1. Dave – Edrondol Longbeard, Dwarven Fighter (Defender)
2. HCG – Richard Orton, Human Psion (Controller)
3. Dan - Zutoh, Githzerai Monk (Striker)
4. Drend - Melchor the Magnificent, Human Warlock (Striker)
5. OrangeFrogz - Jack, the Human Bard (Leader)
6. Insight - Dathnor Illesarn, Half-Elf Paladin of Amaunator (Leader)
Edrondol Longbeard:
Born under a bad sign, Edrondol has been thought of as unlucky his whole life. Born to the Iron Rock clan Shaman and his wife, Edrondol was groomed from a young age to follow the paths of lore and portend that were walked by his father and his father's father, the line of Shamanistic Longbeards stretching back generations to the beginnings of the Iron Rock clan. But try as he might, Edrondol's thoughts were ever elsewhere. Thoughts of heroic deeds and mighty battles filled his dreams. One day, after getting caught sparring with fake swords, Balnor Longbeard forbade his son to touch another weapon and to rely on the forces of nature at his disposal. Edrondol was miserable, praying every day for Clanggedin Silverbeard (the Dwarven God of war) to deliver him from his life.
Edrondol found out the hard way that Gods do not work in the ways of Dwarves. Whether in answer to his prayers or just because of the God's capricious nature, the village was overrun by creatures foul and evil. Edrondol tried to use the training from his father but as always he was unable to corral the magical energies. As he watched his friends and family cut down by the creatures he finally gave up and grabbed an axe from the body of one of the villagers.
As he waded through the monsters, he felt an exultation such as he never felt during his tedious workings with magic lore and theory. When the monsters were finally vanquished, Edrondol found his happiness ripped away from him. To say his father was displeased would be understating the depths of his anger. Edrondol was stripped of his apprenticeship and cast out of the clan. He was given a weapon and armor, but nothing else.
He wanders now, looking for adventure, trying to find his place in the world.
Melchor the Magnificent:
Melchor was desperate. He couldn't find a teacher. He wanted supreme arcane power. The only problem was that nobody would accept him as an apprentice. He heard about these things called 'infernal pacts' that would grant him equal power to that of a wizard, and he found a Tiefling Warlock, willing to teach him how... For a price. He had to make his pact with the Tiefling's patron. Usually, especially for someone seeking supreme power, that is no big deal. It didn't go right. Something flipped during the pact binding, and it drove the originally Lawful Evil Melchor insane, pushing him to the Chaotic Good side of the Alignment scale, as well as killing the Tiefling in the process. Melchor's best guess is that some bit of wild magic decided to hit them then. Oh well. He got his power. Now the Luskanite is fleeing from the devil's mortal minions, and trying to maintain some semblance of sanity in the process. His most recent hiding place is Dougan's Hole.
Richard Orton :
Born to a normal family on the isles of Moonshae, with normal parents living among humans and elves as normal as everyone could hope to have. Little Richard Orton soon learned that he was not normal at all. At about the age when he was old enough to help his parents with chores around the house, Richard started hearing voices. He quickly learned the lessons of being different and after a few weeks stopped sharing what these voices said with others. Pretending that the voices did not exist kept his parents happy but did nothing to stop them. Then one day after years of noise in his mind, the voices and were replaced with a single voice.
This voice was different, this voice was strong and full of wisdom. It was helpful and taught Richard how to solidify his mind and defend against the minds of others. It explain how Richards mind was different and how it was attuned to the great vast abyss of psychic energy that was flooding into the universe. It taught him how to shape this energy to his will and to hide these abilities so that he could protect himself from the attacks of others who fear those that were different.
The voice trained him in many other ways, it taught him languages and history and the religions of the world. His skills grew through the years and his parents accepted him as normal and the voices of his youth were just the vivid imaginations of youth. Richard learned their trades and habits in addition to the lessons of his mental teacher.
Eventually his parents passed away and Richard left Moonshae for the mainlands to explore and find his own fortune. He was able to find a trade and job that suited him well, and he now oversees the shipments of rare ores around the continent from the city of Riatavin in the south. It is honest work and allows Richard to travel to new places and meet new and interesting people.
Zutoh :
Zutoh was born in a small, secluded monastery high in the Spine of the World. As one might expect, it was a sheltered life, with little to do aside from scholarly pursuits and only a few dozen monks for company. It was a life ill suited to Zutoh’s restless nature, which made him a constant disruption to the serene atmosphere of the monastery.
