See that's worth the asking price to me. I played the crap out of New Super Mario Bros. and I'll probably play the crap out of this one.Picked it up on Tuesday. Wife and I have played through on coop all the way to the last castle on level 8.
It's actually quite difficult to play multiplayer. I found it hard with just two of us, I can only imagine the gong show that a 4 player Mario level would be like.
In all honesty though, it's not worth the price that they're asking for. It really is just another 8 levels of Mario Brothers that you can play multiplayer.
See that's worth the asking price to me. I played the crap out of New Super Mario Bros. and I'll probably play the crap out of this one.[/QUOTE]Picked it up on Tuesday. Wife and I have played through on coop all the way to the last castle on level 8.
It's actually quite difficult to play multiplayer. I found it hard with just two of us, I can only imagine the gong show that a 4 player Mario level would be like.
In all honesty though, it's not worth the price that they're asking for. It really is just another 8 levels of Mario Brothers that you can play multiplayer.
This is why my Wii is collecting dust...I wanted to pick it up, but $50 is just too damn expensive right now.
If you lag behind, you die. At least that is what I saw in the only movie I've seen of the game.So how does the camera system work with multiplayer? I'm assuming it works similarly to Smash Bros, with the camera zooming out as players get farther apart.
Really? I finally got a chance to play four-player a few days ago, and we made it to world 6 in a few hours (2 sessions of about 2-3 hours each). And we're not hardcore gamers or anything - for one guy, this was his first ever Mario game.Ok, gameplay wise, the game is nearly unplayable with 4 people.
All the things that you "NEED" a wiimote for could have been very easily mapped to controller buttons or the analog stick to make it classic controller compatible. But noooooooo, all Wii games need their shaking the controller bullshit.The classic controller isn't supported because you need the wiimote's motion sensing for the propeller suit, tilting platforms and a few other things.
And if the wiimote is too small for your hands, you could get one of these:
Just a plastic wiimote shell, but apparently quite comfortable.
Yep, but isn't it more fun to tilt your controller than just pressing the L and R buttons ? (which would have to be slower to be just as accurate, so it wouldn't be exactly the same) I agree that classic and gamecube controller support would have been nice, but it's really just a very minor issue.All the things that you "NEED" a wiimote for could have been very easily mapped to controller buttons or the analog stick to make it classic controller compatible.
Massive exaggeration.But noooooooo, all Wii games need their shaking the controller bullshit.
Yep, but isn't it more fun to tilt your controller than just pressing the L and R buttons ? (which would have to be slower to be just as accurate, so it wouldn't be exactly the same) I agree that classic and gamecube controller support would have been nice, but it's really just a very minor issue.All the things that you "NEED" a wiimote for could have been very easily mapped to controller buttons or the analog stick to make it classic controller compatible.
Massive exaggeration.[/QUOTE]But noooooooo, all Wii games need their shaking the controller bullshit.
Yep, but isn't it more fun to tilt your controller than just pressing the L and R buttons ? (which would have to be slower to be just as accurate, so it wouldn't be exactly the same) I agree that classic and gamecube controller support would have been nice, but it's really just a very minor issue.All the things that you "NEED" a wiimote for could have been very easily mapped to controller buttons or the analog stick to make it classic controller compatible.
Massive exaggeration.[/QUOTE]But noooooooo, all Wii games need their shaking the controller bullshit.
Yeah, I mean, in Wii Mario here you only shake the controller for spin jumping with fire and ice flowers, picking up objects, activating the helicopter hat and tilting the different platforms when it's needed.Massive exaggeration.
Pretty much. I love Mario games. To death, loved Mario Galaxy. I can beat the original Super Mario Bros. in about 5 minutes. I just hate so many of the touches in this game that make it not fun to me. The fucking pause of cascading death is the most egregious of the design choices Nintendo made in my opinion on this one, slightly above omitting Classic Controller support.In other words, you don't like the Wii.
