So, I'm gearing up to do my next KSP playthrough, but I'd like to gauge what you'd all like to see. I've made a poll giving out some options, but you can also just choose "other" and tell me what you'd like in this thread, too. I've included a few mod packs that look interesting to me, but that I've never used (with the exception of Space-Y).
I've allowed multiple choice, because (with the exception of the no-mod Normal mode option), the choices are not mutually exclusive.
Below, I've linked to the various mod packs I put in the poll, so you can get an idea of what they do to the base game.
Description of Space-Y
provides a range of 5m fuel tanks and engines, a fueled 3.75m nose-cone, both "stack" and "radial" decouplers, a fueled size adapter, large docking ports, adaptive size adapters, upper-stage thrust plates with shrouds, and a range of powerful SRBs.
Description of Interstellar
A pack of several mods that add clouds, improve the look of parts/planets, etc.
Description of Space Station contract pack
Disables stock space station missions and replaces them with a more robust create/maintain/upgrade set of missions.
Description of Advanced Progression contract pack
contains a series of missions (and repeatables) intended to add some more direction and depth to career mode. Examples include "perform the first EVA" and "send the first mission to flyby another planet and return", and so on. It also contains repeatable contracts for planet/moon landings, and orbital crew launches.
(note: this mission pack has some overlap with the current state of stock missions)
Description of Mission Based R&D contract pack
The objective of this mod is to overhaul the R&D system of career mode by neutralizing the science points and unlocking tech nodes as a reward for completing missions.
(note: if I do this one, it will likely be the only mod in that playthrough. Because it completely revamps the tech tree, it is incompatible with a lot of other part and mission mod packs)
I've allowed multiple choice, because (with the exception of the no-mod Normal mode option), the choices are not mutually exclusive.
Below, I've linked to the various mod packs I put in the poll, so you can get an idea of what they do to the base game.
Description of Space-Y
provides a range of 5m fuel tanks and engines, a fueled 3.75m nose-cone, both "stack" and "radial" decouplers, a fueled size adapter, large docking ports, adaptive size adapters, upper-stage thrust plates with shrouds, and a range of powerful SRBs.
Description of Interstellar
A pack of several mods that add clouds, improve the look of parts/planets, etc.
Description of Space Station contract pack
Disables stock space station missions and replaces them with a more robust create/maintain/upgrade set of missions.
Description of Advanced Progression contract pack
contains a series of missions (and repeatables) intended to add some more direction and depth to career mode. Examples include "perform the first EVA" and "send the first mission to flyby another planet and return", and so on. It also contains repeatable contracts for planet/moon landings, and orbital crew launches.
(note: this mission pack has some overlap with the current state of stock missions)
Description of Mission Based R&D contract pack
The objective of this mod is to overhaul the R&D system of career mode by neutralizing the science points and unlocking tech nodes as a reward for completing missions.
(note: if I do this one, it will likely be the only mod in that playthrough. Because it completely revamps the tech tree, it is incompatible with a lot of other part and mission mod packs)
Last edited: