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Parasite Eve series, 3rd B-day (was Alt Ending rant)

#1

Hailey Knight

Hailey Knight

I'd love to buy Parasite Eve from the PSN store... if it would return.

I'd been meaning to watch the alternate ending to the game for a while now. Back when I had my uncle's copy and was playing it, probably 10 years ago, I actually attempted that damn Chrysler building. You can access it in a New Game+, it's 100 floors, a boss and checkpoint every 10 floors, and it gets harder as you go. There are new items within it as well. There's no way to save inside--you have to reach a checkpoint and go back, and damn, you better hope you're strong enough for the boss. The floor layout changes every time as well, and it's hard to find your way to the next floor. You never know if a room will be the stairs, items, or enemies, or how hard those enemies will be. It's one of those murderous challenges some RPGs contain. And if you beat the game the normal way again, the enemies get even stronger, even though you go back to level 1.

I tried. I got to the 70th floor before I finally gave up.

Today I remembered to watch the alternate ending on Youtube. Back then, had I earned this, I probably would've thought it was pretty cool, and even though I haven't played the game in so long, I was able to remember the details that made the ending important. However--I prefer the regular ending and I'm glad I didn't put myself through those last 30 floors. It's also funny that Aya walking away has a little "squish, gwik, spluck" sound from her footprints on the tentacle mush on the ground after an emotional moment.

I will protest those saying this is the "real ending" though, even if that's what was originally intended. The standard ending is better.

1. Eve tries to take over Aya. Eve has regrown Aya's sister from mitochondria cells and owns the body. So Eve is in two places at once, Melissa in wherever she is at the point in the game where you take on the building, and the reborn Maya. So I suppose that establishes Eve can be in any mitochondria, and only didn't try to take over Aya before because she wasn't the most evolved form in existence, but that's a SHIT explanation to the game compared to what you believe to be Eve's purpose through the main story if you never see this ending, that it was all a competition to make Aya stronger. Lame.

2. The resolution to the above problem is practically a deus ex machina. Somehow Maya's consciousness gets absorbed into Aya's body with Eve's, and then overtakes Eve's so she can be with Aya. How did she do this? The power of wanting to go home. It's a bullshit explanation--I know, because I used to try getting a pretty ending in my old stories with this crap. I suppose it's standard fair for a J-RPG, but the rest of the game is straight sci-fi and avoids that.

3. Aya loses her powers. I've not played the sequels because I felt the standard ending wrapped up the story so well that it didn't need to continue. I wondered if maybe the alternate ending is where they branched the sequels from, but that's impossible, because Aya has her powers in the sequels. In fact, the powers have grown immensely in the sequels. And since those sequels are the continued canon, this is not the "real ending".

4. In fact, it's almost not an ending, because while it's nice that Aya and Maya had a little closure there, it came from Eve reopening those wounds in the same scene, letting Maya's consciousness through. I guess the mitochondria remember your personality? Or at least your organs do, like our DNA tracks our ancestors' memories in Assassin's Creed.

But letting that slide, it doesn't resolve anything else that's happening in the game. I suppose if you take on the Chrysler building before the zoo, then nothing's really happened yet, but by day 3, the city's been evacuated, and by day 4, Eve already has another body forming the Ultimate Being. Is Aya losing her powers supposed to signify that all the mitochondria go back to normal? According to Eve early in the game, there never WAS a "normal" state--the mitochondria had been acting as was proper to form humanity all this time, and were waiting for their time to strike. Maybe it's supposed to signify all of Eve's influence is gone, since she triggered the awakening of powers in Aya... I guess everything goes dead, and hey, let's not worry about the police guy's wife, or all those people... yeah.

If we go by how it works in Parasite Eve 2, all those transformed monsters are still running loose. The mitochondria wouldn't be changing them any further, but there are still rats that shoot fire from their scorpion tails running all over New York, but now with no super-powered Aya to stop them. And the Ultimate Being would still be gestating.

5. And as for the Ultimate Being, maybe I didn't understand things clearly, but Eve refers to the reborn Maya as a purebred... how did she do that? The first Ultimate Being before the game begins dies because it was formed from that Eve and the mitochondria from the father's sperm contaminated it. The Ultimate Being in the game is formed because the scientist removes his mitochondria from frozen sperm before inseminating Eve.

Where did this thing come from? Is it purebred because it's grown from cells? But how did Eve do that? It doesn't seem to be explained, and again, undercuts anything else that's going on in the game.

