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Ranting on Dead Rising 1

#1

ThatNickGuy

ThatNickGuy

Now, I know this is a topic done to death, but let's give this some context. Just last night, I decided to finally go through as much as I could of Dead Rising 1. A friend of mine had lent me his 360 for awhile, so I had lots of time. I'd been playing and replaying the same frigging missions severals times, restarting the game again and again at a higher level.

Fortunately, I didn't mind this, as it made things a little easier each time. I started seeing a pattern of the same crowds of people trapped in certain areas, started provided weapons to them and made it back to the security room a little easier.

However, as I started playing through later in the game, I realized something: everyone is right about the timer. Not just the 72 hour clock on the game, but the timer on missions, most especially Case Files (the story). These are mandatory if you even want to attempt to continue the game.

The problem, though, is that if you want to rescue other people (with usually very bothersome AI), it's near impossible to do both. More to the point, it's defintely near-impossible to do both the first time running through the game. Hell, I had difficulty completing both after leveling into the 40s.

It's not that I mind if a game is challenging, but with a game that's supposedly sandbox-like, you should be given some freedom to explore, fart around and have fun (see also: Grand Theft Auto). But when you're in the middle of a mission and get a call from Otis that someone back in the security room is causing a stir among the survivors? It's ridiculous.

Now, I know that the upcoming DR is going to have some form of a timer. I hope that it's cooled down some so you have time to make weapons, explore the Las Vegas-like city and such. Let gamers "waste time" and explore. The only reason I'm even getting through the game at all is due to being nearly level 50 and reading some FAQ's. That is NOT a healthy way to play the game.

One thing that really bothered me relatively late in the game were the cultists. Not because they were hard to dispatch, but because at one point, if you're unlucky, they can spray mace in your face and take you hostage. You're down to your knickers, fighting them off with a stepladder and a sword and that's it. BUT, if you're captured? You don't get any of your stuff back, as far as I've seen. In fact, the only way out is back where the convicts in the jeep are...and you're just in your underwear. How is that rewarding to the player at all?

With all that said, I still love the game so very much that even the things that I - and everyone else - hate about it, makes me want to play it again and again. It never gets bored cutting a swath through a large pack of zombies with a small chainsaw.


#2

Frank

Frankie Williamson

The non-save system killed it for me the first time I saved, had to book, then tried to load up that save only to find that half the shit I had done before saving was suddenly not done again. The saving in Dead Rising single handedly killed the game for me.


#3



Chibibar

I hate Otis.... very much.

I play the 360 (not finish) before my 360 broke (for the 6th time and traded to PS3) I got the Wii version and the story progress as you do mission. NO OTIS!! WOOT (still haven't finish since it is more linear than 360 version :( )


#4

ThatNickGuy

ThatNickGuy

And ANOTHER thing: the survivors.

Yeah, most of them have piss-poor AI. But some are goddamn brave and hella great shots (like the guy you meet after rescuing Isabella). Why not have the option of bringing them with you as backup?

Also, why have the final point to bring them as a ridiculously cramped space? I wasted so much goddamn time getting them up onto that stupid ledge and then elbowing my way through half a dozen of them just to get to the vent? There's no zombies up there. Shouldn't it be good enough just to get them on the elevator? UGH.

And yet...I still love the game. Someone explain that to me?


#5



Chibibar

And ANOTHER thing: the survivors.

Yeah, most of them have piss-poor AI. But some are goddamn brave and hella great shots (like the guy you meet after rescuing Isabella). Why not have the option of bringing them with you as backup?

Also, why have the final point to bring them as a ridiculously cramped space? I wasted so much goddamn time getting them up onto that stupid ledge and then elbowing my way through half a dozen of them just to get to the vent? There's no zombies up there. Shouldn't it be good enough just to get them on the elevator? UGH.

And yet...I still love the game. Someone explain that to me?
I think the original design is NOT save everyone (it is optional) but just to finish the story line. It is kinda like all those side quests that you could do (if you are one of those gamer perfectionist) I know a friend of mine finish it 3-4 times (I think it was 4) to get EVERYTHING in the game. It was a lot of playing.

plus it is zombies game. how can you NOT like it ;)


#6

ScytheRexx

ScytheRexx

I understand your pain since I am also one of those people that has to save everyone. I really wished there was a way to slow down the time.


#7

R

Raemon777

I haven't played Dead Rising. But I could appreciate, in theory, a sandbox game where there's a finite number of people you can save and the act of choosing WHO to save was an important part of the game.


#8

Bowielee

Bowielee

I would love to play it, but I'm not getting an xbox anytime soon.


#9

ThatNickGuy

ThatNickGuy

Fortunately, its sequel is coming out for PS3 soon, Bowie. *grin!*


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