Lately there's been an idea tossing around in my head for a computer game based (very) loosely on the incredible hulk - someone who becomes more powerful the more damage it takes, fueling their power with their rage. The risk does not come from the fact that your character could die, rather the risk comes from the fact that your character might utterly lose control and hurt people they care about.
For that to translate into an effective mechanic, there need to be character(s) hanging out around you that you care about, that you will feel really bad if you kill by accident. They also have to somehow be "re-usable." Otherwise if you hulk out and kill everyone in the first boss fight, you'll feel sad for a bit and then go on and play the rest of the game with effectively no penalty.
So I'm looking for a non-combat character who is nonetheless essential to your goals (perhaps with magic abilities necessary for puzzle solving). Who somehow can come back from the dead repeatedly, without it getting tiresome or lame.
Right now I'm assuming your characters rage-powers come from a demonic entity who can bring your friend back to life, but each time you do so you friend loses a bit of his/her soul, turning more hollow and sinister. (A variation on that might be that resurrecting them requires you find another soul of equivalent value i.e. you must sacrifice another innocent life). If they die more than X times, you get the "bad" ending for the game. If you make it through without them dying once you get the "perfect" ending. Everywhere in between you get some in-between ending.
The question I'm pondering at the moment is the demographic makeup of the group. The easiest (one might say laziest) way to make a character insta-sympathetic is to make them really young. The default also seems to be make them female, although I try in all my stories to choose demographics than run against the typical grain unless it's important for some reason.
So I'm wary of just using a small girl with magic powers because not only is that kinda a cliché, there's a certain wrongness to having a child character who's primary purpose is to be allowed to die over and over again.
There's other issues at work, but this is already approaching Wall O' Text length so I think I'll stop for now. Any thoughts?
Edit: Also if this game has already been made let me know now before I get too excited about it.
For that to translate into an effective mechanic, there need to be character(s) hanging out around you that you care about, that you will feel really bad if you kill by accident. They also have to somehow be "re-usable." Otherwise if you hulk out and kill everyone in the first boss fight, you'll feel sad for a bit and then go on and play the rest of the game with effectively no penalty.
So I'm looking for a non-combat character who is nonetheless essential to your goals (perhaps with magic abilities necessary for puzzle solving). Who somehow can come back from the dead repeatedly, without it getting tiresome or lame.
Right now I'm assuming your characters rage-powers come from a demonic entity who can bring your friend back to life, but each time you do so you friend loses a bit of his/her soul, turning more hollow and sinister. (A variation on that might be that resurrecting them requires you find another soul of equivalent value i.e. you must sacrifice another innocent life). If they die more than X times, you get the "bad" ending for the game. If you make it through without them dying once you get the "perfect" ending. Everywhere in between you get some in-between ending.
The question I'm pondering at the moment is the demographic makeup of the group. The easiest (one might say laziest) way to make a character insta-sympathetic is to make them really young. The default also seems to be make them female, although I try in all my stories to choose demographics than run against the typical grain unless it's important for some reason.
So I'm wary of just using a small girl with magic powers because not only is that kinda a cliché, there's a certain wrongness to having a child character who's primary purpose is to be allowed to die over and over again.
There's other issues at work, but this is already approaching Wall O' Text length so I think I'll stop for now. Any thoughts?
Edit: Also if this game has already been made let me know now before I get too excited about it.