It's a neat ending character-wise, but for the game as a whole, it does little with. I guess that's why you have to beat the game once before you can access it, but I don't consider it the "real ending" at all. And I'm glad I didn't go through the work to get it back then. Unless I want some special items, I don't think I'll be going through the Chrysler building again when I finally get the PSOne Classics version for my PSP.


#2

AshburnerX

AshburnerX

I wondered if maybe the alternate ending is where they branched the sequels from, but that's impossible, because Aya has her powers in the sequels. In fact, the powers have grown immensely in the sequels. And since those sequels are the continued canon, this is not the "real ending".
That's not exactly true. In PE2, Aya's powers basically boil down to a variation of Energy Bullet (Your manipulating energy to shot stuff, whether it's fire or electricity), Metabolism (You cure yourself), and Heal (You heal yourself). She doesn't have the ability to willfully transform herself anymore, which is by far her strongest ability. In 3rd Birthday, the only power she DOES have boils down to a combination of Liberation and Energy Bullet, where she becomes faster and her shots do more damage. She can't even heal herself anymore.

If anything, she gets weaker as time goes on because she's ether unable or unwilling to use her full powers anymore.


#3

phil

phil

Dude, spoilers.


#4



Chibibar

PE is on PSN store. I don't see PE2 tho :(


#5

AshburnerX

AshburnerX

Dude, spoilers.
The game is 13 years old! It's clearly been around long enough to be posted without spoilers.


#6

Jay

Jay

Boromir dies in Lord of the Rings.


#7

Bones

Bones

SNAPE KILLS DUMBLEDORE!


#8

drifter

drifter

The game is 13 years old! It's clearly been around long enough to be posted without spoilers.


#9

Hailey Knight

Hailey Knight

Also said ending in title.

Ash: I can't speak for PE2 (though Aya getting younger seems pretty powerful), but 3rd Birthday shows her actually reforming the mitochondria of others into herself. That's off the wall and way above what she could do in the first game.

And as for the PE alternate ending, she said she had returned to the way she was before that first night at the opera house--so no powers whatsoever.


#10

AshburnerX

AshburnerX

Ash: I can't speak for PE2 (though Aya getting younger seems pretty powerful), but 3rd Birthday shows her actually reforming the mitochondria of others into herself. That's off the wall and way above what she could do in the first game.
She really didn't have any say in the becoming younger bit, she actually seemed annoyed by it because it meant people stopped taking her seriously. However, I suppose the whole "fly into enemies and absorb them" thing is pretty powerful.


#11

Dei

Dei

I never did beat Parasite Eve, I can't even remember how far I got, it's been so long.


#12

AshburnerX

AshburnerX

I never did beat Parasite Eve, I can't even remember how far I got, it's been so long.
Most people give up after the bit in the sewers and subway, or at the Natural History Museum. Those are the difficulty spikes.


#13

phil

phil

The game is 13 years old! It's clearly been around long enough to be posted without spoilers.


#14

Hailey Knight

Hailey Knight

Playing through Parasite Eve again now that I've gotten it off PSN, the alternate ending makes even less sense. Aya's mitochondria apparently fuel energy into her nucleus when attacked by Eve's mitochondria, not that Aya had the same kind of control over hers as Eve had. So there's no reason Aya's mitochondria should have been able to be taken over by Eve's at all.

I am gonna give Parasite Eve II a chance if it comes out on U.S. PSN. I see it just came out for EU PSN, so here's hoping.


#15

AshburnerX

AshburnerX

EU got it because they didn't get an official release of it at all. I doubt we'll get it on PSN anytime soon.

As for PE2... the plot isn't great but the gameplay is fun if you like a twist on classic Resident Evil style gameplay. It's also got 5 different modes that change things around a bit...

- Normal Mode: Normal game.
- Replay Mode: Normal game, but you start with a bonus of XP and Bounty Points (money) and you'll have some bonus items you can buy depending on what ranks you've unlocked from beating the game.
- Bounty Mode: Golem Soldiers (powerful end game enemies) now spawn throughout the game, enhancing the challenge. However, beating them gets you powerful items that you normally couldn't get till much later in the game. It's fun and challenging, plus you get a bonus rank if you beat it.
- Scavenger Mode: Your a bit weaker in this mode and the shops only carry the minimum of items. However, if you have enough BP you can get some rather strong items like the 12 shot grenade launcher to help you endure. You'll need the help; enemies are stronger.
- Nightmare Mode: It's Scavenger Mode on steroids. You start with half health and MP, stores are bare and enemies are at their strongest.

