So, I've been planning a paranoia game, and need just one more thing. PLAYERS.
What is paranoia? well... its probably best described as 'george orwell meets the Marx brothers.
alpha complex is a domed city, run by 'friend computer' in the aftermath of the downfall of civilization. what actually *happened* to cause the end of civilization is a little hazy, because...friend computer is insane. and paranoid. and especially worried about the hordes of communists and that lurk around every corner.
the problem with this is that alpha complex society, is esentially a communist society, and every single citizen is either a mutant, subversive traitor, or more commonly, both. including the players.
the Players play a group of 'Troubleshooters' for the computer. in that they find trouble, and shoot it. Emphasis in this game is more on causing as much chaos as humanly possible, and if possible, complete the mission. survival of your Team mates is optional.
I'm planning on playing weekday evenings, GMT around ..8ish. If anyones interested PM me.
What is paranoia? well... its probably best described as 'george orwell meets the Marx brothers.
alpha complex is a domed city, run by 'friend computer' in the aftermath of the downfall of civilization. what actually *happened* to cause the end of civilization is a little hazy, because...friend computer is insane. and paranoid. and especially worried about the hordes of communists and that lurk around every corner.
the problem with this is that alpha complex society, is esentially a communist society, and every single citizen is either a mutant, subversive traitor, or more commonly, both. including the players.
the Players play a group of 'Troubleshooters' for the computer. in that they find trouble, and shoot it. Emphasis in this game is more on causing as much chaos as humanly possible, and if possible, complete the mission. survival of your Team mates is optional.
I'm planning on playing weekday evenings, GMT around ..8ish. If anyones interested PM me.