Try out the Monster PvP once you hit level 10. I think it's great fun, and you become more powerful by getting more PvP kills to increase your rank or spending Destiny points.Anything last minute I should know before diving in? The 10day trial just finished downloading.
I'd go with Loremaster. The Ranger ports are nice, but being able to own pretty much anything solo is better. Besides, once you get a mount, it's not that hard to get around.Right now I can't seem to decide between Ranger and Lore-Master.
I like the idea of crowd control/pets for Lore-Master, but Ranger teleporting is really tempting.
Another question is how decently do Champions tank? They're listed as secondary tanks but I'm wondering how "secondary" is it? Like, unable to raid tank bosses but off tank raid adds or instance bosses?
Well it depends on if you'd rather Pew Pew or debuff/cc. There's lots of "swift travel" points in LOTRO which lets you travel instantly from one place to another, so while hunter ports are nice and will save you time, traveling still isn't that much of a hassle without them.Right now I can't seem to decide between Ranger and Lore-Master.
I like the idea of crowd control/pets for Lore-Master, but Ranger teleporting is really tempting.
Champions make a fine off-tank if your raid/group doesn't have a second warden or guardian. They have a tanking stance and can trait to use heavy shields too. You probably wouldn't want them as a main tank in a raid or 6man instance though. 3-man instances by their nature though are more flexible, and a champ could probably tank those just fine.Right now I can't seem to decide between Ranger and Lore-Master.
I like the idea of crowd control/pets for Lore-Master, but Ranger teleporting is really tempting.
Another question is how decently do Champions tank? They're listed as secondary tanks but I'm wondering how "secondary" is it? Like, unable to raid tank bosses but off tank raid adds or instance bosses?
They do pretty good damage, but not as much as Rangers. The main draw is that you do better damage to some types of enemies because the Loremaster does special types of damage (Even better, most of the stuns and mezzes are tied to damage spells, meaning your doing damage WHILE your controlling them.) while having lots of control and utility. For instance, Loremasters can:So Lore-Masters wouldn't be considered for a heavy dps role? That would mostly fall into the hunter/rune-keeper category?
They do pretty good damage, but not as much as Rangers. The main draw is that you do better damage to some types of enemies because the Loremaster does special types of damage (Even better, most of the stuns and mezzes are tied to damage spells, meaning your doing damage WHILE your controlling them.) while having lots of control and utility. For instance, Loremasters can:So Lore-Masters wouldn't be considered for a heavy dps role? That would mostly fall into the hunter/rune-keeper category?
LOTRO actually runs their own wow-head type site. http://lorebook.lotro.comQuestion: What's the best way to get dyes? Scholar profession? They seem pricey for a newbie on the AH.
Also, what's the \"wowhead\" style site for Lotro? I tried Lotro-DB but it's very limited as well as LOTRO-Wiki
If you MUST make your own Loremaster tools (books mainly) then you have to take Scholar. Scholar is self contained, needing no other classes to make most of it's goods, as the resources needed to make the stuff are ether bought from the market, bought off NPCs, dropped from enemies, or found from items you study at ruins. This will also let you make potions and dyes, but you'll have to buy some dye ingredients from the marketplace, as they can only be found from mining.Still wondering about professions and which would best suit a Lore-Master.
Immediately, as your going to need copper to level. I recommend doing the storyline starting in the Shire to help facilitate this, as I seem to remember it having lots more copper dig sites than the Human or Elf/Dwarf starting areas. Since you look like your going to be Loremaster or Runecaster, your going to need to walk/ride there. Once you've maxed copper twice (because you need to do it once to advance, and then a second time to make crit items) you'll need to move onto the Old Forest and Barrow Downs for Silver and Barrow Iron. It will take you much longer to get Silver than it did Copper, because Silver has a much lower spawn rate.Tinker sounds interesting, what's a good level to begin?
Destiny Points are used to ether buy short term perks in the Main part of the game (You know, the part with loot and such) or to upgrade your monster characters in the Monster PvP zone.Anyone mind giving me some details on Destiny Points?
Considering how easy it is to earn them from the Monster PvP zones (You can earn them from simple Dailies) I'd just say use them whenever you want. The XP bonus is going to be negligible frankly, unless you can somehow keep it up the entire time you play, which is doubtful unless you grind Destiny. Just use them whenever you feel the need.So should I save them for future raids/instances or use them now for xp bonuses?
Yeah, it's probably better to use it to get rid of Dread if you die or just save it for instances. But really, it's easy to get more if you need it so don't feel like you shouldn't spend some if you want to. I wouldn't waste it on XP bonuses, considering how brief it lasts... not to mention that speeding up the XP curve might have you leaving some quests behind when your ready to move on. You did want to see the story, right?So then that's a "no" on the xp bonus thing?