Portal 2 (SPOILERZED!!1!)

Status
Not open for further replies.
The existing portal threads are really about the pre-portal stuff, and the DLC, and neither allow open discussion without heavy use of the spoiler tags. This thread is about the game and gameplay, and you don't need to spoiler anything. This first post won't have any spoilers, but anything goes after this.

So if you read past this point, you are in a world of hurt if you don't want anything spoiled.

I finished in 10 hours (according to steam). It was awesome. I'm going to let it all percolate and then give my thoughts on it later.
 
K

kaykordeath

Consider this an early request wondering about the approximate time of game of the co-op game stroy...
 
I probably won't be able to get to the co-op campaign for at least a few days. I wanted to play the single player immediately because I knew I wouldn't be able to resist reading spoilers, and I was excited about the storyline.

First impressions:

- The storyline was really good. It wasn't as filled out as a book, but they gave you the broad sweeps of the history and progression of Aperture Science which, taken together, form an interesting history. I now know the backstory behind Glados.
- The twist where you swap one AI for another that immediately becomes aggressive was unexpected and provided the main motive force for the rest of the story. When I was contemplating 10 hours of the same AI that I dealt with in Portal 1 I was scratching my head wondering how they would make it compelling. Well, they did a good job of changing the actors in the story so it was interesting.
- Similar to the storyline, the significant change in pace of the puzzle elements - changing the environment (Love the attention to detail from the 50's and onward!) gave a fresh visual perspective that made sure it wasn't just the same boring puzzle room with a different solution each time.
- The new game elements (accelerant gel, jump jel, and moon dust) added a new aspect to the puzzles that was very fun.
- I never saw a the sucking tubes that were displayed in one of the teasers. Perhaps they are part of co-op? Tubes played a part of the game, simply not as vacuums.
- The humor throughout the game was chuckle worthy, but got few strong laughs. It was varied enough (Glados, Cave, Wheatley) in style and substance that it didn't bore.
- I rarely play FPS style video games, though I do play a lot of puzzle games on mobile devices. From my perspective it was not a difficult game. There were a few times where I made mistakes and died, there was one chamber where I had to get an irritating timing based puzzle solved that wasn't trivial, and of course like Portal 1 the last chamber was more difficult than the preceding chambers due primarily to the time limit. I don't think there was anything as bad as test chamber 18 in Portal 1(where you had to time pressing the button with the energy ball release while managing to shoot another set of portals before the energy ball hit the wall and/or the door closed) so the frustration level was surprisingly low.

I made the mistake of saving the game with 31 seconds left to get and attach the last core, and rather than going back and re-doing the earlier cores to give me time with this one I just played those 31 seconds over and over again until I finally attached it in time. Of all the rooms, the final chamber was the most frustrating because it wasn't clear what was expected at first, and I had to try several things before I finally figured out the 3 aspects of this puzzle (how to get Glados to deliver a core, where the cores were going to appear, and where and how I needed to place them). There was a generous enough time limit though, and it extended a few times, so it wasn't as bad as it could have been
I suspect that this was watered down a bit since it was play tested and intended for a more diverse audience. I feel as though they took more risks with Portal 1 than Portal 2.

The ending wasn't as satisfying as Portal 1. After Portal 1 the ending just gave me chills, but this one didn't. Not sure if it's because I was expecting it (and they did a reasonable job changing it up a bit so it was different than the first one) or if the song didn't leave the impact I was expecting, or if the gameplay simply didn't put me in the right space mentally to enjoy it, or if it was simply that I'd been playing for nearly 10 hours straight, it was 5am, and what did I really expect? I'll probably play that last level a few more times to see if there's something else there I missed due to the late hour, but I strongly suspect that people are going to be complaining that it didn't live up to Portal 1 in this regard.

Overall the game was fun. I enjoyed playing it, and I will be replaying it a few times (paying more attention to the story, exploring the nooks and crevices that I skipped the first time through, doing the commentary, and gathering a few more achievements).

