By using a software flag to distinguish between high scores submitted by pirates and those submitted by users who purchased the game, the piracy rate is estimated at around 80% during the first week after release. Since a common excuse for piracy is "try before you buy," they also looked at the related iPhone DeviceIDs to see how many of the pirates went on to purchase the game. Out of all of the pirates, a grand total of zero percent of them actually went on to buy the game.
Also, those pro-piracy arguments are pretty BS. Pirating a $2 App is kind of lame, but it speaks to the need for Apple to make the App Store easier to browse.
If it's easier in every way to pirate rather than buy, it's not surprising that App piracy is getting bad.
#3
@Li3n
DLC just means that they get more money from the same amount of persons...
Hey, one of ours is #1... odds are he didn't buy it either. I wonder how the % applied as regards to countries...
#4
figmentPez
Can you emulate the iPhone? I know lots of people cheat in online flash games by slowing down the process. I wonder if people are pirating the game just to try and get on the high score list, while legitimate users aren't even entering their relatively pathetic scores.
#5
GeneralOrder24
Also, bear in mind it's probably easier for pirates to cheat.