)
That was back in the day when the line between arcade/console/PC was more blurry in terms of games (no mouse or many keys to use etc.)Someone missed the glory days of the NES, which had such wonderful hurdles as \"die in one hit\" \"always 100 bullets on the screen\" and \"three lives, no continues\"
I think I can see where you're coming from. The use of the tiberian sun engine making more complex units/gameplay, and the omission of Kane, (original RA soviet ending seemed to be setting up the GDI/NOD thing.) was initially a bit of a bummer. RA2 was fun overall (much better than tiberium sun was!) and it's a damn shame that westwood was dissolved by EA so soon after.Actually i disliked RA2 when it first came out too, but after i played it for real it grew on me, even if it never felt "better" then RA1.
This is actually wrong. I still have my PC copy of Castlevania 1, so it clearly wasn't a matter of not wanting to port. It just didn't happen very often because fewer people had PCs than Consoles back then.actually I would argue that back then the line was very clear. No games would show up on both a console and a PC. Maybe console and arcade, but PC was a very distinct gaming world.
This is actually wrong. I still have my PC copy of Castlevania 1, so it clearly wasn't a matter of not wanting to port. It just didn't happen very often because fewer people had PCs than Consoles back then.[/QUOTE]actually I would argue that back then the line was very clear. No games would show up on both a console and a PC. Maybe console and arcade, but PC was a very distinct gaming world.
I think I can see where you're coming from. The use of the tiberian sun engine making more complex units/gameplay, and the omission of Kane, was initially a bit of a bummer. RA2 was fun overall (much better than tiberium sun was!) and it's a damn shame that westwood was dissolved by EA so soon after.[/QUOTE]Actually i disliked RA2 when it first came out too, but after i played it for real it grew on me, even if it never felt "better" then RA1.
Except that the timeline makes no sense if the Soviets had control of Europe, i always took it that Kane being there was more of a hint to why Nod comes from Africa in C&C1 (coz Russia was a failure). And the Allied ending hints at the forming of the GDI as i recall.(original RA soviet ending seemed to be setting up the GDI/NOD thing.)
This is actually wrong. I still have my PC copy of Castlevania 1, so it clearly wasn't a matter of not wanting to port. It just didn't happen very often because fewer people had PCs than Consoles back then.[/QUOTE]actually I would argue that back then the line was very clear. No games would show up on both a console and a PC. Maybe console and arcade, but PC was a very distinct gaming world.
And that's another thing... back then hardware wise the PC was also limited almost as much as a console.Commodore 64 isn't a fair example, as its almost a console. However, I concede that I was wrong in saying "no games", instead I will say "very very few games"