As of today, I think, PoE is open beta. It's a Diablo-style game with some interesting ideas on class progression.
http://www.pathofexile.com/
http://www.pathofexile.com/
Sold. Gonna have to try this out when I get home. I feel moderately ok with that, now that I've finished off each of the 4 major side-quests in Skyrim as well as the Dragonslayer achievement and ended the civil war multiple times.I should also mention it's F2P.
You mean as in here: http://www.pathofexile.com/passive-skill-tree/AAAAAgMB ?I saw the skill tree posted to Reddit, but until it gets labeled I won't feel the pull of the min/maxer.
--Patrick
It seems that PatrThom's image is the tree with /all/ skill nodes for every class, whereas in-game, what class you pick determines what kind of skill nodes are available to you and the link you posted for the skill builder defaults to the Witch class.You mean as in here: http://www.pathofexile.com/passive-skill-tree/AAAAAgMB ?
(Is it me or some skills are missing?)
From what I understood you have the whole tree available to you regardless of class, however the class you choose determines where you start on the board so getting to some of the other parts would take a lot of skill points.It seems that PatrThom's image is the tree with /all/ skill nodes for every class, whereas in-game, what class you pick determines what kind of skill nodes are available to you and the link you posted for the skill builder defaults to the Witch class.
Yeah, that.From what I understood you have the whole tree available to you regardless of class, however the class you choose determines where you start on the board so getting to some of the other parts would take a lot of skill points.
If the controls are like Diablo, and so far it looks like they are, holding shift will make you stand and attack rather than move.Cleared Act I. Still a dual wielding Shadow. I have a better grip on the passive tree now that I've taken a few minutes to sit down and study progression so that I can plan out some stuff. Only problem now is getting my aim to work out better - I have problems trying to hit enemies when they walk to and fro a lot, causing my character to simply walk alongside them rather than attack them.
Except that doesn't help a lot when you're a melee character and you need to be up close. I can stand there swinging all I want but if they're just running around out of my reach then we're both not murdering eachother and nobody wants that!If the controls are like Diablo, and so far it looks like they are, holding shift will make you stand and attack rather than move.
Find a good quicksilver flask or some passive skills that increase speed. It also looks like there are a few item prefixes that affect movement speed. That, or switch to a two-handed weapon. They seem to have a little bit better reach.Except that doesn't help a lot when you're a melee character and you need to be up close. I can stand there swinging all I want but if they're just running around out of my reach then we're both not murdering eachother and nobody wants that!
Yeah, I love how difficult the game is, cleared A2 last night on my Shadowknight Templar (2h weapons, plate and curse focus). That A2 boss was brutal and I was usually about 3-5 levels over the monster level of every map.Now that I've found my rhythm with this game, I currently am a cold-based dual wielding Shadow. After picking up a curse gem (Frostbite) as a reward in act 2, trading to get an Ice Nova gem and finding the Hatred aura gem which turns my physical attacks to physical-and-cold attacks, everything pretty much falls apart into icy chunks. I love it.
Edit; just finished Act 2. Damn, that boss was a pain in the ass.
Yeah, they've specifically mentioned that they want to re-examine and re-tool Evasion before launch, probably for that very reason. Also, I never quite cease to be amazed at the number of people who QQ when the servers hiccup, because they were almost through an area, or because they'd cleared an area out and were storing all of the loot from that zone on the ground and lost it when they dc'ed. I'll admit that it can be really annoying when you're 3 zones in from the last waypoint and you dc and have to find your way back through; but on the other hand, the higher level I am when I go to face Piety, the better.I've also been co-op'ing with my brother, him on the Ranger and me on a Shadow. Normal monsters don't seem much harder but we have to play it really safe with blue and up enemies, especially ones that get extra damage bonuses. We found that evasion is pretty worthless compared to armor/energy shields, which is kind of annoying for him since he has to hunt down Str in the Passive tree to keep some armor on him.
I was thankful that the major server hiccups started right after I cleared A2. If I had lost my progress on that last boss I would have been upset. Otherwise it wasn't a big deal, really. Also, I turned global off because it was driving me nuts.Yeah, they've specifically mentioned that they want to re-examine and re-tool Evasion before launch, probably for that very reason. Also, I never quite cease to be amazed at the number of people who QQ when the servers hiccup, because they were almost through an area, or because they'd cleared an area out and were storing all of the loot from that zone on the ground and lost it when they dc'ed. I'll admit that it can be really annoying when you're 3 zones in from the last waypoint and you dc and have to find your way back through; but on the other hand, the higher level I am when I go to face Piety, the better.