A few months ago I discovered the Unity game engine/editor, around the time I was finishing up a degree in computer graphics. Over the past few months I've been working on a game to teach myself workflow. It's still aways off before I'd call it a finished demo let alone a genuine product, but it's at a point where you can at least see how the game works.
For the time being, it's a sidescrolling rhythm/platforming game. You must navigate the rooftops of the city of Metrognome, dodging giant crows and hazardous architecture while you clean chimneys and try to stay in time with the city's endless clock.
There are some elements of the basic gameplay I'm a little unsure of, and I'm having trouble communicating to the player what exactly "moving in rhythm" means. (It's a lot easier than many new players seem to think it is but it's not something easily conveyed). Once I've worked out the tutorial kinks and settled on a few gameplay mechanics I intend to flesh out a two level demo. If that generates enough interest I'll continue to develop it into an RPG/platformer, where you gain new abilities based on how well you stay in rhythm with the music.
You can find it here.
If you have a choice, you're better off playing the Mac version. There are a few bugs in the Windows version that I currently have no idea how to address. It also requires a relatively modern computer for the time being (my iMac from 5 years ago had some trouble running it), as I have not yet really optimized it.
For the time being, it's a sidescrolling rhythm/platforming game. You must navigate the rooftops of the city of Metrognome, dodging giant crows and hazardous architecture while you clean chimneys and try to stay in time with the city's endless clock.
There are some elements of the basic gameplay I'm a little unsure of, and I'm having trouble communicating to the player what exactly "moving in rhythm" means. (It's a lot easier than many new players seem to think it is but it's not something easily conveyed). Once I've worked out the tutorial kinks and settled on a few gameplay mechanics I intend to flesh out a two level demo. If that generates enough interest I'll continue to develop it into an RPG/platformer, where you gain new abilities based on how well you stay in rhythm with the music.
You can find it here.
If you have a choice, you're better off playing the Mac version. There are a few bugs in the Windows version that I currently have no idea how to address. It also requires a relatively modern computer for the time being (my iMac from 5 years ago had some trouble running it), as I have not yet really optimized it.