Zutoh’s father was a Zerth—a warrior leader of his people—and an elder of the monastery. To restore order to the monastery, Zutoh’s father arranged for the boy to be extensively trained in the Centered Breath tradition, which stresses self-control. In his training, Zutoh found a focus for his restless nature, but that focus only carried him so far. A time eventually came when Zutoh felt the need to leave the monastery and seek more worthy pursuits.
From the monastery, Zutoh travelled first to Hundelstone, then north to Bryn Shander, Easthaven, Good Mead, and finally Dougan’s Hole. With nowhere to go from here, the young monk finds himself at a lost as to what to do next.
Jack Drakken :
Jack Drakken is an entertainer of considerable skill and he's not shy about letting everyone know how fantastic he is. Constantly. Thus far in life, he's made his living off his good looks and a quick smile; using his natural gifts to con others and take what he wants.
Despite his overconfidence, Jack has learned to appreciate the safety that comes with traveling in numbers. He traveled extensively with a group of like-minded "opportunists" and has picked up a variety of stories and songs that he loves to share, especially at taverns and other gathering spots where he can impress the locals. Things went sour for his previous group in the city of Waterdeep when the authorities caught wind of the group's activities. Jack separated from his former companions and escaped to the north.
Tras Mekanen
Tras MekanenTras was born and raised in the city of Silverymoon. His father is a human merchant and his mother a half-elf. Due to his mixed heritage, Tras is familiar with the customs of both races. He is the middle child with an older brother (recently deceased in a brutal attack on a caravan on the way to Waterdeep), and a younger sister. The deadly caravan attack has caused his family some financial distress as they lost much of the money that was to be used to send his younger sister (age 13) to Waterdeep in a few years for formal training. Tras is destined to take over the family business which deals in trade of various regional herbs and rare plants.
Tras has decided to leave Silverymoon in search of business opportunities, fortune, and adventure before he will have to take the reins from his of the family business. He also hopes to funnel money home to his younger sister to assist with her schooling – he helped take care of his sister and is quite close to her. Although Tras wasn’t very close to his brother, his recent death has hit him quite hard and he can often lose himself in thought during quiet times.
Prologue
The dawn of another chilling morning woke the people of Dougan’s Hole. The weather was cold… colder than usual and the local folk were advised to not to travel until the snowstorm let up. The streets were usually bare of life except for the occasional militia patrol. The town has now been affected for some time now by the murders and the mysterious disappearance of the local folk during the night. A town curfew has been implemented and the people have reinforced their doors and nailed shut their shutters but every few days a new mutilated body would show up, the town militia once again too slow to find any further clues and the general populace growing more panicked every day. The winter not allowing them to flee the area. Furthermore, the town’s woes grew some more as the town’s promising mining project into the nearby hill has halted as several local miners have been found dead and some more have disappeared.
As people cautiously went about doing their business the beginning of a new adventure began in the town’s sole tavern, The Hairy Lemon. The Hairy Lemon was owned by a local human named Harry and despite the local issues, he welcomed his patrons into his inn without a worry and kept it running around the clock. A few days before the adventure started a dwarven Cleric by the name of Joram arrived in town to provide assistance in local affairs. He ended up being the last victim as he disappeared without a trace along with another adventure group a few days before that.
"Oh hello there, please do sit down. Frightful weather isn't? Well warm yourself by the fire, it will take some of the nip away. I'm sorry I didn't catch your name, I'm Richard Orton, I sell ore from the south to the dwarves of Kelvin's Cairn. Yes, I know they have ore a plenty up there, but they have discovered how to blend my ore with theirs to produce an alloy that seems to resist rusting quite well. This is my third run north this year, and by the looks of it, I won't be making my appointments in the south any time soon. What brings you here, aside from the storm that is?"
As am I... As am I...I'm definitely going to have fun with this character. *mind starts plotting*
Harold's eyes opened wider at the other man's remark as he shifted his weight from one leg to another, contemplating if he should go for the wine, or the button for his hidden trap chute that this man was standing. He shook his head, obviously this man had too many drinks tonight or perhaps the town's recent events got to his mind. He took out a relatively clean mug from behind the counter and poured this "Melchor" some wine. "Please to serve," he said languidly, "Tell me stranger, what brings you to the 'ole?"