But Mario Galaxy also used well implemented motion controls, just like New Super Mario Bros. Wii. Shaking for spin jump, tilting for the manta ray and monkey ball levels.loved Mario Galaxy.
Apparently it would have killed the Wii. From Kotaku, "The game won’t support online play because the title uses up all of the Wii’s processing power, Miyamoto said."(and maybe some online-play, would that kill you Nintendo? Would it?)
Why bother if you don't get a shiny new sign for it...Also, I could care less about the marginal population of obsessive hardcore gamers that want to get all the sparkle stars or whatever they're called. It's not like Nintendo has an achievement system or anything.
Apparently the reason they didn't use Peach is because of her dress. Whatever that means. Either they mean they didn't want Peach's floating ability in the game, and didn't want her without it, or they were lazy and didn't want to code for a swishing skirt. Whatever, it's a lame answer.Why couldn't they throw in Princess Peach or Toadsworth or somebody else interesting in there?
Why bother if you don't get a shiny new sign for it...[/QUOTE]Also, I could care less about the marginal population of obsessive hardcore gamers that want to get all the sparkle stars or whatever they're called. It's not like Nintendo has an achievement system or anything.
Apparently the reason they didn't use Peach is because of her dress. Whatever that means. Either they mean they didn't want Peach's floating ability in the game, and didn't want her without it, or they were lazy and didn't want to code for a swishing skirt. Whatever, it's a lame answer.[/QUOTE]Why couldn't they throw in Princess Peach or Toadsworth or somebody else interesting in there?
I want to be around for these production meetings. Perhaps Nintendo bought its own in-house logic system or something.[/QUOTE]Apparently the reason they didn't use Peach is because of her dress. Whatever that means. Either they mean they didn't want Peach's floating ability in the game, and didn't want her without it, or they were lazy and didn't want to code for a swishing skirt. Whatever, it's a lame answer.Why couldn't they throw in Princess Peach or Toadsworth or somebody else interesting in there?
I want to be around for these production meetings. Perhaps Nintendo bought its own in-house logic system or something.[/QUOTE]Apparently the reason they didn't use Peach is because of her dress. Whatever that means. Either they mean they didn't want Peach's floating ability in the game, and didn't want her without it, or they were lazy and didn't want to code for a swishing skirt. Whatever, it's a lame answer.Why couldn't they throw in Princess Peach or Toadsworth or somebody else interesting in there?
Nostalgia overrides common sense. I was complaining about these things at the beginning of the thread and I'm happy to see that people are finally realizing that the game really was just a quick cash-in.Jesus, really? How can people defend this game as not being lazy?
Nostalgia overrides common sense. I was complaining about these things at the beginning of the thread and I'm happy to see that people are finally realizing that the game really was just a quick cash-in.[/QUOTE]Jesus, really? How can people defend this game as not being lazy?
Nostalgia overrides common sense. I was complaining about these things at the beginning of the thread and I'm happy to see that people are finally realizing that the game really was just a quick cash-in.[/QUOTE]Jesus, really? How can people defend this game as not being lazy?
Wow, that co-op sounds as lazy and pointless as playing Tails in Sonic 2.Rented this game and played this the last few days. Overall, it's a cool reminder to my youth, it's a satisfying play but in the end was a poor Nintendo product and like some critics we all know... another cash grab.
This game is unplayable with 2-3 players, much less 4 players. Some levels require such an amount of skill to get by that it takes just one poorly timed jump to kill several players. I don't see much of a reason to even play MP to be honest, there's no COOP other than pressing A to get by a few jumps to your friend who already did them. That's not COOP it's going through a stage easily. I wish if they would have implemented a few things players needed to do to time things to get through the stage...nothing. The game lags whenever someone gets a powerup, when someone dies, when someone jumps, when someone crouches, honestly... why is this game lagging with as little as 2 players? What is with 2 Toads? That's just lazy.
Boss battles are cool though. Especially vs bowser!