I don't know when I'll get to the co-op mode. I'm curious if there will be as much there in terms of story line and verbal assault as there is in the single player mode. It appears that there's no split screen mode for the PC, which is expected, but disappointing, so I'll be bumming around trying to find partners probably next week.
 
What was your favourite part?

Mine was

"This is the part were he kills us."
"THIS IS THE PART WHERE I KILL YOU!"
"ACHIEVEMENT UNLOCKED: The Part Where He Kills You: This is that part."
 
There were a lot of good zingers throughout. Going through the commentary I did find that they toned Glados down for the beginning levels because play testers reported that it was overbearing.

She's supposed to be overbearing!
 
Yeah. My computer is great for development (quad core i7, 6GB ram) but it's got an old vidja card (geforce 6200) so portal 2 is playable at 640x480... mostly... if I turn all the video settings to low...and don't mind the audio track going out of sync with the video...

So I play it on my wife's computer (which isn't state of the art, but the geforce 9300 works well enough). That, however, limits the time I can play, so I'm taking the commentary a little bit at a time whenever I can sneak in.
 
My husband and I played through co-op over 3 nights (about 2 and a half hours the first night, where we stayed up till 2am and were really stupid with some of the puzzles because our brains were asleep), maybe 2 hours the 2nd night, and finished it up in about an hour and a half last night. So I guess all told, co-op was 6 hours for us? I'm kind of estimating because I didn't have a timer running or anything, but that's my best guess.
 

figmentPez

Staff member
I'm gonna use commentary for my second play through.

...Which I'm trying to convince myself not to start right now.
I'm going to do commentary soon myself. Only I'm not having a hard time not starting right now. I'm too worn out to pay attention to the commentary, and Valve really has good stuff to say.
Added at: 14:12
Oh, and now that I'm finished I get to watch X's playthrough of the game, yay!
 
Fantastic. It was my reward to myself, having finished this semester. Resisting playing it during finals week was difficult.

"So, how are you? Because I'm a potato."
 
I was actually surprised to see them work the Potato thing into the story, and being able to do it without it being utterly stupid.
 

figmentPez

Staff member
I think my favorite part of the story was Cave Johnson's rant about flaming lemons. It was then it hit me that they'd told a really good story with his pre-recorded announcements. They were more than just funny backstory for the tests, the progression of Cave from idealist to bitter defeat was really well done.
 
I think my favorite part of the story was Cave Johnson's rant about flaming lemons. It was then it hit me that they'd told a really good story with his pre-recorded announcements. They were more than just funny backstory for the tests, the progression of Cave from idealist to bitter defeat was really well done.
Also, notice how their props and decor got cheaper and less elegant as time progressed. Aperture Science started going down the drain once Black Mesa stole something from them, and never quite recovered until Caroline was given life everlasting.
 
Well, that was fun.

And for our google searchers, you attach cores by getting close enough to the red lights on Wheatley's body while holding them. The way you get close enough is by jumping on the blue gel on the floor around Wheatley.
 
I've replayed large sections of the game looking for achievements I missed the first time around and listening to dev commentary. Most recently I've attained the Smash TV achievement, for which I had to replay chapter 8 multiple times. Worth it for those extra bits of dialogue. :)
 
C

Chibibar

I'm chibibar. I have been playing L4D2 lately on lethal-injection server pretty awesome stuff.
 

figmentPez

Staff member
One thing that still bugs me. Why not just let Aperture Science blow up? Take out the whole stinking place, even if you have to die with it.
 
Want You Gone is not as awesome as Still Alive, but it is definitely growing on me. Just because I like to belt out "YOU WANT YOUR FREEDOM TAAAAAAAAAAKE IT."
 
O

Overflight

Screw Want You Gone AND Still Alive. Exile Vilify is where it's at:



...why this song was buried in an obscure secret room is beyond me.
 
I listened to that radio for as long as I could, and tried to take it with me before I remembered it would be destroyed in the emancipation field.
Added at: 08:23
:(
 
In the videos on youtube, it looks like you just have to get close - the volume is low. I probably heard the song, I just didn't notice it.
 
Status
Not open for further replies.
Top