You're a Dwarf, that's like 1 1/2 at least.I'm the only front line guy?!? Yikes!
No, you don't. Just so that I can chat with you outside of the forums. I'd like to be able to quickly contact the players if needed. PMs take too long.Probably just not in the DDI thing yet, Psions gain the Ritual Casting Feat, a ritual book ,the ritual Sending and one more 1st level ritual for free. Once per day I can perform the Sending ritual without components.
And it was Kinetic Thrawl, level 1 Psion At-Will.
And I will adjust my languages and now having perused the Forgotten Realms book in the bookstore with a baby in tow, adjust my religion to match the Realms.
So if we are using Ventrillo, do I still need steam to play?
Don't worry, I will distract the enemy for a few rounds by being pummeled mercilessly. That should give you and the others enough time to take them out.I'm the only front line guy?!? Yikes!
I do believe we have just been called old Dave.some of you have been playing the game for a long time, transcending from very old versions of the game
I'm a humble merchant who has gained knowledge through travel and training. Clearly I find success through lawful pursuits.So you say we do evil right.
Are we playing good or bad guys? If good guys then I'm going for defender of the weak but if bad guys I'm going to be a bitter, vengeful guy bent on getting powerful enough to go home and bring ruination on his former clan.
Oh you wish to hear how I cleaned out the deep mines of Dougans Hole? Well that is a most interesting tale to tell, years ago it was now, Yes, let me see if I have right. I had the terrible misfortune of finding myself in Dougans Hole one dire winter. A winter full of very unique circumstances, for it would seem that this particular town on this particular winter was having some very particular events.Don't suppose there are any recordings, hm?
Oh you wish to hear how I cleaned out the deep mines of Dougans Hole? Well that is a most interesting tale to tell, years ago it was now, Yes, let me see if I have right. I had the terrible misfortune of finding myself in Dougans Hole one dire winter. A winter full of very unique circumstances, for it would seem that this particular town on this particular winter was having some very particular events.Don't suppose there are any recordings, hm?
As a player I prefer static effects, then encounter effects and finally daily effects.I'm going to ask folk to provide me with their top 3 wishes, you can state items in particular (doesn't mean you'll necessarily get them) but general types will do. For example :
Oh how I wish I could take credit for this word.Ed deserves some kind of reward for coining the word \"Bazinga!\". Personally, I've fallen in love with the word and have found it can be used in a variety of ways. Example: Melchor must have taken his arbitrary award to heart since even after the lights were on, he still couldn't hit a damn thing. BAZINGA!
Whether they hit me or not is immaterial to you as they are using their combat action. To me, though, it makes a world of difference.Dave you want bracers to increase damage too! And we don't want you to have high AC, we want the monsters to hit you not us!
I approve of your DM allowing you believe that Eternal Chalk works that way. Very evil of them.My wizard has a piece of Eternal Chalk and a ritual that requires him to draw runes that form a protective barrier against undead unless they are strong enough to overpower my massive Arcana check, or they disturb or obscure the runes. Eternal Chalk means that no one destroys the barrier without my permission.
I approve of your DM allowing you believe that Eternal Chalk works that way. Very evil of them.My wizard has a piece of Eternal Chalk and a ritual that requires him to draw runes that form a protective barrier against undead unless they are strong enough to overpower my massive Arcana check, or they disturb or obscure the runes. Eternal Chalk means that no one destroys the barrier without my permission.
Ooooh! I like that typo!Will Richard master his psychotic abilities?
We should, of course, be marking different foes when possible. The idea I was getting at is that while the Paladin's marks do damage, the Fighter's marks have other effects. We should try to mark foes with those effects in mind. And certainly not overriding each other's marks.Will more than one opponent on the field, the paladin has to keep the most dangerous occupied with the fighter keeping the remaining away from the party. With only 1 remaining, both of you flank the monster, with the fighter keeping it away from the party.
Richard should make it so that who ever is marked by the paladin is pulled off them every round and moved closer to the fighter. So it either chooses to hit the nearby fighter or tries to leave him and return to the paladin.
I asked the group in the chat menu to determine this. Looks like we could be working for Dougans Hole for years, solving an undefined problem, possibly involving a Tarrasque for the handsome sum of 6 corn muffins!You guys didn't ask about being paid.
Classic.possibly involving a Tarrasque