Lots of fun to replay.


#16

Null

Null

The main thing was that since there was no danger of being immolated by Eve or transformed into slime anymore, the NMCs - NeoMitochondrial Creatures - were put down through more or less normal means. Aya comments on that in PE2, and she and the other MIST agents - a branch of the FBI tasked with investigating NMC incidents - use regular guns to put down the transformed creatures. The creatures fled west from NYC across the country, and for a while prior to PE2, it seemed like they'd been essentially wiped out - constant hunting combined with low rates of reproduction, etc. Then the ANMC - artificial neo-mitochrondial system - incident in Los Angeles happens at the beginning of PE2...

As for losing her powers, Aya mentally blocked herself from accessing them, locking them away for the most part. She was afraid that using them would alienate her further from humanity and push her more towards something like Melissa/Eve. The powers wind up being more elemental in PE2, literally categorized as Fire, Wind, Water, etc. I think it's a matter of Aya finding a method of tapping her power that she's comfortable with - a lot of superheroes in comics take some time to figure out how to control their abilities, even if it means limiting them.

I'm seriously considering getting a PSP just so I can play PE: 3rd Birthday.


#17

Hailey Knight

Hailey Knight

The angle of surviving mitochondrial creatures wasn't one I considered until someone actually explained PE2 to me a while ago.

I skipped it right now as I'm waiting on a portable version since I don't want to take over the TV playing a PS1 game on the PS3 right now, but I will try it. The 3rd Birthday shows an enormous growth in Aya's powers (genetic time travel, jumping between bodies, super speed and stamina when she unlocks herself, re-coding her own DNA) at the cost of some character development (amnesia). If you treat it as a shooter, it sucks. Treating it as more of a strategic game makes more sense since your positioning of solders and choosing which ones to take over, and when Aya should dive into an enemy, is far more important than aiming since it locks and auto-aims anyway. Once you get a handle on the game during the training mission, it feels pretty easy to dive into. I'm still early, but I'm enjoying the hell out of it, and unlike FFXIII, I've actually been eager to read the text data files they give you, probably because they set you up with an awesome opening that demands as much info as you can get.

Side-note: was Aya always half-Japanese? I noticed her looking kind of Japanese in the CGI cutscenes, and then I read in her profile in The 3rd Birthday that she's half-Japanese. Didn't notice as such in the first game, although it seems plausible. What doesn't is how everyone in NYC looks somewhat Japanese, or maybe this is how Square-Enix does people now. But if you look watch the cutscene of the Sacrifice club in NYC, it looks like what I'd think of a club in Japan, not what I've seen in Manhattan.


#18

AshburnerX

AshburnerX

The 3rd Birthday shows an enormous growth in Aya's powers (genetic time travel, jumping between bodies, super speed and stamina when she unlocks herself, re-coding her own DNA) at the cost of some character development (amnesia).
Once you've beaten it, the amnesia and power change will make sense. However, you'll also feel a little cheated.

Side-note: was Aya always half-Japanese? I noticed her looking kind of Japanese in the CGI cutscenes, and then I read in her profile in The 3rd Birthday that she's half-Japanese. Didn't notice as such in the first game, although it seems plausible. What doesn't is how everyone in NYC looks somewhat Japanese, or maybe this is how Square-Enix does people now. But if you look watch the cutscene of the Sacrifice club in NYC, it looks like what I'd think of a club in Japan, not what I've seen in Manhattan.
Yeah, she's always been half-Japanese. As for everyone looking Japanese... it's Tetsuya Nomura's style. If you look back at PE1 and PE2, only Aya and Maede are Asian. Everyone else looks like they should.

The night club bit is more easily explained: There are Japanese style clubs in the US, especially in New York, California, Hawaii and Las Vegas. They are owned by Japanese ex-patriots who are catering to Japanese tourists.


#19

Hailey Knight

Hailey Knight

Beat Parasite Eve the other day (normal ending) for the first time since I was 14. The game is a lot easier and shorter than I remember. I completely gamed the weapon and armor customization this time, stacking parameters and shifting those to whichever weapon I liked. I'm sure that was just me doing what I should've been doing back then, but I remember slogging around the museum for hours trying to level up just a little more so I could beat the final boss. I never had to grind this time and got to level 34 anyway, which is plenty. Didn't even need Liberate--I just dodged, used Haste and healing a lot. I used to depend on Liberate to get past Eve and the Ultimate Being.

The only part that made me tense was the part that always does, when you need to escape at the end, and if it touches you, game over, gotta do the whole final boss again. That was always nuts. You're fucked if you make a wrong turn on the way to the engine room.

But the story and game itself were as good as I remember, which is nice. I like when nostalgia isn't tricking me.

Finally got past the first mission in The 3rd Birthday (I didn't realize there were mid-mission save points, so each time where I ran out of time to finish, I'd just Ascend and try again from the beginning later, which did get many a few extra level ups and BP), and I'm very happy to see the timelines being kept for each Episode, so you can compare how history is changing. I was really confused when the cutscene began, and then I figured out what was happening and the timelines confirmed it.


#20

ElJuski

ElJuski

I named my dog Aya.


#21

Hailey Knight

Hailey Knight

Well, I feel pretty stupid.

I'm just before the last mission of The 3rd Birthday, feeling like nothing makes sense anymore it all and so grateful for the interesting combat system of this game because the story seems like an utter mess... and then I realize, maybe that's not true.

A quick trip to Wikipedia and now I really wish I'd played Parasite Eve 2 before starting this, but I was so eager to play it... I'm gonna have to play that and then play The 3rd Birthday again, because characters and events that seemed slapped together to me are actually based off the second game. Why I thought they'd be pretty much ignoring it, I don't know, but it explains a lot and would make some of the events of the last two chapters WAY more interesting.

That said, as fascinating as the Twisted and the Babel are, and as much intrigue is built up around them, Square-Enix is making the same dumb decision as with FFXIII in explaining things via text blocks. I read the end of one saying that each of eight eyes of a certain structure lead to a different parallel dimension, that the Babels now threaten to suck up all of time into another universe. That's not only pretty fucking drastic, but it's not explained AT ALL in any of the cutscenes. It's not that I feel the story isn't making sense so much as the storytelling is really slipshod. I like expecting the audience to pay attention, but I shouldn't have to fill in the gaps like this, even in a story involving time travel. It feels like sections of the story are missing, as if this was intended to be a larger game and then they ran out of time.

I mean, shit, sucking up all of time. Time itself. That's out of this world and they toss it away in a data log? I feel that's kind of relevant.

Also, concerning a returning character:
If Aya has amnesia, she shouldn't remember Maeda. And why is he acting like a creep now?

I expect to finish it tomorrow and see if I'm disappointed or not by the ending. I wish Square would get their act together; they have some talented people, but even when their writers get their act together, they don't seem to have a cohesive relationship with the director or event planner, or somebody who chooses how this stuff is displayed in the game.


#22

Hailey Knight

Hailey Knight

Well, that was stupid.


#23

AshburnerX

AshburnerX

Well, that was stupid.
Told you that you'd feel cheated.


#24

Hailey Knight

Hailey Knight

Told you that you'd feel cheated.
Yeah. I had certain suspicions when you said so, but I couldn't have anticipated the level of idiocy Square went to with that one.

The story makes sense, if you take the time to put it all together and pick up little fragments of barely-mentioned info from earlier in the game as well as events from the previous two games. It's still stupid considering the first two games are pretty firmly sci-fi while this gets all spiritual and weird, but it can mostly make sense...

...although Eve is the one who makes Overdive possible, so I don't know why Aya's soul would scatter across time and space, not to mention, the natural Overdive seems only capable of diving in the present, but needs a system like the Overdive Device or the Grand Babel to dive through time.

BUT the cheating comes from--I've been playing Eve the whole fucking time? And then, as if to slap the players of the old games again, you get to see Aya actually act like Aya, before she gets killed.

And then what doesn't make sense is people talking beyond death, and then the wedding massacre never happens, but Kyle knows it's Eve in there... it's a lot of stupid shit.

Aesthetically parts of the end feel like they belong in a Final Fantasy game or another entry in the Chrono series. And I'll say again, the story would've made sense if they'd bothered to tell it in a cohesive manner, or even tried.

I'm glad the gameplay was fun ans the music/graphics were nice, because the story squandered all its early good ideas into the convoluted mess it became and never apologized for it. I wonder what Hironobu Sakaguchi is doing these days since he left Square, because I already see what Square is doing without him.


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